Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Mk ultra4043
Artio
Level 118
God Stats
12W - 15L
1,592 SR
Queue Stats
589W - 514L
1,586 Elo+
Solo
Atlas
Atlas
PhantomCorps
Atlas
Level 137
God Stats
1W - 4L
1,500 SR
Queue Stats
299W - 269L
1,550 Elo+
Solo
Rama
Rama
Skr1ttles
Rama
Level 129
God Stats
4W - 6L
1,757 SR
Queue Stats
336W - 303L
1,548 Elo+
Solo
Merlin
Merlin
cribs313
Merlin
Level 139
God Stats
10W - 8L
1,710 SR
Queue Stats
210W - 211L
1,509 Elo+
Solo
Team Averages
Level 136
1,612 SR
1,539 Elo+

VS

Team Averages
Level 141
1,559 SR
1,538 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 302
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CthulhuOPmain
Horus
Level 107
God Stats
21W - 22L
1,576 SR
Queue Stats
326W - 325L
1,534 Elo+
Solo
Loki
Loki
KatzAtTheMotel
Loki
Level 65
God Stats
10W - 2L
1,844 SR
Queue Stats
107W - 86L
1,578 Elo+
Solo
Ymir
Ymir
Kracinto
Ymir
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 58L
1,545 Elo+
Solo
Janus
Janus
maoJmc
Janus
Level 159
God Stats
3W - 3L
1,376 SR
Queue Stats
271W - 230L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 0 / 0
4,987
499
1,909
5,296
1,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 0
5,619
562
2,624
8,679
3,768
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 4 / 1
5,214
521
2,194
7,741
4,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
9
2 / 6 / 1
5,049
505
6,473
9,329
2,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
cribs313
Merlin
10
0 / 2 / 1
5,365
537
3,533
6,101
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
6 / 0 / 0
6,627
663
5,963
5,834
1,738
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 2
5,301
530
4,755
6,518
2,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
5 / 0 / 4
6,168
617
6,637
6,129
1,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
9
0 / 2 / 8
5,371
537
3,276
8,488
4,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
maoJmc
Janus
11
1 / 1 / 1
5,946
595
4,920
4,206
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
13
13
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
0
0
1
W
Ah Muzen Cab
 
Ah Muzen Cab
6
0
0
6
W
1
1
2
2
W
5
0
4
7
W
Ymir
0
2
8
2
L
0
1
0
0
L
1
4
1
0.38
L
Rama
2
6
1
0.42
L
Merlin
cribs313
Merlin
0
2
1
0.25
W
Janus
maoJmc
Janus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,733
Damage
25,551
37,146
Taken
31,175
13,825
Mitigated
12,185
10,016
Healing
11,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,909
313
0
49
5,296
1,570
0
2,363
2,713
0
26,170
W
Ah Muzen Cab
 
Ah Muzen Cab
5,963
3,263
0
2,504
5,834
1,738
0
569
5,265
0
53,728
W
4,755
1,647
160
1,896
6,518
2,389
0
2,521
3,997
828
26,731
W
6,637
2,296
0
3,986
6,129
1,822
0
824
5,305
0
49,071
W
Ymir
3,276
1,201
153
1,942
8,488
4,963
0
2,461
6,027
17,218
0
L
2,624
83
0
4,255
8,679
3,768
0
514
8,165
34,978
1,172
L
2,194
421
0
1,166
7,741
4,798
0
2,377
5,310
13,600
562
L
Rama
6,473
5,002
0
2,587
9,329
2,273
0
1,544
7,745
0
28,288
L
Merlin
cribs313
Merlin
3,533
138
0
1,959
6,101
1,416
0
1,087
4,898
35,311
0
W
Janus
maoJmc
Janus
4,920
628
0
699
4,206
1,273
0
1,465
2,741
45,540
349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,234
Gold Earned
29,413
274
Minions Killed
342
0
Camps Cleared
0
1,016,498
Distance Traveled
1,048,640
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,987
499
51
5
0
251,104
0
W
Ah Muzen Cab
6,627
663
84
8
0
187,839
3
W
Horus
5,301
530
50
5
0
214,571
0
W
Loki
6,168
617
85
9
0
239,739
0
W
Ymir
5,371
537
37
4
0
195,755
0
L
Artio
5,619
562
64
6
0
191,250
0
L
Atlas
5,214
521
18
2
0
194,414
0
L
Rama
5,049
505
59
6
0
185,333
1
L
Merlin
5,365
537
82
8
0
194,397
5
W
Janus
5,946
595
86
9
0
210,736
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role