Player Matchup

Cabrakan
Cabrakan
Silver III
DARKRIDE2TTV
Cabrakan
Silver III
Level 109
God Stats
2W - 0L
1,757 SR
Queue Stats
57W - 65L
1,169 MMR
Solo
Sol
Sol
Gold IV
Don Lupus Rex
Sol
Gold IV
Level 205
God Stats
18W - 12L
1,658 SR
Queue Stats
272W - 285L
1,361 MMR
Solo
Susano
Susano
Gold III
Miguellionare
Susano
Gold III
Level 104
God Stats
26W - 12L
1,687 SR
Queue Stats
655W - 685L
1,393 MMR
Solo
Hades
Hades
Bronze III
YungPharohStar
Hades
Bronze III
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 120L
1,409 MMR
Solo
Izanami
Izanami
Gold V
inv3rt3d
Izanami
Gold V
Level 109
God Stats
5W - 5L
1,644 SR
Queue Stats
147W - 147L
1,337 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,649 SR
1,334 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,340 SR
1,363 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze IV
Hijueputa
Ah Muzen Cab
Bronze IV
Level 85
God Stats
0W - 3L
1,059 SR
Queue Stats
5W - 21L
1,329 MMR
Solo
Terra
Terra
Silver I
KiysRevenge
Terra
Silver I
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
97W - 105L
1,257 MMR
Party 1
Surtr
Surtr
Bronze III
SnailMan21
Surtr
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,309 MMR
Solo
Mercury
Mercury
Gold II
Uhh Xeno
Mercury
Gold II
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 66L
1,559 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver I
ZojaOG
Morgan Le Fay
Silver I
Level 95
God Stats
0W - 3L
1,140 SR
Queue Stats
38W - 48L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DARKRIDE2TTV
Cabrakan
11
1 / 2 / 4
7,172
512
3,362
11,306
11,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 2 / 2
8,331
595
6,221
9,714
3,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
3 / 0 / 3
7,529
538
4,641
7,261
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 3 / 2
7,537
538
5,551
11,786
7,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
inv3rt3d
Izanami
17
4 / 1 / 0
9,825
702
8,857
8,810
3,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
DanzaburouAthenaYu HuangThor

VS

Bans
MedusaChang'eMerlinIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Hijueputa
Ah Muzen Cab
11
0 / 3 / 0
6,385
456
3,328
6,666
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 5
7,189
514
4,464
12,003
7,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Surtr
14
3 / 1 / 2
8,143
582
7,054
9,262
7,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Uhh Xeno
Mercury
13
2 / 2 / 1
7,136
510
3,968
10,438
3,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
ZojaOG
Morgan Le Fay
13
2 / 3 / 2
7,204
515
8,350
7,482
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
11
Kills
8
8
Deaths
11
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
DARKRIDE2TTV
Cabrakan
1
2
4
1.5
W
3
2
2
2
L
Ah Muzen Cab
Hijueputa
Ah Muzen Cab
0
3
0
0
L
1
2
5
1.75
W
3
0
3
4.5
L
Surtr
3
1
2
4
L
Mercury
Uhh Xeno
Mercury
2
2
1
1.25
W
0
3
2
0.33
L
Morgan Le Fay
ZojaOG
Morgan Le Fay
2
3
2
1
W
Izanami
inv3rt3d
Izanami
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,632
Damage
27,164
48,877
Taken
45,851
28,347
Mitigated
23,719
21,192
Healing
10,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
DARKRIDE2TTV
Cabrakan
3,362
397
0
1,717
11,306
11,326
28
4,715
6,325
15,411
0
W
6,221
2,122
0
5,170
9,714
3,329
2,095
4,739
4,582
65,432
5,196
L
Ah Muzen Cab
Hijueputa
Ah Muzen Cab
3,328
1,212
0
849
6,666
1,462
176
122
6,544
0
47,428
L
4,464
441
2,769
3,593
12,003
7,607
0
4,159
7,827
23,037
0
W
4,641
910
0
4,627
7,261
2,521
0
1,729
5,282
0
48,841
L
Surtr
7,054
3,205
0
1,917
9,262
7,824
0
3,910
5,220
2,387
51,384
L
Mercury
Uhh Xeno
Mercury
3,968
1,497
0
946
10,438
3,994
0
2,585
7,842
0
57,600
W
5,551
583
390
5,167
11,786
7,498
0
1,420
10,335
43,866
5,169
L
Morgan Le Fay
ZojaOG
Morgan Le Fay
8,350
746
0
618
7,482
2,832
0
3,671
3,760
46,395
994
W
Izanami
inv3rt3d
Izanami
8,857
6,658
0
4,121
8,810
3,673
291
381
8,429
0
98,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,394
Gold Earned
36,057
527
Minions Killed
375
0
Camps Cleared
0
1,347,781
Distance Traveled
1,432,972
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,172
512
26
2
0
273,819
2
W
Sol
8,331
595
118
8
0
265,298
4
L
Ah Muzen Cab
6,385
456
64
5
0
231,750
0
L
Terra
7,189
514
34
2
0
304,713
2
W
Susano
7,529
538
83
6
0
334,888
2
L
Surtr
8,143
582
90
6
0
286,015
2
L
Mercury
7,136
510
86
6
0
337,153
4
W
Hades
7,537
538
109
8
0
226,323
2
L
Morgan Le Fay
7,204
515
101
7
0
273,341
4
W
Izanami
9,825
702
191
14
0
247,453
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role