Player Matchup

Baron Samedi
Baron Samedi
ChriisTiiaNiiKo
Baron Samedi
Level 87
God Stats
3W - 1L
1,676 SR
Queue Stats
161W - 150L
1,480 Elo+
Party 3
Anubis
Anubis
GeoffreyG07
Anubis
Level 56
God Stats
2W - 0L
1,718 SR
Queue Stats
63W - 73L
1,439 Elo+
Solo
Danzaburou
Danzaburou
fulgen_5
Danzaburou
Level 68
God Stats
40W - 30L
1,511 SR
Queue Stats
216W - 209L
1,480 Elo+
Party 3
Kali
Kali
josebas_carglas3
Kali
Level 107
God Stats
13W - 9L
1,500 SR
Queue Stats
166W - 153L
1,453 Elo+
Party 1
Mulan
Mulan
reyfiesta2003
Mulan
Level 124
God Stats
5W - 6L
1,483 SR
Queue Stats
58W - 51L
1,498 Elo+
Party 1
Team Averages
Level 88
1,578 SR
1,470 Elo+

VS

Team Averages
Level 93
1,454 SR
1,490 Elo+
Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
HofenTofen96
Zhong Kui
Level 83
God Stats
40W - 37L
1,530 SR
Queue Stats
187W - 186L
1,520 Elo+
Party 4
Susano
Susano
Jankeboi1337
Susano
Level 69
God Stats
2W - 3L
1,536 SR
Queue Stats
92W - 82L
1,536 Elo+
Party 4
Horus
Horus
Jarod_1008
Horus
Level 109
God Stats
1W - 4L
1,202 SR
Queue Stats
291W - 296L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChriisTiiaNiiKo
Baron Samedi
9
1 / 2 / 6
5,910
537
5,736
9,539
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
10
1 / 2 / 1
5,663
515
4,175
6,451
3,074
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Danzaburou
fulgen_5
Danzaburou
11
5 / 1 / 4
6,711
610
8,372
5,609
1,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
2 / 1 / 2
5,765
524
2,937
8,610
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
1 / 0 / 1
7,264
660
7,131
9,511
5,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 2 / 2
5,462
497
3,957
4,945
1,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
 
Kuzenbo
9
0 / 4 / 2
5,435
494
5,475
12,328
11,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
HofenTofen96
Zhong Kui
12
3 / 0 / 0
6,390
581
7,983
7,499
5,522
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Susano
10
2 / 2 / 1
5,267
479
2,997
7,475
2,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
9
0 / 2 / 1
5,157
469
4,218
11,160
6,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
10
Kills
6
6
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
2
1
L
Kuzenbo
 
Kuzenbo
0
4
2
0.25
W
Baron Samedi
ChriisTiiaNiiKo
Baron Samedi
1
2
6
2
W
Anubis
1
2
1
0.75
L
Zhong Kui
HofenTofen96
Zhong Kui
3
0
0
3
L
Susano
2
2
1
1.25
L
Horus
0
2
1
0.25
W
Danzaburou
fulgen_5
Danzaburou
5
1
4
7
W
2
1
2
3
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,351
Damage
24,630
39,720
Taken
43,407
19,987
Mitigated
27,020
17,183
Healing
14,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,957
1,066
0
1,193
4,945
1,384
0
1,309
3,636
0
36,631
L
Kuzenbo
 
Kuzenbo
5,475
2,248
0
2,639
12,328
11,162
7
4,126
8,202
17,985
1,645
W
Baron Samedi
ChriisTiiaNiiKo
Baron Samedi
5,736
662
849
4,693
9,539
6,534
0
4,010
5,490
19,349
0
W
Anubis
4,175
200
0
2,809
6,451
3,074
0
4,022
2,429
37,525
0
L
Zhong Kui
HofenTofen96
Zhong Kui
7,983
695
0
2,257
7,499
5,522
0
2,764
4,735
47,463
959
L
Susano
2,997
645
0
3,151
7,475
2,328
0
1,103
6,372
0
29,163
L
Horus
4,218
2,305
550
5,028
11,160
6,624
0
609
10,551
43
24,606
W
Danzaburou
fulgen_5
Danzaburou
8,372
3,483
0
1,814
5,609
1,890
0
2,646
2,963
0
38,931
W
2,937
1,200
0
3,505
8,610
3,437
0
1,739
6,871
0
40,084
W
7,131
1,311
0
3,513
9,511
5,052
0
498
8,607
0
50,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,313
Gold Earned
27,711
307
Minions Killed
295
0
Camps Cleared
0
1,129,846
Distance Traveled
1,141,143
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,462
497
66
6
0
245,876
0
L
Kuzenbo
5,435
494
31
3
0
215,913
2
W
Baron Samedi
5,910
537
17
2
0
201,732
2
W
Anubis
5,663
515
69
6
0
216,127
0
L
Zhong Kui
6,390
581
92
8
0
221,220
2
L
Susano
5,267
479
51
5
0
260,072
1
L
Horus
5,157
469
55
5
0
198,062
0
W
Danzaburou
6,711
610
76
7
0
219,187
2
W
Kali
5,765
524
60
5
0
266,793
0
W
Mulan
7,264
660
85
8
0
226,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role