Player Matchup

Hun Batz
Hun Batz
JBozo_42
Hun Batz
Level 62
God Stats
0W - 2L
1,292 SR
Queue Stats
45W - 43L
1,428 Elo+
Party 1
Raijin
Raijin
Revi21
Raijin
Level 160
God Stats
1W - 3L
1,441 SR
Queue Stats
224W - 217L
1,528 Elo+
Party 3
Cupid
Cupid
Serkelth
Cupid
Level 130
God Stats
0W - 2L
1,279 SR
Queue Stats
45W - 54L
1,485 Elo+
Party 3
Baron Samedi
Baron Samedi
darkcrittercub
Baron Samedi
Level 167
God Stats
10W - 15L
1,514 SR
Queue Stats
533W - 508L
1,575 Elo+
Solo
Surtr
Surtr
xIGotClampsx
Surtr
Level 8
God Stats
0W - 2L
1,615 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 105
1,428 SR
1,503 Elo+

VS

Team Averages
Level 119
1,585 SR
1,522 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Iamnyg4x
Skadi
Level 63
God Stats
5W - 3L
1,628 SR
Queue Stats
95W - 85L
1,582 Elo+
Party 2
Cthulhu
Cthulhu
KenDoIt
Cthulhu
Level 136
God Stats
4W - 4L
1,605 SR
Queue Stats
176W - 146L
1,520 Elo+
Solo
Neith
Neith
Kenevich
Neith
Level 129
God Stats
69W - 48L
1,584 SR
Queue Stats
940W - 932L
1,478 Elo+
Solo
Ne Zha
Ne Zha
ThatGuyAyo
Ne Zha
Level 107
God Stats
27W - 17L
1,605 SR
Queue Stats
235W - 257L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JBozo_42
Hun Batz
9
0 / 4 / 1
4,994
499
2,705
9,207
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Revi21
Raijin
11
2 / 2 / 0
5,704
570
2,373
6,132
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Serkelth
Cupid
10
1 / 3 / 1
5,630
563
3,593
7,590
1,991
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
darkcrittercub
Baron Samedi
8
1 / 3 / 0
5,085
509
2,374
7,788
4,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 7 / 0
4,332
433
2,054
8,624
4,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 6
5,691
569
5,690
4,184
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Skadi
Iamnyg4x
Skadi
12
4 / 1 / 0
6,578
658
3,806
3,752
1,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
KenDoIt
Cthulhu
10
5 / 0 / 5
6,305
631
6,796
8,624
6,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Neith
Kenevich
Neith
13
7 / 0 / 2
7,924
792
6,093
3,897
1,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Ne Zha
ThatGuyAyo
Ne Zha
12
3 / 1 / 5
6,100
610
4,743
7,287
2,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
4
Kills
19
19
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
2
6
1.5
W
Skadi
Iamnyg4x
Skadi
4
1
0
4
L
Hun Batz
JBozo_42
Hun Batz
0
4
1
0.13
W
Cthulhu
KenDoIt
Cthulhu
5
0
5
7.5
W
Neith
Kenevich
Neith
7
0
2
8
L
Raijin
Revi21
Raijin
2
2
0
1
L
Cupid
Serkelth
Cupid
1
3
1
0.5
W
Ne Zha
ThatGuyAyo
Ne Zha
3
1
5
5.5
L
Baron Samedi
darkcrittercub
Baron Samedi
1
3
0
0.33
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,099
Damage
27,128
39,341
Taken
27,744
14,435
Mitigated
11,863
12,013
Healing
8,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,690
1,476
0
434
4,184
882
270
977
3,037
27,032
944
W
Skadi
Iamnyg4x
Skadi
3,806
1,164
0
643
3,752
1,044
28
387
3,365
0
42,748
L
Hun Batz
JBozo_42
Hun Batz
2,705
608
0
3,440
9,207
2,316
0
1,646
7,395
0
33,767
W
Cthulhu
KenDoIt
Cthulhu
6,796
796
54
2,509
8,624
6,008
0
1,871
6,678
22,024
0
W
Neith
Kenevich
Neith
6,093
1,843
0
2,062
3,897
1,157
243
125
3,589
0
52,784
L
Raijin
Revi21
Raijin
2,373
97
0
1,856
6,132
1,577
0
2,903
2,954
34,404
1,237
L
Cupid
Serkelth
Cupid
3,593
2,518
0
3,083
7,590
1,991
0
2,468
4,919
0
36,714
W
Ne Zha
ThatGuyAyo
Ne Zha
4,743
1,266
0
2,674
7,287
2,772
0
1,115
6,072
0
46,697
L
Baron Samedi
darkcrittercub
Baron Samedi
2,374
231
138
2,702
7,788
4,368
0
3,968
3,705
13,117
0
L
2,054
754
0
794
8,624
4,183
0
574
7,962
163
12,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,745
Gold Earned
32,598
277
Minions Killed
328
0
Camps Cleared
0
971,844
Distance Traveled
990,322
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,691
569
56
6
0
196,101
3
W
Skadi
6,578
658
63
6
0
166,497
0
L
Hun Batz
4,994
499
59
6
0
216,760
0
W
Cthulhu
6,305
631
38
4
0
222,507
3
W
Neith
7,924
792
98
10
0
164,966
5
L
Raijin
5,704
570
97
10
0
198,604
4
L
Cupid
5,630
563
75
8
0
185,180
3
W
Ne Zha
6,100
610
73
7
0
240,251
0
L
Baron Samedi
5,085
509
23
2
0
177,661
2
L
Surtr
4,332
433
23
2
0
193,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role