Player Matchup

Arachne
Arachne
BrianDaJuiceMan
Arachne
Level 29
God Stats
54W - 57L
1,198 SR
Queue Stats
151W - 202L
1,040 Elo+
Party 2
Raijin
Raijin
Dip king 187789
Raijin
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 95L
1,441 Elo+
Solo
Aphrodite
Aphrodite
Solitzz_HD
Aphrodite
Level 141
God Stats
13W - 8L
1,622 SR
Queue Stats
229W - 218L
1,477 Elo+
Solo
Nike
Nike
Th3kidFr3sh_
Nike
Level 44
God Stats
53W - 42L
1,284 SR
Queue Stats
168W - 214L
1,215 Elo+
Party 2
Freya
Freya
combatnuts219
Freya
Level 64
God Stats
16W - 19L
1,470 SR
Queue Stats
184W - 196L
1,389 Elo+
Solo
Team Averages
Level 87
1,415 SR
1,312 Elo+

VS

Team Averages
Level 51
1,502 SR
1,349 Elo+
Hachiman
Hachiman
BANDS_4DAYS
Hachiman
Level 17
God Stats
1W - 2L
1,391 SR
Queue Stats
30W - 42L
1,172 Elo+
Party 1
Freya
Freya
IdIeDeathGambIe
Freya
Level 39
God Stats
3W - 5L
1,431 SR
Queue Stats
123W - 137L
1,314 Elo+
Party 1
Agni
Agni
Milk00000
Agni
Level 62
God Stats
5W - 7L
1,179 SR
Queue Stats
66W - 42L
1,436 Elo+
Solo
King Arthur
King Arthur
dEksHav3R4
King Arthur
Level 66
God Stats
7W - 4L
1,817 SR
Queue Stats
361W - 396L
1,443 Elo+
Solo
Jing Wei
Jing Wei
plov67798
Jing Wei
Level 70
God Stats
0W - 1L
1,692 SR
Queue Stats
69W - 71L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 2
5,965
597
2,393
5,384
1,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 1 / 2
6,878
688
4,580
4,461
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Solitzz_HD
Aphrodite
10
3 / 0 / 12
6,805
681
3,973
6,521
2,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 1
5,686
569
3,289
6,592
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
11 / 1 / 4
7,325
733
9,315
5,979
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BANDS_4DAYS
Hachiman
7
1 / 7 / 0
4,459
446
2,675
6,797
1,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 7 / 0
4,718
472
2,600
9,867
2,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
11
1 / 1 / 0
5,887
589
4,424
4,295
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
dEksHav3R4
King Arthur
11
4 / 1 / 0
5,665
567
2,510
8,298
6,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
plov67798
Jing Wei
7
0 / 6 / 1
4,559
456
3,076
7,513
1,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
22
Kills
6
6
Deaths
22
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BANDS_4DAYS
Hachiman
1
7
0
0.14
W
4
0
2
5
W
4
1
2
5
L
0
7
0
0
L
Agni
1
1
0
1
W
Aphrodite
Solitzz_HD
Aphrodite
3
0
12
9
W
0
4
1
0.13
W
11
1
4
13
L
King Arthur
dEksHav3R4
King Arthur
4
1
0
4
L
Jing Wei
plov67798
Jing Wei
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,550
Damage
15,285
28,937
Taken
36,770
8,714
Mitigated
13,390
14,176
Healing
5,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BANDS_4DAYS
Hachiman
2,675
1,817
0
895
6,797
1,699
0
4,548
1,950
0
14,109
W
2,393
1,816
0
3,025
5,384
1,561
0
590
4,663
0
28,123
W
4,580
195
0
750
4,461
1,109
0
2,858
1,353
42,971
844
L
2,600
1,019
0
2,641
9,867
2,662
0
5,318
4,242
24,628
0
L
Agni
4,424
324
0
381
4,295
1,004
0
1,630
2,281
36,173
0
W
Aphrodite
Solitzz_HD
Aphrodite
3,973
1,117
3,967
3,909
6,521
2,088
58
2,488
3,923
19,173
0
W
3,289
725
0
543
6,592
2,019
258
0
6,295
0
31,067
W
9,315
2,956
0
1,982
5,979
1,937
396
672
5,307
35,922
1,625
L
King Arthur
dEksHav3R4
King Arthur
2,510
154
0
1,393
8,298
6,032
0
0
8,298
0
20,019
L
Jing Wei
plov67798
Jing Wei
3,076
2,258
0
573
7,513
1,993
0
4,856
2,188
0
20,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,659
Gold Earned
25,288
279
Minions Killed
218
0
Camps Cleared
0
1,028,038
Distance Traveled
1,037,246
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,459
446
24
2
0
182,116
0
W
Arachne
5,965
597
52
5
0
235,079
0
W
Raijin
6,878
688
83
8
0
189,361
0
L
Freya
4,718
472
45
5
0
217,267
0
L
Agni
5,887
589
88
9
0
224,302
1
W
Aphrodite
6,805
681
38
4
0
196,415
2
W
Nike
5,686
569
48
5
0
215,286
0
W
Freya
7,325
733
58
6
0
191,897
1
L
King Arthur
5,665
567
29
3
0
194,632
0
L
Jing Wei
4,559
456
32
3
0
218,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role