Player Matchup

Gilgamesh
Gilgamesh
Platinum III
 
Gilgamesh
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold III
 
Nike
Gold III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold III
Axhilis
Agni
Gold III
Level 156
God Stats
18W - 4L
1,728 SR
Queue Stats
104W - 105L
1,487 MMR
Solo
Chiron
Chiron
Gold III
Ragedor
Chiron
Gold III
Level 164
God Stats
3W - 0L
1,818 SR
Queue Stats
255W - 257L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Gold I
metalvador
Cabrakan
Gold I
Level 228
God Stats
18W - 8L
1,676 SR
Queue Stats
207W - 195L
1,517 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 169
1,644 SR
1,501 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,604 SR
1,500 MMR
Freya
Freya
Gold III
FOOTDIVEW9
Freya
Gold III
Level 219
God Stats
1W - 2L
1,657 SR
Queue Stats
184W - 193L
1,509 MMR
Solo
Thor
Thor
Gold IV
Jakeelee75
Thor
Gold IV
Level 59
God Stats
4W - 4L
1,734 SR
Queue Stats
131W - 135L
1,529 MMR
Solo
Artemis
Artemis
Gold III
Mоnoir
Artemis
Gold III
Level 158
God Stats
2W - 4L
1,500 SR
Queue Stats
148W - 155L
1,474 MMR
Solo
Geb
Geb
Gold III
Nonsense90
Geb
Gold III
Level 138
God Stats
30W - 20L
1,631 SR
Queue Stats
444W - 458L
1,495 MMR
Solo
Bellona
Bellona
Silver II
chonio
Bellona
Silver II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
7 / 0 / 7
9,098
650
8,408
13,123
7,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nike
 
Nike
14
1 / 0 / 5
8,550
611
9,587
9,634
8,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
Axhilis
Agni
15
6 / 0 / 3
8,611
615
8,568
5,168
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chiron
Ragedor
Chiron
15
1 / 1 / 5
8,636
617
7,118
9,085
2,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
metalvador
Cabrakan
14
4 / 0 / 7
8,431
602
8,160
9,997
10,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BastetHun BatzMulan

VS

Bans
AwilixKaliMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
11
0 / 5 / 0
6,106
436
6,845
10,581
3,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
0 / 4 / 0
5,796
414
3,665
13,159
3,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Mоnoir
Artemis
14
1 / 3 / 0
7,108
508
4,463
10,976
4,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 0
6,119
437
3,970
11,548
7,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
chonio
Bellona
12
0 / 3 / 0
6,746
482
3,623
12,739
8,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
1
19
Kills
1
1
Deaths
19
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
0
7
10.5
W
Nike
 
Nike
1
0
5
3.5
W
Agni
Axhilis
Agni
6
0
3
7.5
L
Freya
0
5
0
0
L
0
4
0
0
L
Artemis
Mоnoir
Artemis
1
3
0
0.33
L
0
4
0
0
W
Chiron
Ragedor
Chiron
1
1
5
3.5
L
Bellona
chonio
Bellona
0
3
0
0
W
Cabrakan
metalvador
Cabrakan
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,841
Damage
22,566
47,007
Taken
59,003
30,814
Mitigated
28,578
13,108
Healing
13,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,408
2,959
0
1,355
13,123
7,146
468
2,814
9,939
0
66,471
W
Nike
 
Nike
9,587
452
0
1,814
9,634
8,960
371
1,121
8,421
2,250
60,210
W
Agni
Axhilis
Agni
8,568
491
0
593
5,168
1,560
724
2,096
2,875
64,316
0
L
Freya
6,845
2,085
0
2,377
10,581
3,777
0
3,379
7,157
40,139
0
L
3,665
670
0
3,804
13,159
3,730
0
4,178
8,938
0
28,523
L
Artemis
Mоnoir
Artemis
4,463
894
0
4,343
10,976
4,654
0
710
10,224
0
52,943
L
3,970
151
0
1,100
11,548
7,782
0
6,442
5,060
19,771
0
W
Chiron
Ragedor
Chiron
7,118
1,396
463
3,086
9,085
2,976
1,933
553
8,062
0
72,404
L
Bellona
chonio
Bellona
3,623
278
0
1,416
12,739
8,635
0
2,905
8,947
0
42,845
W
Cabrakan
metalvador
Cabrakan
8,160
1,120
2,721
3,076
9,997
10,172
0
3,493
6,091
23,535
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,326
Gold Earned
31,875
474
Minions Killed
330
0
Camps Cleared
0
1,473,422
Distance Traveled
1,370,322
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,098
650
91
7
0
335,748
0
W
Nike
8,550
611
109
8
0
269,577
0
W
Agni
8,611
615
118
8
0
301,907
6
L
Freya
6,106
436
74
5
0
259,207
3
L
Thor
5,796
414
57
4
0
284,947
0
L
Artemis
7,108
508
100
7
0
244,791
4
L
Geb
6,119
437
13
1
0
277,559
2
W
Chiron
8,636
617
122
9
0
257,973
0
L
Bellona
6,746
482
86
6
0
303,818
2
W
Cabrakan
8,431
602
34
2
0
308,217
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role