Player Matchup

Danzaburou
Danzaburou
Kilofrijoles
Danzaburou
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,274 Elo+
Solo
Cthulhu
Cthulhu
MAnTuEFLiE2
Cthulhu
Level 59
God Stats
35W - 26L
1,595 SR
Queue Stats
270W - 276L
1,445 Elo+
Solo
Surtr
Surtr
antiheroi 2099
Surtr
Level 59
God Stats
2W - 2L
1,456 SR
Queue Stats
22W - 36L
1,359 Elo+
Solo
Team Averages
Level 67
1,517 SR
1,359 Elo+

VS

Team Averages
Level 98
1,569 SR
1,560 Elo+
Hades
Hades
Cravenplasin
Hades
Level 69
God Stats
9W - 6L
1,607 SR
Queue Stats
129W - 133L
1,534 Elo+
Party 1
Medusa
Medusa
Shingo Mann
Medusa
Level 125
God Stats
6W - 5L
1,575 SR
Queue Stats
169W - 166L
1,548 Elo+
Party 1
Sun Wukong
Sun Wukong
Stickygoo
Sun Wukong
Level 99
God Stats
5W - 3L
1,526 SR
Queue Stats
42W - 31L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kilofrijoles
Danzaburou
17
2 / 1 / 2
10,779
770
5,093
6,652
2,419
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MAnTuEFLiE2
Cthulhu
17
2 / 3 / 1
10,990
785
18,604
12,527
5,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 11 / 1
8,980
641
4,887
19,850
11,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 7
11,431
817
10,261
10,579
5,214
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
19
6 / 1 / 8
12,513
894
13,694
11,502
3,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sun Wukong
Stickygoo
Sun Wukong
18
3 / 2 / 10
11,609
829
9,322
15,775
12,445
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
15
15
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
Danzaburou
Kilofrijoles
Danzaburou
2
1
2
3
L
Cthulhu
MAnTuEFLiE2
Cthulhu
2
3
1
0.83
W
Medusa
6
1
8
10
W
Sun Wukong
Stickygoo
Sun Wukong
3
2
10
4
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,584
Damage
33,277
39,029
Taken
37,856
19,389
Mitigated
21,609
4,210
Healing
12,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,261
449
1,130
4,506
10,579
5,214
1,049
5,161
5,418
31,658
0
L
Danzaburou
Kilofrijoles
Danzaburou
5,093
1,184
0
1,002
6,652
2,419
184
2,783
3,863
0
21,845
L
Cthulhu
MAnTuEFLiE2
Cthulhu
18,604
84
866
739
12,527
5,517
130
3,199
9,291
44,823
0
W
Medusa
13,694
5,117
0
3,377
11,502
3,950
1,931
6,269
5,233
0
79,111
W
Sun Wukong
Stickygoo
Sun Wukong
9,322
1,075
0
3,780
15,775
12,445
551
7,744
7,101
0
38,997
L
4,887
2,185
446
1,157
19,850
11,453
204
4,245
15,424
564
23,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,749
Gold Earned
35,553
144
Minions Killed
239
0
Camps Cleared
0
681,203
Distance Traveled
815,441
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,431
817
40
3
0
264,964
5
L
Danzaburou
10,779
770
33
2
0
252,070
0
L
Cthulhu
10,990
785
81
6
0
250,123
2
W
Medusa
12,513
894
119
9
0
285,576
4
W
Sun Wukong
11,609
829
80
6
0
264,901
1
L
Surtr
8,980
641
30
2
0
179,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role