Player Matchup

Hercules
Hercules
AnciientHunterr
Hercules
Level 142
God Stats
0W - 6L
1,500 SR
Queue Stats
150W - 135L
1,558 Elo+
Solo
Ymir
Ymir
Judeau121
Ymir
Level 125
God Stats
1W - 4L
1,415 SR
Queue Stats
351W - 331L
1,531 Elo+
Solo
Arachne
Arachne
Littletyke1
Arachne
Level 57
God Stats
0W - 3L
1,797 SR
Queue Stats
69W - 68L
1,520 Elo+
Solo
Neith
Neith
PlanetBun
Neith
Level 88
God Stats
8W - 6L
1,621 SR
Queue Stats
253W - 230L
1,477 Elo+
Solo
Tiamat
Tiamat
kingofmediocrity
Tiamat
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,538 Elo+
Solo
Team Averages
Level 106
1,567 SR
1,525 Elo+

VS

Team Averages
Level 101
1,549 SR
1,491 Elo+
Ra
Ra
LoRezStopTheBans
Ra
Level 37
God Stats
8W - 2L
1,500 SR
Queue Stats
209W - 167L
1,280 Elo+
Solo
Mercury
Mercury
TurntaiI
Mercury
Level 138
God Stats
2W - 6L
1,209 SR
Queue Stats
244W - 251L
1,510 Elo+
Solo
Horus
Horus
Whitecholo78
Horus
Level 90
God Stats
26W - 17L
1,592 SR
Queue Stats
307W - 283L
1,532 Elo+
Solo
Jormungandr
Jormungandr
rawdawg1336
Jormungandr
Level 119
God Stats
3W - 5L
1,549 SR
Queue Stats
114W - 110L
1,538 Elo+
Solo
Skadi
Skadi
wjboss
Skadi
Level 121
God Stats
5W - 4L
1,896 SR
Queue Stats
325W - 285L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
0 / 4 / 0
7,373
492
7,218
15,703
16,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
11
0 / 1 / 2
6,958
464
4,962
10,636
7,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Littletyke1
Arachne
13
2 / 3 / 1
7,412
494
5,301
11,098
3,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
PlanetBun
Neith
13
1 / 6 / 1
7,222
481
3,970
11,614
3,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 5 / 1
7,263
484
5,543
8,219
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 3
7,957
530
9,289
7,186
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
TurntaiI
Mercury
16
5 / 1 / 2
8,552
570
3,695
10,285
5,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 5
7,444
496
4,647
11,139
9,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
rawdawg1336
Jormungandr
15
3 / 0 / 2
8,749
583
7,583
12,213
12,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
wjboss
Skadi
16
7 / 1 / 2
9,524
635
11,862
7,300
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
19
19
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
4
0
0
L
Ymir
0
1
2
1
L
Arachne
Littletyke1
Arachne
2
3
1
0.83
W
3
1
3
4.5
L
Neith
PlanetBun
Neith
1
6
1
0.25
W
Mercury
TurntaiI
Mercury
5
1
2
6
W
1
1
5
3.5
L
1
5
1
0.3
W
Jormungandr
rawdawg1336
Jormungandr
3
0
2
4
W
Skadi
wjboss
Skadi
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,994
Damage
37,076
57,270
Taken
48,123
35,418
Mitigated
32,115
14,974
Healing
12,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,218
3,226
0
6,590
15,703
16,943
106
7,583
8,120
0
53,174
L
Ymir
4,962
928
0
1,570
10,636
7,525
0
3,350
6,853
21,731
763
L
Arachne
Littletyke1
Arachne
5,301
4,307
0
1,885
11,098
3,872
0
1,956
8,969
0
52,860
W
9,289
466
973
3,167
7,186
2,604
10
3,686
3,500
74,483
689
L
Neith
PlanetBun
Neith
3,970
1,128
0
3,631
11,614
3,565
0
0
11,614
0
50,735
W
Mercury
TurntaiI
Mercury
3,695
1,528
0
530
10,285
5,147
0
1,530
8,755
0
74,007
W
4,647
1,531
801
3,964
11,139
9,273
0
4,634
6,505
0
21,440
L
5,543
751
0
1,298
8,219
3,513
24
2,761
5,000
52,349
0
W
Jormungandr
rawdawg1336
Jormungandr
7,583
3,510
0
3,065
12,213
12,301
0
0
12,213
60,466
0
W
Skadi
wjboss
Skadi
11,862
4,137
0
451
7,300
2,790
42
312
6,988
0
80,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,228
Gold Earned
42,226
415
Minions Killed
517
0
Camps Cleared
0
1,458,575
Distance Traveled
1,500,594
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,373
492
96
6
0
262,196
2
L
Ymir
6,958
464
28
2
0
303,069
6
L
Arachne
7,412
494
104
7
0
331,392
1
W
Ra
7,957
530
126
8
0
331,050
0
L
Neith
7,222
481
91
6
0
264,705
1
W
Mercury
8,552
570
125
8
0
337,555
0
W
Horus
7,444
496
35
2
0
298,102
2
L
Tiamat
7,263
484
96
6
0
297,213
0
W
Jormungandr
8,749
583
95
6
0
262,671
0
W
Skadi
9,524
635
136
9
0
271,216
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role