Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Nathan691
Anhur
Level 42
God Stats
51W - 61L
1,522 SR
Queue Stats
82W - 101L
1,504 Elo+
Solo
Thanatos
Thanatos
iHG Quantum
Thanatos
Level 101
God Stats
12W - 7L
1,809 SR
Queue Stats
191W - 189L
1,519 Elo+
Party 1
Artio
Artio
iHGPuma
Artio
Level 145
God Stats
7W - 9L
1,574 SR
Queue Stats
93W - 89L
1,497 Elo+
Party 1
Zhong Kui
Zhong Kui
ihgReX
Zhong Kui
Level 129
God Stats
4W - 4L
1,570 SR
Queue Stats
67W - 61L
1,537 Elo+
Party 1
Team Averages
Level 115
1,595 SR
1,511 Elo+

VS

Team Averages
Level 133
1,560 SR
1,557 Elo+
Olorun
Olorun
 
Olorun
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
PanzerVGrenadier
Jormungandr
Level 120
God Stats
52W - 33L
1,643 SR
Queue Stats
242W - 223L
1,481 Elo+
Solo
Sun Wukong
Sun Wukong
Sibannac69
Sun Wukong
Level 124
God Stats
48W - 36L
1,626 SR
Queue Stats
131W - 124L
1,564 Elo+
Solo
Ao Kuang
Ao Kuang
Warboydavem
Ao Kuang
Level 158
God Stats
2W - 1L
1,292 SR
Queue Stats
87W - 60L
1,657 Elo+
Solo
Rama
Rama
swiftkillex
Rama
Level 122
God Stats
4W - 0L
1,740 SR
Queue Stats
137W - 106L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
3 / 2 / 0
4,136
827
1,972
5,329
3,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Nathan691
Anhur
7
0 / 0 / 4
3,924
785
2,367
2,241
491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thanatos
iHG Quantum
Thanatos
6
1 / 3 / 1
3,655
731
2,012
4,280
1,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
iHGPuma
Artio
2
0 / 2 / 0
2,721
544
599
2,785
759
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zhong Kui
ihgReX
Zhong Kui
7
1 / 1 / 0
3,856
771
1,472
3,042
2,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
0 / 1 / 2
3,720
744
2,499
3,512
828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jormungandr
PanzerVGrenadier
Jormungandr
8
4 / 0 / 0
4,694
939
3,099
3,154
1,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sun Wukong
Sibannac69
Sun Wukong
6
1 / 3 / 1
3,451
690
1,973
5,009
1,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ao Kuang
Warboydavem
Ao Kuang
7
2 / 0 / 0
3,920
784
684
2,474
781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 1 / 1
3,818
764
2,818
3,045
555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
5
Kills
8
8
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
0
1.5
W
Olorun
 
Olorun
0
1
2
1
L
Anhur
Nathan691
Anhur
0
0
4
2
W
Jormungandr
PanzerVGrenadier
Jormungandr
4
0
0
4
W
Sun Wukong
Sibannac69
Sun Wukong
1
3
1
0.5
W
Ao Kuang
Warboydavem
Ao Kuang
2
0
0
2
L
Thanatos
iHG Quantum
Thanatos
1
3
1
0.5
L
Artio
iHGPuma
Artio
0
2
0
0
L
Zhong Kui
ihgReX
Zhong Kui
1
1
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,422
Damage
11,073
17,677
Taken
17,194
7,692
Mitigated
5,738
7,786
Healing
6,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,972
216
81
1,472
5,329
3,089
0
933
4,309
16,226
0
W
Olorun
 
Olorun
2,499
1,166
180
1,456
3,512
828
0
825
2,687
21,082
0
L
Anhur
Nathan691
Anhur
2,367
1,224
0
1,572
2,241
491
0
153
2,032
0
18,632
W
Jormungandr
PanzerVGrenadier
Jormungandr
3,099
1,085
0
1,600
3,154
1,575
0
767
2,387
24,334
1,740
W
Sun Wukong
Sibannac69
Sun Wukong
1,973
391
0
1,393
5,009
1,999
0
1,237
3,772
0
11,305
W
Ao Kuang
Warboydavem
Ao Kuang
684
160
0
184
2,474
781
0
195
2,279
19,796
0
L
Thanatos
iHG Quantum
Thanatos
2,012
584
0
2,447
4,280
1,165
0
1,425
2,788
0
15,132
L
Artio
iHGPuma
Artio
599
0
0
918
2,785
759
0
1,440
1,345
4,069
0
L
Zhong Kui
ihgReX
Zhong Kui
1,472
565
0
1,296
3,042
2,188
0
2,306
736
14,852
3,660
W
2,818
2,326
0
1,655
3,045
555
0
716
2,329
0
18,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,292
Gold Earned
19,603
137
Minions Killed
182
0
Camps Cleared
0
496,087
Distance Traveled
532,639
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,136
827
26
5
0
126,877
1
W
Olorun
3,720
744
37
7
0
101,149
0
L
Anhur
3,924
785
38
8
0
102,378
0
W
Jormungandr
4,694
939
47
9
0
93,664
0
W
Sun Wukong
3,451
690
22
4
0
107,778
3
W
Ao Kuang
3,920
784
39
8
0
125,128
0
L
Thanatos
3,655
731
27
5
0
138,418
0
L
Artio
2,721
544
8
2
0
35,490
0
L
Zhong Kui
3,856
771
38
8
0
92,924
0
W
Rama
3,818
764
37
7
0
104,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role