Player Matchup

Artemis
Artemis
Silver III
ChimChimmy460
Artemis
Silver III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 40L
1,273 MMR
Solo
Thanatos
Thanatos
Gold IV
MonkEDInner
Thanatos
Gold IV
Level 106
God Stats
13W - 10L
1,573 SR
Queue Stats
163W - 183L
1,272 MMR
Solo
Cerberus
Cerberus
Silver III
Oonkya
Cerberus
Silver III
Level 89
God Stats
2W - 1L
1,515 SR
Queue Stats
21W - 31L
1,034 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
Truee AspecT
Zhong Kui
Gold V
Level 101
God Stats
4W - 2L
1,640 SR
Queue Stats
104W - 98L
1,330 MMR
Solo
King Arthur
King Arthur
Gold V
cStine999
King Arthur
Gold V
Level 159
God Stats
81W - 75L
1,567 SR
Queue Stats
521W - 540L
1,265 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,559 SR
1,235 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,458 SR
1,275 MMR
Skadi
Skadi
Silver V
Relax_YourDone74
Skadi
Silver V
Level 128
God Stats
4W - 11L
1,563 SR
Queue Stats
18W - 43L
1,215 MMR
Party 1
Chang'e
Chang'e
Silver III
UnoMarkG
Chang'e
Silver III
Level 124
God Stats
1W - 2L
1,408 SR
Queue Stats
10W - 20L
1,403 MMR
Party 1
Geb
Geb
Silver III
Y2KbeanBag
Geb
Silver III
Level 108
God Stats
1W - 5L
1,271 SR
Queue Stats
95W - 102L
1,228 MMR
Solo
Chronos
Chronos
Gold V
Yslwandel
Chronos
Gold V
Level 178
God Stats
11W - 14L
1,489 SR
Queue Stats
134W - 151L
1,276 MMR
Solo
Bacchus
Bacchus
Gold IV
xBad_MemoriezXx
Bacchus
Gold IV
Level 129
God Stats
42W - 38L
1,562 SR
Queue Stats
896W - 921L
1,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
3 / 2 / 5
10,303
606
7,791
7,018
2,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
MonkEDInner
Thanatos
17
9 / 2 / 5
9,743
573
16,723
16,108
6,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cerberus
Oonkya
Cerberus
13
2 / 1 / 11
8,651
509
6,917
11,348
10,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
Truee AspecT
Zhong Kui
16
6 / 0 / 3
10,250
603
11,026
10,171
8,770
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
cStine999
King Arthur
16
1 / 0 / 7
10,306
606
11,198
16,846
15,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
PoseidonAthenaSusanoSylvanus

VS

Bans
Erlang ShenCu ChulainnMaman BrigitteJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
8,206
483
4,381
10,132
2,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
UnoMarkG
Chang'e
14
0 / 3 / 1
7,852
462
7,177
10,491
3,408
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 1
8,410
495
7,449
13,725
5,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos
Yslwandel
Chronos
14
0 / 6 / 0
7,988
470
8,339
21,337
7,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
3 / 3 / 2
8,540
502
5,769
15,255
18,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
21
Kills
5
5
Deaths
21
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
3
2
5
2.75
W
Thanatos
MonkEDInner
Thanatos
9
2
5
5.75
W
Cerberus
Oonkya
Cerberus
2
1
11
7.5
L
0
6
2
0.17
W
Zhong Kui
Truee AspecT
Zhong Kui
6
0
3
7.5
L
Chang'e
UnoMarkG
Chang'e
0
3
1
0.17
L
2
3
1
0.83
L
Chronos
Yslwandel
Chronos
0
6
0
0
W
King Arthur
cStine999
King Arthur
1
0
7
4.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,655
Damage
33,115
61,491
Taken
70,940
43,939
Mitigated
37,682
27,306
Healing
17,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
7,791
4,409
0
2,765
7,018
2,344
0
1,595
5,423
0
81,183
W
Thanatos
MonkEDInner
Thanatos
16,723
5,353
0
11,978
16,108
6,832
30
7,029
9,079
0
74,377
W
Cerberus
Oonkya
Cerberus
6,917
1,065
0
2,818
11,348
10,394
30
6,450
4,898
26,576
2,027
L
4,381
1,170
0
1,140
10,132
2,667
576
348
9,784
0
57,560
W
Zhong Kui
Truee AspecT
Zhong Kui
11,026
2,563
0
6,442
10,171
8,770
668
6,209
3,962
76,817
947
L
Chang'e
UnoMarkG
Chang'e
7,177
692
941
3,800
10,491
3,408
0
5,122
5,369
65,246
799
L
7,449
1,043
0
4,860
13,725
5,929
0
3,997
9,728
76,967
0
L
Chronos
Yslwandel
Chronos
8,339
2,148
0
4,439
21,337
7,417
0
3,414
17,923
62,281
0
W
King Arthur
cStine999
King Arthur
11,198
536
0
3,303
16,846
15,599
0
7,605
9,241
0
87,273
L
5,769
465
0
2,598
15,255
18,261
0
4,770
10,485
24,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,253
Gold Earned
40,996
575
Minions Killed
490
0
Camps Cleared
0
1,792,625
Distance Traveled
1,654,786
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,303
606
150
9
0
333,341
0
W
Thanatos
9,743
573
99
6
0
422,430
0
W
Cerberus
8,651
509
30
2
0
346,998
0
L
Skadi
8,206
483
119
7
0
290,336
2
W
Zhong Kui
10,250
603
140
8
0
338,107
4
L
Chang'e
7,852
462
127
7
0
350,284
0
L
Geb
8,410
495
103
6
0
370,731
1
L
Chronos
7,988
470
108
6
0
306,149
0
W
King Arthur
10,306
606
156
9
0
351,749
0
L
Bacchus
8,540
502
33
2
0
337,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role