Player Matchup

Horus
Horus
 
Horus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BlondeManatee48
Mercury
Level 140
God Stats
0W - 1L
1,249 SR
Queue Stats
36W - 42L
1,525 Elo+
Solo
Hou Yi
Hou Yi
Roddomo
Hou Yi
Level 143
God Stats
2W - 4L
1,230 SR
Queue Stats
282W - 272L
1,542 Elo+
Solo
Zeus
Zeus
SaanGokuTRexkid
Zeus
Level 155
God Stats
216W - 166L
1,545 SR
Queue Stats
1,207W - 1,253L
1,531 Elo+
Solo
Team Averages
Level 147
1,405 SR
1,520 Elo+

VS

Team Averages
Level 98
1,526 SR
1,569 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
NRL NINJA
Bastet
Level 175
God Stats
43W - 27L
1,605 SR
Queue Stats
608W - 614L
1,541 Elo+
Solo
Sylvanus
Sylvanus
haymonsup
Sylvanus
Level 47
God Stats
12W - 14L
1,524 SR
Queue Stats
50W - 53L
1,547 Elo+
Solo
Sol
Sol
pawgIover
Sol
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,756 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 4 / 3
6,995
1,166
2,086
8,851
8,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nox
 
Nox
9
0 / 0 / 0
4,103
684
0
0
0
11
0 / 1 / 2
6,358
1,060
2,767
5,367
1,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Roddomo
Hou Yi
13
2 / 2 / 3
7,546
1,258
4,144
6,271
2,160
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 2 / 2
6,600
1,100
5,540
3,000
702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Team 1 Tickets

305

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
4 / 2 / 5
7,635
1,273
6,404
5,243
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Agni
 
Agni
12
2 / 1 / 3
6,770
1,128
2,550
2,581
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
NRL NINJA
Bastet
12
1 / 0 / 5
6,738
1,123
2,896
2,075
487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
haymonsup
Sylvanus
12
1 / 1 / 6
6,940
1,157
2,932
3,605
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 1 / 6
7,069
1,178
5,424
4,655
1,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
5
Kills
9
9
Deaths
5
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
4
3
0.88
L
Nox
 
Nox
0
0
0
0
W
Heimdallr
 
Heimdallr
4
2
5
3.25
W
Agni
 
Agni
2
1
3
3.5
L
0
1
2
1
W
Bastet
NRL NINJA
Bastet
1
0
5
3.5
L
Hou Yi
Roddomo
Hou Yi
2
2
3
1.75
L
1
2
2
1
W
Sylvanus
haymonsup
Sylvanus
1
1
6
4
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,537
Damage
20,206
23,489
Taken
18,159
12,739
Mitigated
6,371
2,169
Healing
5,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,086
797
376
1,374
8,851
8,178
0
4,632
4,219
0
4,446
L
Nox
 
Nox
0
0
0
0
0
0
0
0
0
0
0
W
Heimdallr
 
Heimdallr
6,404
3,096
0
628
5,243
2,069
0
1,973
3,270
0
16,696
W
Agni
 
Agni
2,550
218
0
0
2,581
669
0
641
1,940
10,150
0
L
2,767
192
0
152
5,367
1,699
0
2,605
2,762
0
13,667
W
Bastet
NRL NINJA
Bastet
2,896
583
0
219
2,075
487
0
869
1,206
0
9,663
L
Hou Yi
Roddomo
Hou Yi
4,144
1,676
0
267
6,271
2,160
0
2,976
3,295
0
30,179
L
5,540
224
0
0
3,000
702
0
411
2,589
12,283
0
W
Sylvanus
haymonsup
Sylvanus
2,932
445
2,243
1,301
3,605
1,833
0
927
2,678
14,434
1,294
W
5,424
1,629
0
1,158
4,655
1,313
0
1,130
3,525
20,267
1,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,602
Gold Earned
35,152
122
Minions Killed
135
5
Camps Cleared
7
459,920
Distance Traveled
544,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,995
1,166
21
4
1
93,150
0
L
Nox
4,103
684
0
0
0
0
0
W
Heimdallr
7,635
1,273
24
4
2
118,192
0
W
Agni
6,770
1,128
30
5
0
81,808
0
L
Mercury
6,358
1,060
31
5
3
153,962
0
W
Bastet
6,738
1,123
16
3
1
124,903
0
L
Hou Yi
7,546
1,258
54
9
1
110,419
0
L
Zeus
6,600
1,100
16
3
0
102,389
0
W
Sylvanus
6,940
1,157
20
3
1
108,449
0
W
Sol
7,069
1,178
45
8
3
111,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role