Player Matchup

Mulan
Mulan
GAMMY_zw
Mulan
Level 41
God Stats
27W - 28L
1,327 SR
Queue Stats
489W - 485L
1,423 Elo+
Solo
Poseidon
Poseidon
NiesonWyatt
Poseidon
Level 146
God Stats
40W - 32L
1,522 SR
Queue Stats
454W - 432L
1,528 Elo+
Solo
Tyr
Tyr
TrollHarold
Tyr
Level 8
God Stats
1W - 1L
1,706 SR
Queue Stats
15W - 10L
1,656 Elo+
Party 1
Freya
Freya
Whisperwind1
Freya
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 67L
1,419 Elo+
Solo
Rama
Rama
XDAlbertoXD
Rama
Level 146
God Stats
2W - 2L
1,706 SR
Queue Stats
16W - 10L
1,679 Elo+
Party 1
Team Averages
Level 82
1,552 SR
1,541 Elo+

VS

Team Averages
Level 111
1,645 SR
1,520 Elo+
Kuzenbo
Kuzenbo
BusinessTime524
Kuzenbo
Level 141
God Stats
3W - 9L
1,318 SR
Queue Stats
158W - 165L
1,533 Elo+
Solo
Freya
Freya
Discon3cted
Freya
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 56L
1,570 Elo+
Solo
Cu Chulainn
Cu Chulainn
SymonElite
Cu Chulainn
Level 87
God Stats
2W - 0L
1,851 SR
Queue Stats
93W - 64L
1,508 Elo+
Solo
Ao Kuang
Ao Kuang
TheMaximu
Ao Kuang
Level 108
God Stats
8W - 0L
1,862 SR
Queue Stats
35W - 32L
1,456 Elo+
Solo
Anhur
Anhur
jamuriii
Anhur
Level 101
God Stats
6W - 2L
1,693 SR
Queue Stats
236W - 223L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
GAMMY_zw
Mulan
10
2 / 3 / 2
6,240
520
6,189
10,706
7,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Poseidon
NiesonWyatt
Poseidon
14
2 / 2 / 2
7,742
645
6,117
5,182
1,560
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 0
5,770
481
1,044
10,187
4,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 3 / 2
5,586
466
4,507
10,280
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
2 / 4 / 1
6,554
546
6,406
8,857
1,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
7,009
584
4,317
6,873
7,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

11
2 / 2 / 2
6,339
528
2,251
7,378
2,309
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cu Chulainn
SymonElite
Cu Chulainn
13
3 / 1 / 5
8,118
677
10,511
10,299
5,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
TheMaximu
Ao Kuang
13
5 / 1 / 3
7,027
586
6,891
10,694
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
jamuriii
Anhur
12
3 / 3 / 1
6,826
569
6,276
7,943
2,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
16
16
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
2
2
2
1.5
L
Mulan
GAMMY_zw
Mulan
2
3
2
1
L
Poseidon
NiesonWyatt
Poseidon
2
2
2
1.5
W
Cu Chulainn
SymonElite
Cu Chulainn
3
1
5
5.5
W
Ao Kuang
TheMaximu
Ao Kuang
5
1
3
6.5
L
0
4
0
0
L
1
3
2
0.67
L
2
4
1
0.63
W
Anhur
jamuriii
Anhur
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,263
Damage
30,246
45,212
Taken
43,187
18,484
Mitigated
21,728
11,306
Healing
13,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,317
2,337
0
1,671
6,873
7,275
176
10
6,863
17,830
674
W
2,251
590
0
3,254
7,378
2,309
0
3,984
3,394
30,159
631
L
Mulan
GAMMY_zw
Mulan
6,189
1,691
0
2,807
10,706
7,610
0
3,147
7,559
0
23,932
L
Poseidon
NiesonWyatt
Poseidon
6,117
1,475
0
750
5,182
1,560
547
1,976
3,206
61,836
451
W
Cu Chulainn
SymonElite
Cu Chulainn
10,511
1,751
0
2,708
10,299
5,912
0
2,618
7,681
0
54,490
W
Ao Kuang
TheMaximu
Ao Kuang
6,891
869
0
2,819
10,694
3,648
0
4,134
6,560
44,558
0
L
1,044
77
0
4,184
10,187
4,111
0
1,612
8,575
267
31,016
L
4,507
1,577
0
2,037
10,280
3,345
0
3,450
6,830
41,378
0
L
6,406
5,303
0
1,528
8,857
1,858
0
3,114
5,743
0
44,180
W
Anhur
jamuriii
Anhur
6,276
4,172
0
3,186
7,943
2,584
953
0
7,943
0
55,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,892
Gold Earned
35,319
369
Minions Killed
325
0
Camps Cleared
0
1,238,614
Distance Traveled
1,233,617
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,009
584
25
2
0
224,272
0
W
Freya
6,339
528
57
5
0
242,741
0
L
Mulan
6,240
520
42
4
0
234,343
0
L
Poseidon
7,742
645
133
11
0
251,915
0
W
Cu Chulainn
8,118
677
87
7
0
252,598
0
W
Ao Kuang
7,027
586
61
5
0
288,944
0
L
Tyr
5,770
481
62
5
0
244,547
3
L
Freya
5,586
466
55
5
0
288,980
1
L
Rama
6,554
546
77
6
0
218,829
0
W
Anhur
6,826
569
95
8
0
225,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role