Player Matchup

Nike
Nike
AbsentHeyHey
Nike
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,414 Elo+
Party 1
Kuzenbo
Kuzenbo
Geodezzy
Kuzenbo
Level 77
God Stats
4W - 4L
1,299 SR
Queue Stats
133W - 153L
1,401 Elo+
Solo
Ares
Ares
NixsonsnNips
Ares
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Artemis
Artemis
Princess_LustTTV
Artemis
Level 151
God Stats
1W - 0L
1,709 SR
Queue Stats
23W - 24L
1,461 Elo+
Solo
Zhong Kui
Zhong Kui
SCNimbus
Zhong Kui
Level 128
God Stats
4W - 2L
1,648 SR
Queue Stats
152W - 152L
1,518 Elo+
Solo
Team Averages
Level 97
1,531 SR
1,459 Elo+

VS

Team Averages
Level 77
1,521 SR
1,369 Elo+
Chaac
Chaac
 
Chaac
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BlakHeNtAy
Shiva
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,450 Elo+
Solo
Merlin
Merlin
Estebanuras
Merlin
Level 107
God Stats
4W - 7L
1,391 SR
Queue Stats
574W - 618L
1,443 Elo+
Solo
Bakasura
Bakasura
LuvGonzalez
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 90L
1,029 Elo+
Solo
Medusa
Medusa
Majjkurdi
Medusa
Level 45
God Stats
1W - 2L
1,712 SR
Queue Stats
188W - 193L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
5,743
957
2,623
5,680
4,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Geodezzy
Kuzenbo
10
0 / 1 / 5
5,982
997
3,487
4,976
4,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 1 / 4
6,126
1,021
1,107
5,069
3,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

9
0 / 2 / 5
5,524
921
3,815
3,769
1,204
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
SCNimbus
Zhong Kui
10
3 / 1 / 2
6,152
1,025
3,014
3,963
2,544
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 0 / 2
6,245
1,041
6,375
2,862
1,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
8
0 / 1 / 0
4,939
823
839
3,497
2,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
12
1 / 0 / 1
5,785
964
3,595
1,508
524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
LuvGonzalez
Bakasura
9
1 / 2 / 5
5,504
917
1,499
3,910
2,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Majjkurdi
Medusa
10
0 / 3 / 5
5,566
928
4,624
4,811
1,559
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
5
Kills
6
6
Deaths
6
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
0
2
5
W
1
1
4
3
L
Shiva
0
1
0
0
L
Merlin
1
0
1
1.5
W
Kuzenbo
Geodezzy
Kuzenbo
0
1
5
2.5
L
Bakasura
LuvGonzalez
Bakasura
1
2
5
1.75
L
Medusa
Majjkurdi
Medusa
0
3
5
0.83
W
1
1
4
3
W
0
2
5
1.25
W
Zhong Kui
SCNimbus
Zhong Kui
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,046
Damage
16,932
23,457
Taken
16,588
16,083
Mitigated
8,594
7,543
Healing
3,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,375
230
87
665
2,862
1,399
0
1,336
1,526
0
14,536
W
2,623
342
0
0
5,680
4,232
0
1,353
4,196
814
7,646
L
Shiva
839
35
461
356
3,497
2,509
0
2,101
1,396
0
1,447
L
Merlin
3,595
84
153
459
1,508
524
0
970
538
11,464
0
W
Kuzenbo
Geodezzy
Kuzenbo
3,487
1,014
1,986
2,016
4,976
4,736
38
533
4,281
6,218
2,183
L
Bakasura
LuvGonzalez
Bakasura
1,499
748
84
294
3,910
2,603
0
1,642
2,268
0
2,199
L
Medusa
Majjkurdi
Medusa
4,624
808
172
547
4,811
1,559
0
2,004
2,807
0
14,724
W
1,107
113
0
672
5,069
3,367
0
911
4,158
3,266
0
W
3,815
768
608
604
3,769
1,204
0
393
3,376
0
11,993
W
Zhong Kui
SCNimbus
Zhong Kui
3,014
343
488
1,169
3,963
2,544
128
405
3,558
10,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,527
Gold Earned
28,039
54
Minions Killed
59
0
Camps Cleared
0
617,486
Distance Traveled
469,358
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,245
1,041
17
3
0
62,420
0
W
Nike
5,743
957
10
2
0
128,756
0
L
Shiva
4,939
823
3
1
0
75,415
0
L
Merlin
5,785
964
25
4
0
102,312
0
W
Kuzenbo
5,982
997
10
2
0
143,940
0
L
Bakasura
5,504
917
1
0
0
115,328
0
L
Medusa
5,566
928
13
2
0
113,883
0
W
Ares
6,126
1,021
5
1
0
126,198
0
W
Artemis
5,524
921
11
2
0
101,018
0
W
Zhong Kui
6,152
1,025
18
3
0
117,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role