Player Matchup

Danzaburou
Danzaburou
CoreyVK
Danzaburou
Level 24
God Stats
2W - 3L
1,527 SR
Queue Stats
8W - 20L
1,277 Elo+
Party 1
Chang'e
Chang'e
Ichigo784
Chang'e
Level 141
God Stats
170W - 160L
1,608 SR
Queue Stats
324W - 331L
1,487 Elo+
Solo
Pele
Pele
Nyzereath
Pele
Level 61
God Stats
12W - 7L
1,659 SR
Queue Stats
82W - 94L
1,451 Elo+
Party 1
Chaac
Chaac
Papattila
Chaac
Level 24
God Stats
1W - 2L
1,512 SR
Queue Stats
9W - 18L
1,343 Elo+
Party 1
Cthulhu
Cthulhu
bradieboi
Cthulhu
Level 66
God Stats
2W - 3L
1,687 SR
Queue Stats
106W - 114L
1,442 Elo+
Party 1
Team Averages
Level 63
1,599 SR
1,400 Elo+

VS

Team Averages
Level 106
1,507 SR
1,498 Elo+
Anubis
Anubis
Cyril_13016
Anubis
Level 69
God Stats
4W - 2L
1,285 SR
Queue Stats
48W - 45L
1,488 Elo+
Party 2
Bellona
Bellona
DripCrunchyKekZ_
Bellona
Level 127
God Stats
14W - 10L
1,584 SR
Queue Stats
516W - 500L
1,515 Elo+
Party 3
Ra
Ra
DripViruZ_
Ra
Level 78
God Stats
56W - 67L
1,470 SR
Queue Stats
391W - 400L
1,449 Elo+
Party 3
Ao Kuang
Ao Kuang
Fefe_13014
Ao Kuang
Level 145
God Stats
36W - 24L
1,618 SR
Queue Stats
146W - 147L
1,496 Elo+
Party 2
Chaac
Chaac
MondieTik
Chaac
Level 109
God Stats
1W - 0L
1,578 SR
Queue Stats
3W - 1L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CoreyVK
Danzaburou
9
3 / 3 / 3
6,006
546
3,957
7,077
1,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Ichigo784
Chang'e
13
1 / 1 / 0
6,513
592
4,378
6,172
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
8
3 / 2 / 1
5,438
494
2,438
4,415
1,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
Papattila
Chaac
10
0 / 4 / 1
5,495
500
5,042
11,722
7,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
bradieboi
Cthulhu
8
1 / 6 / 5
5,570
506
5,713
11,017
6,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
5 / 3 / 4
6,334
576
6,642
6,334
2,642
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 2
7,985
726
8,622
10,640
7,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 1
6,997
636
2,262
5,417
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Fefe_13014
Ao Kuang
12
5 / 0 / 3
6,864
624
4,994
8,121
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
MondieTik
Chaac
9
3 / 3 / 2
5,904
537
6,319
9,667
6,639
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
8
Kills
16
16
Deaths
8
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CoreyVK
Danzaburou
3
3
3
1.5
W
Anubis
5
3
4
2.33
W
3
1
2
4
W
0
1
1
0.5
W
Ao Kuang
Fefe_13014
Ao Kuang
5
0
3
6.5
L
Chang'e
Ichigo784
Chang'e
1
1
0
1
W
Chaac
MondieTik
Chaac
3
3
2
1.33
L
Pele
3
2
1
1.75
L
Chaac
Papattila
Chaac
0
4
1
0.13
L
Cthulhu
bradieboi
Cthulhu
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,528
Damage
28,839
40,403
Taken
40,179
18,592
Mitigated
21,562
11,560
Healing
19,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CoreyVK
Danzaburou
3,957
1,692
0
1,941
7,077
1,623
0
2,785
4,292
0
21,706
W
Anubis
6,642
737
0
2,239
6,334
2,642
482
1,761
4,573
33,629
0
W
8,622
3,666
0
7,370
10,640
7,594
0
0
10,640
110
61,316
W
2,262
0
583
2,489
5,417
1,767
0
2,880
2,303
51,418
0
W
Ao Kuang
Fefe_13014
Ao Kuang
4,994
1,286
0
3,526
8,121
2,920
0
2,167
5,858
45,073
0
L
Chang'e
Ichigo784
Chang'e
4,378
0
93
3,199
6,172
1,748
0
2,617
3,247
44,784
0
W
Chaac
MondieTik
Chaac
6,319
394
290
3,013
9,667
6,639
273
2,999
6,668
0
20,094
L
Pele
2,438
627
0
1,250
4,415
1,243
0
1,331
3,032
0
19,682
L
Chaac
Papattila
Chaac
5,042
921
0
3,564
11,722
7,406
0
922
10,800
0
33,070
L
Cthulhu
bradieboi
Cthulhu
5,713
422
24
1,489
11,017
6,572
0
5,973
5,044
17,873
802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,022
Gold Earned
34,084
274
Minions Killed
372
0
Camps Cleared
0
941,378
Distance Traveled
1,102,308
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,006
546
34
3
0
192,464
0
W
Anubis
6,334
576
59
5
0
201,418
1
W
Bellona
7,985
726
114
10
0
207,156
1
W
Ra
6,997
636
109
10
0
232,581
3
W
Ao Kuang
6,864
624
65
6
0
249,052
0
L
Chang'e
6,513
592
118
11
0
204,056
4
W
Chaac
5,904
537
25
2
0
212,101
0
L
Pele
5,438
494
35
3
0
128,329
0
L
Chaac
5,495
500
62
6
0
196,760
0
L
Cthulhu
5,570
506
25
2
0
219,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role