Player Matchup

Nemesis
Nemesis
Gold V
Elk4y
Nemesis
Gold V
Level 85
God Stats
0W - 2L
1,653 SR
Queue Stats
241W - 246L
1,386 MMR
Solo
Nu Wa
Nu Wa
Silver I
GEHDYC
Nu Wa
Silver I
Level 176
God Stats
28W - 16L
1,679 SR
Queue Stats
80W - 84L
1,367 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Reverïs
Sun Wukong
Bronze III
Level 49
God Stats
1W - 1L
1,681 SR
Queue Stats
24W - 27L
1,400 MMR
Solo
Rama
Rama
Gold III
Themariox
Rama
Gold III
Level 125
God Stats
10W - 8L
1,501 SR
Queue Stats
146W - 150L
1,331 MMR
Solo
Charon
Charon
Gold V
красныйперчик
Charon
Gold V
Level 158
God Stats
6W - 7L
1,631 SR
Queue Stats
85W - 90L
1,390 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,629 SR
1,375 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,476 SR
1,396 MMR
Cu Chulainn
Cu Chulainn
Gold IV
 
Cu Chulainn
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
bornot580
Geb
Bronze III
Level 53
God Stats
3W - 4L
1,395 SR
Queue Stats
28W - 38L
1,354 MMR
Solo
Ra
Ra
Gold V
totem223
Ra
Gold V
Level 123
God Stats
5W - 3L
1,281 SR
Queue Stats
86W - 92L
1,321 MMR
Solo
Danzaburou
Danzaburou
Gold V
x3Z097
Danzaburou
Gold V
Level 128
God Stats
5W - 3L
1,606 SR
Queue Stats
20W - 13L
1,612 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver I
xFR0Paradox
Tsukuyomi
Silver I
Level 158
God Stats
15W - 9L
1,598 SR
Queue Stats
139W - 139L
1,193 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Elk4y
Nemesis
13
4 / 5 / 0
7,902
494
5,550
11,998
4,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
GEHDYC
Nu Wa
15
0 / 0 / 1
7,770
486
9,907
6,508
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Reverïs
Sun Wukong
14
0 / 0 / 0
8,091
506
2,995
14,151
11,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
10
1 / 6 / 1
6,847
428
5,832
9,751
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

11
0 / 6 / 3
7,140
446
6,518
15,491
11,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Bans
BastetSusanoAwilixLoki

VS

Bans
AresMulanFreyaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
16
1 / 0 / 1
9,916
620
10,403
6,651
6,593
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 1 / 9
8,288
518
4,174
12,547
7,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 2 / 1
9,597
600
5,001
6,929
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
x3Z097
Danzaburou
17
8 / 1 / 5
10,647
665
14,882
13,198
5,285
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
xFR0Paradox
Tsukuyomi
14
2 / 1 / 8
8,277
517
5,977
9,257
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
17
17
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
0
1
1.5
L
Nemesis
Elk4y
Nemesis
4
5
0
0.8
L
Nu Wa
GEHDYC
Nu Wa
0
0
1
0.5
L
Sun Wukong
Reverïs
Sun Wukong
0
0
0
0
L
Rama
1
6
1
0.25
W
2
1
9
6.5
W
4
2
1
2.25
W
Danzaburou
x3Z097
Danzaburou
8
1
5
10.5
W
Tsukuyomi
xFR0Paradox
Tsukuyomi
2
1
8
6
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,802
Damage
40,437
57,899
Taken
48,582
31,784
Mitigated
24,767
17,683
Healing
23,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
10,403
1,402
0
2,453
6,651
6,593
0
1,072
5,579
11,760
72,622
L
Nemesis
Elk4y
Nemesis
5,550
1,464
0
3,596
11,998
4,287
0
3,044
8,724
0
49,756
L
Nu Wa
GEHDYC
Nu Wa
9,907
2,080
156
3,922
6,508
1,875
0
1,643
4,741
70,002
0
L
Sun Wukong
Reverïs
Sun Wukong
2,995
843
0
4,272
14,151
11,932
0
1,455
12,696
0
64,025
L
Rama
5,832
4,505
0
2,351
9,751
2,441
0
1,215
8,536
0
37,875
W
4,174
447
2,720
5,295
12,547
7,931
52
5,267
7,280
21,452
0
W
5,001
157
498
2,326
6,929
2,403
32
3,501
3,428
72,434
0
W
Danzaburou
x3Z097
Danzaburou
14,882
9,209
0
7,071
13,198
5,285
2,589
3,264
9,934
0
95,523
W
Tsukuyomi
xFR0Paradox
Tsukuyomi
5,977
827
0
3,394
9,257
2,555
0
3,234
6,023
0
59,428
L
6,518
1,585
0
3,386
15,491
11,249
0
3,124
12,236
24,077
1,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,750
Gold Earned
46,725
452
Minions Killed
562
0
Camps Cleared
0
1,497,156
Distance Traveled
1,600,956
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,916
620
147
9
0
328,393
0
L
Nemesis
7,902
494
71
4
0
378,665
1
L
Nu Wa
7,770
486
148
9
0
291,123
9
L
Sun Wukong
8,091
506
136
9
0
315,288
0
L
Rama
6,847
428
69
4
0
207,462
0
W
Geb
8,288
518
12
1
0
307,460
3
W
Ra
9,597
600
164
10
0
328,898
0
W
Danzaburou
10,647
665
131
8
0
312,538
0
W
Tsukuyomi
8,277
517
108
7
0
323,667
1
L
Charon
7,140
446
28
2
0
304,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role