Player Matchup

Apollo
Apollo
 
Apollo
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Annabeth27
Medusa
Level 128
God Stats
4W - 2L
1,519 SR
Queue Stats
200W - 186L
1,453 Elo+
Solo
Scylla
Scylla
Froobsock
Scylla
Level 145
God Stats
1W - 2L
1,244 SR
Queue Stats
59W - 66L
1,468 Elo+
Solo
Hercules
Hercules
FudMaster
Hercules
Level 64
God Stats
20W - 15L
1,715 SR
Queue Stats
372W - 382L
1,475 Elo+
Party 2
Yemoja
Yemoja
MrGreenity420
Yemoja
Level 112
God Stats
4W - 1L
1,640 SR
Queue Stats
189W - 163L
1,453 Elo+
Party 2
Team Averages
Level 110
1,523 SR
1,470 Elo+

VS

Team Averages
Level 131
1,367 SR
1,461 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Diznyts
Freya
Level 68
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 4L
1,378 Elo+
Solo
Rama
Rama
Hover369rus
Rama
Level 178
God Stats
1W - 5L
1,161 SR
Queue Stats
549W - 567L
1,477 Elo+
Solo
He Bo
He Bo
SLEEEPYXO
He Bo
Level 139
God Stats
2W - 4L
1,159 SR
Queue Stats
247W - 258L
1,484 Elo+
Party 1
Hel
Hel
TheGaymer_GG
Hel
Level 145
God Stats
1W - 4L
1,303 SR
Queue Stats
302W - 291L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
3 / 3 / 7
6,161
1,232
3,207
5,220
1,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
Annabeth27
Medusa
11
3 / 2 / 8
6,752
1,350
3,488
4,014
1,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
Froobsock
Scylla
11
3 / 1 / 6
6,492
1,298
3,640
4,033
1,120
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
FudMaster
Hercules
10
2 / 2 / 7
6,105
1,221
4,225
7,469
5,581
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 8
6,083
1,217
1,262
7,008
3,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 4 / 4
6,309
1,262
4,236
6,527
2,756
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Freya
Diznyts
Freya
5
0 / 1 / 0
4,500
900
83
951
319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
5 / 3 / 4
6,787
1,357
5,215
4,787
2,078
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
SLEEEPYXO
He Bo
12
3 / 1 / 4
6,442
1,288
5,094
2,877
946
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

9
0 / 2 / 5
5,345
1,069
4,921
3,862
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
11
Kills
10
10
Deaths
11
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
3
7
2.17
L
Cthulhu
 
Cthulhu
2
4
4
1
W
Medusa
Annabeth27
Medusa
3
2
8
3.5
L
Freya
Diznyts
Freya
0
1
0
0
W
Scylla
Froobsock
Scylla
3
1
6
6
W
Hercules
FudMaster
Hercules
2
2
7
2.75
L
5
3
4
2.33
W
0
2
8
2
L
He Bo
SLEEEPYXO
He Bo
3
1
4
5
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,822
Damage
19,549
27,744
Taken
19,004
13,263
Mitigated
7,360
11,208
Healing
4,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,207
1,374
0
781
5,220
1,633
1,140
2,761
2,426
0
7,853
L
Cthulhu
 
Cthulhu
4,236
0
50
588
6,527
2,756
0
1,460
5,067
5,535
343
W
Medusa
Annabeth27
Medusa
3,488
1,457
55
508
4,014
1,262
1,128
1,149
2,705
0
10,369
L
Freya
Diznyts
Freya
83
43
0
0
951
319
0
33
918
83
0
W
Scylla
Froobsock
Scylla
3,640
152
8
1,190
4,033
1,120
47
2,884
1,149
11,839
223
W
Hercules
FudMaster
Hercules
4,225
1,575
453
2,392
7,469
5,581
30
4,117
3,226
0
5,531
L
5,215
2,307
0
581
4,787
2,078
0
1,291
3,496
0
13,667
W
1,262
421
3,755
2,066
7,008
3,667
120
3,106
3,711
4,681
0
L
He Bo
SLEEEPYXO
He Bo
5,094
247
484
696
2,877
946
0
343
2,534
13,478
0
L
4,921
489
850
1,212
3,862
1,261
0
1,602
2,260
9,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,593
Gold Earned
29,383
57
Minions Killed
43
0
Camps Cleared
0
581,829
Distance Traveled
447,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,161
1,232
11
2
0
113,222
0
L
Cthulhu
6,309
1,262
9
2
0
110,400
0
W
Medusa
6,752
1,350
19
4
0
109,138
0
L
Freya
4,500
900
0
0
0
27,263
0
W
Scylla
6,492
1,298
22
4
0
127,305
0
W
Hercules
6,105
1,221
1
0
0
134,868
0
L
Rama
6,787
1,357
16
3
0
93,138
0
W
Yemoja
6,083
1,217
4
1
0
97,296
0
L
He Bo
6,442
1,288
10
2
0
115,177
0
L
Hel
5,345
1,069
8
2
0
101,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role