Player Matchup

Bastet
Bastet
 
Bastet
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
AdinaBeast222
Eset
Level 104
God Stats
20W - 17L
1,631 SR
Queue Stats
649W - 622L
1,519 Elo+
Party 1
Baron Samedi
Baron Samedi
CassFGC
Baron Samedi
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 65L
1,521 Elo+
Solo
Fafnir
Fafnir
FabzeR
Fafnir
Level 129
God Stats
27W - 12L
1,712 SR
Queue Stats
259W - 136L
1,697 Elo+
Party 3
Medusa
Medusa
HoldMyHammer
Medusa
Level 48
God Stats
6W - 3L
1,982 SR
Queue Stats
216W - 184L
1,494 Elo+
Party 1
Team Averages
Level 91
1,665 SR
1,546 Elo+

VS

Team Averages
Level 117
1,705 SR
1,590 Elo+
Mercury
Mercury
BabyGarcDooDoo
Mercury
Level 145
God Stats
10W - 3L
1,931 SR
Queue Stats
253W - 209L
1,553 Elo+
Solo
He Bo
He Bo
CatOnTheHorn
He Bo
Level 26
God Stats
2W - 0L
1,716 SR
Queue Stats
52W - 25L
1,640 Elo+
Party 2
Terra
Terra
LilBlueReign
Terra
Level 152
God Stats
5W - 0L
1,707 SR
Queue Stats
384W - 376L
1,558 Elo+
Solo
Artemis
Artemis
SlimJesus2185
Artemis
Level 103
God Stats
2W - 1L
1,560 SR
Queue Stats
155W - 106L
1,610 Elo+
Party 2
Surtr
Surtr
StressfulOrc96
Surtr
Level 157
God Stats
38W - 30L
1,609 SR
Queue Stats
210W - 175L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
5
0 / 2 / 1
4,309
392
1,261
3,182
876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
1 / 4 / 0
5,722
520
1,678
5,684
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Baron Samedi
CassFGC
Baron Samedi
10
0 / 7 / 0
5,220
475
4,666
11,183
4,214
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
FabzeR
Fafnir
9
2 / 0 / 0
6,099
554
3,437
6,383
5,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
10
0 / 3 / 2
5,597
509
6,648
8,295
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 0
7,781
707
4,423
7,542
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
3 / 0 / 2
7,649
695
3,771
4,578
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 1
6,539
594
5,264
9,093
5,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
11
1 / 2 / 2
6,221
566
4,277
7,617
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 0 / 2
7,947
722
8,203
9,774
4,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
16
16
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
2
1
0.25
L
1
4
0
0.25
W
6
1
0
6
L
Baron Samedi
CassFGC
Baron Samedi
0
7
0
0
W
3
0
2
4
L
Fafnir
FabzeR
Fafnir
2
0
0
2
L
Medusa
0
3
2
0.33
W
1
0
1
1.5
W
Artemis
1
2
2
1
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,690
Damage
25,938
34,727
Taken
38,604
14,327
Mitigated
15,718
9,781
Healing
15,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,261
489
0
742
3,182
876
0
223
2,959
0
11,636
L
1,678
46
0
596
5,684
1,385
0
4,093
1,591
31,756
0
W
4,423
2,343
0
2,996
7,542
2,710
0
1,194
6,344
0
67,292
L
Baron Samedi
CassFGC
Baron Samedi
4,666
563
0
2,571
11,183
4,214
0
886
10,297
35,416
215
W
3,771
46
0
1,154
4,578
1,245
416
522
3,932
63,934
0
L
Fafnir
FabzeR
Fafnir
3,437
703
1,468
3,343
6,383
5,062
0
1,898
4,485
12,515
2,063
L
Medusa
6,648
2,485
0
1,061
8,295
2,790
0
2,646
5,649
0
49,473
W
5,264
914
1,957
3,143
9,093
5,019
203
1,841
7,208
27,758
0
W
Artemis
4,277
1,195
0
2,562
7,617
2,476
0
1,519
6,098
0
35,898
W
8,203
3,168
0
3,816
9,774
4,268
827
4,184
5,540
2,527
50,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,947
Gold Earned
36,137
270
Minions Killed
434
0
Camps Cleared
0
938,491
Distance Traveled
1,243,198
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
4,309
392
29
3
0
125,324
0
L
Eset
5,722
520
67
6
0
237,487
0
W
Mercury
7,781
707
115
10
0
325,794
0
L
Baron Samedi
5,220
475
64
6
0
186,134
0
W
He Bo
7,649
695
106
10
0
235,206
0
L
Fafnir
6,099
554
20
2
0
195,362
2
L
Medusa
5,597
509
90
8
0
194,184
0
W
Terra
6,539
594
49
4
0
246,831
4
W
Artemis
6,221
566
66
6
0
198,096
0
W
Surtr
7,947
722
98
9
0
237,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role