Player Matchup

Athena
Athena
Platinum I
Chadiffer
Athena
Platinum I
Level 68
God Stats
25W - 12L
1,766 SR
Queue Stats
101W - 87L
1,699 MMR
Party 2
Kukulkan
Kukulkan
Platinum III
DeepThroatDaryll
Kukulkan
Platinum III
Level 121
God Stats
2W - 4L
1,453 SR
Queue Stats
250W - 240L
1,830 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
FueledByWrath
Hun Batz
Platinum IV
Level 89
God Stats
0W - 3L
1,617 SR
Queue Stats
125W - 128L
1,861 MMR
Party 2
Achilles
Achilles
Gold I
M0neyMarvin
Achilles
Gold I
Level 148
God Stats
0W - 1L
1,718 SR
Queue Stats
23W - 17L
1,822 MMR
Solo
Neith
Neith
Diamond V
wolvywolverine
Neith
Diamond V
Level 194
God Stats
2W - 1L
1,970 SR
Queue Stats
130W - 102L
1,909 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,705 SR
1,824 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,665 SR
1,856 MMR
Atlas
Atlas
Diamond V
Bengermann12
Atlas
Diamond V
Level 128
God Stats
36W - 32L
1,692 SR
Queue Stats
121W - 101L
2,040 MMR
Party 1
Medusa
Medusa
Platinum III
Humble_Brag__
Medusa
Platinum III
Level 183
God Stats
5W - 1L
1,756 SR
Queue Stats
292W - 284L
1,713 MMR
Solo
Ravana
Ravana
Gold II
ImBanshii
Ravana
Gold II
Level 122
God Stats
2W - 0L
1,847 SR
Queue Stats
40W - 38L
1,696 MMR
Solo
Jormungandr
Jormungandr
Diamond IV
MarsupiaI
Jormungandr
Diamond IV
Level 169
God Stats
24W - 18L
1,585 SR
Queue Stats
180W - 150L
2,076 MMR
Party 1
Zeus
Zeus
Platinum III
ファックハイレス
Zeus
Platinum III
Level 145
God Stats
9W - 8L
1,446 SR
Queue Stats
735W - 741L
1,757 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Chadiffer
Athena
10
2 / 3 / 2
6,955
497
3,737
11,989
10,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

13
0 / 5 / 1
7,250
518
3,242
8,067
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
FueledByWrath
Hun Batz
14
0 / 4 / 4
7,193
514
4,969
11,322
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
M0neyMarvin
Achilles
13
0 / 2 / 1
7,238
517
3,482
12,139
9,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 6 / 0
8,150
582
5,070
11,292
3,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AresSurtrFreyaKing Arthur

VS

Bans
SkadiMulanThorKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
8,516
608
5,135
8,763
7,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 3 / 6
9,664
690
9,976
10,753
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
ImBanshii
Ravana
15
1 / 0 / 1
9,068
648
6,577
4,911
4,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jormungandr
MarsupiaI
Jormungandr
17
7 / 0 / 2
9,892
707
6,725
4,683
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
3 / 3 / 7
7,940
567
8,962
8,499
2,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
6
Kills
20
20
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
Athena
Chadiffer
Athena
2
3
2
1
L
0
5
1
0.1
L
Hun Batz
FueledByWrath
Hun Batz
0
4
4
0.5
W
5
3
6
2.67
W
Ravana
ImBanshii
Ravana
1
0
1
1.5
L
Achilles
M0neyMarvin
Achilles
0
2
1
0.25
W
Jormungandr
MarsupiaI
Jormungandr
7
0
2
8
L
4
6
0
0.67
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,500
Damage
37,375
54,809
Taken
37,609
29,143
Mitigated
20,551
13,875
Healing
12,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,135
1,766
0
2,016
8,763
7,013
0
3,051
5,655
23,684
2,100
L
Athena
Chadiffer
Athena
3,737
1,477
0
1,527
11,989
10,081
0
3,494
8,474
15,013
0
L
3,242
46
0
375
8,067
2,744
0
5,908
1,732
55,311
0
L
Hun Batz
FueledByWrath
Hun Batz
4,969
1,542
0
4,320
11,322
3,661
0
3,577
7,532
0
64,052
W
9,976
4,184
0
4,739
10,753
4,036
2,148
2,022
8,651
0
78,551
W
Ravana
ImBanshii
Ravana
6,577
1,770
0
2,406
4,911
4,713
0
231
4,554
406
68,552
L
Achilles
M0neyMarvin
Achilles
3,482
1,400
0
3,747
12,139
9,320
0
2,376
9,706
0
43,995
W
Jormungandr
MarsupiaI
Jormungandr
6,725
561
0
500
4,683
2,381
0
1,093
3,590
73,553
1,888
L
5,070
1,416
0
3,906
11,292
3,337
0
4,030
7,048
0
64,495
W
8,962
1,704
0
2,592
8,499
2,408
343
556
7,898
48,020
6,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,786
Gold Earned
45,080
464
Minions Killed
531
0
Camps Cleared
0
1,542,997
Distance Traveled
1,530,389
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,516
608
26
2
0
335,338
4
L
Athena
6,955
497
15
1
0
326,405
5
L
Kukulkan
7,250
518
115
8
0
289,985
0
L
Hun Batz
7,193
514
118
8
0
357,928
0
W
Medusa
9,664
690
131
9
0
291,678
4
W
Ravana
9,068
648
127
9
0
263,416
0
L
Achilles
7,238
517
91
7
0
302,732
4
W
Jormungandr
9,892
707
159
11
0
340,086
5
L
Neith
8,150
582
125
9
0
265,947
1
W
Zeus
7,940
567
88
6
0
299,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role