Player Matchup

Cthulhu
Cthulhu
Adm Naughty
Cthulhu
Level 161
God Stats
58W - 24L
1,602 SR
Queue Stats
313W - 263L
1,604 Elo+
Solo
Achilles
Achilles
Arrow1oo
Achilles
Level 129
God Stats
7W - 11L
1,381 SR
Queue Stats
229W - 250L
1,528 Elo+
Party 1
Chang'e
Chang'e
BreadSliced
Chang'e
Level 126
God Stats
5W - 5L
1,622 SR
Queue Stats
251W - 303L
1,556 Elo+
Party 1
Bellona
Bellona
ExquisitePeas
Bellona
Level 158
God Stats
2W - 1L
1,305 SR
Queue Stats
126W - 84L
1,674 Elo+
Party 3
Anhur
Anhur
ZachBryan
Anhur
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
89W - 68L
1,632 Elo+
Party 3
Team Averages
Level 127
1,482 SR
1,599 Elo+

VS

Team Averages
Level 164
1,637 SR
1,559 Elo+
Terra
Terra
ChargingJohnson
Terra
Level 171
God Stats
8W - 10L
1,456 SR
Queue Stats
338W - 326L
1,561 Elo+
Party 2
Kali
Kali
LokiTheAlmighty
Kali
Level 122
God Stats
16W - 12L
1,919 SR
Queue Stats
142W - 129L
1,574 Elo+
Solo
Tiamat
Tiamat
PhD REAPER
Tiamat
Level 177
God Stats
5W - 4L
1,652 SR
Queue Stats
289W - 264L
1,535 Elo+
Solo
Surtr
Surtr
TyCooper
Surtr
Level 192
God Stats
20W - 18L
1,517 SR
Queue Stats
224W - 215L
1,584 Elo+
Solo
Rama
Rama
Yhako
Rama
Level 158
God Stats
1W - 2L
1,640 SR
Queue Stats
216W - 210L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adm Naughty
Cthulhu
11
1 / 0 / 4
7,752
554
7,099
8,894
4,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Arrow1oo
Achilles
14
4 / 5 / 2
8,007
572
7,432
14,160
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
BreadSliced
Chang'e
14
2 / 0 / 4
8,415
601
7,856
7,848
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
15
2 / 1 / 1
8,824
630
10,112
17,773
18,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
ZachBryan
Anhur
16
4 / 4 / 2
9,276
663
7,261
11,968
3,891
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 6
6,941
496
5,479
12,157
9,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
5 / 4 / 1
7,597
543
7,656
14,686
5,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Tiamat
PhD REAPER
Tiamat
12
0 / 4 / 2
6,940
496
5,385
8,119
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
TyCooper
Surtr
12
1 / 3 / 3
6,982
499
11,216
17,515
12,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rama
Yhako
Rama
15
4 / 2 / 0
8,547
611
6,265
8,153
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
13
Kills
10
10
Deaths
13
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Adm Naughty
Cthulhu
1
0
4
3
W
Achilles
Arrow1oo
Achilles
4
5
2
1
W
Chang'e
BreadSliced
Chang'e
2
0
4
4
L
0
0
6
3
W
Bellona
2
1
1
2.5
L
5
4
1
1.38
L
Tiamat
PhD REAPER
Tiamat
0
4
2
0.25
L
Surtr
TyCooper
Surtr
1
3
3
0.83
L
Rama
Yhako
Rama
4
2
0
2
W
Anhur
ZachBryan
Anhur
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,760
Damage
36,001
60,643
Taken
60,630
34,537
Mitigated
32,305
30,340
Healing
22,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Adm Naughty
Cthulhu
7,099
585
2,494
3,464
8,894
4,844
0
2,068
6,776
25,857
0
W
Achilles
Arrow1oo
Achilles
7,432
2,668
0
5,685
14,160
4,868
0
1,742
12,418
0
62,321
W
Chang'e
BreadSliced
Chang'e
7,856
902
1,437
3,650
7,848
2,419
0
2,933
4,866
58,588
1,400
L
5,479
798
124
4,542
12,157
9,350
0
4,600
7,366
23,645
1,247
W
Bellona
10,112
5,022
0
9,827
17,773
18,515
0
2,304
15,402
0
74,743
L
7,656
3,200
0
5,976
14,686
5,403
0
4,293
10,153
0
64,772
L
Tiamat
PhD REAPER
Tiamat
5,385
675
0
1,713
8,119
3,325
256
2,640
5,374
44,710
1,247
L
Surtr
TyCooper
Surtr
11,216
4,076
0
6,046
17,515
12,011
0
713
16,802
4,123
40,231
L
Rama
Yhako
Rama
6,265
4,545
0
4,103
8,153
2,216
551
1,847
6,242
0
67,125
W
Anhur
ZachBryan
Anhur
7,261
4,132
0
3,783
11,968
3,891
0
2,796
9,145
0
64,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,274
Gold Earned
37,007
486
Minions Killed
409
0
Camps Cleared
0
1,503,719
Distance Traveled
1,443,531
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,752
554
26
2
0
319,945
4
W
Achilles
8,007
572
87
6
0
319,832
0
W
Chang'e
8,415
601
121
9
0
326,355
0
L
Terra
6,941
496
40
3
0
318,454
5
W
Bellona
8,824
630
123
9
0
273,693
0
L
Kali
7,597
543
95
7
0
310,063
1
L
Tiamat
6,940
496
81
6
0
262,273
1
L
Surtr
6,982
499
71
5
0
285,435
0
L
Rama
8,547
611
122
9
0
267,306
2
W
Anhur
9,276
663
129
9
0
263,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role