Player Matchup

Bastet
Bastet
Platinum II
 
Bastet
Platinum II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond V
MeToX94
Danzaburou
Diamond V
Level 121
God Stats
17W - 7L
1,814 SR
Queue Stats
122W - 112L
2,006 MMR
Solo
Athena
Athena
Platinum IV
Mrjosecom915
Athena
Platinum IV
Level 128
God Stats
1W - 2L
1,299 SR
Queue Stats
62W - 49L
1,953 MMR
Solo
Chang'e
Chang'e
Diamond II
swoosh1e
Chang'e
Diamond II
Level 152
God Stats
10W - 2L
1,851 SR
Queue Stats
180W - 164L
2,021 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,593 SR
1,796 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,530 SR
1,833 MMR
Bacchus
Bacchus
Diamond II
 
Bacchus
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum III
Hidull32
Cu Chulainn
Platinum III
Level 103
God Stats
0W - 1L
1,341 SR
Queue Stats
6W - 7L
1,838 MMR
Solo
Ix Chel
Ix Chel
Platinum II
Kozmax
Ix Chel
Platinum II
Level 150
God Stats
8W - 6L
1,500 SR
Queue Stats
178W - 172L
1,783 MMR
Solo
Ullr
Ullr
Masters
Neoŋ
Ullr
Masters
Level 126
God Stats
7W - 4L
1,844 SR
Queue Stats
83W - 61L
2,297 MMR
Party 1
Thanatos
Thanatos
Gold III
Slayer198
Thanatos
Gold III
Level 63
God Stats
0W - 2L
1,466 SR
Queue Stats
102W - 85L
1,750 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 1 / 2
6,251
625
3,237
8,289
3,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
 
Sobek
11
2 / 2 / 3
6,124
612
7,700
10,633
9,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
MeToX94
Danzaburou
12
2 / 2 / 1
6,943
694
4,179
5,970
2,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Athena
10
2 / 1 / 2
6,074
607
2,167
7,657
5,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
swoosh1e
Chang'e
12
1 / 3 / 1
6,183
618
2,755
6,058
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
FreyaAo KuangChronosKing Arthur

VS

Bans
GebSusanoMedusaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 3
5,821
582
2,222
5,579
4,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cu Chulainn
Hidull32
Cu Chulainn
10
1 / 4 / 1
5,804
580
7,425
13,317
5,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ix Chel
Kozmax
Ix Chel
12
4 / 1 / 0
6,950
695
4,163
4,391
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
Neoŋ
Ullr
9
0 / 3 / 2
5,039
504
3,886
5,373
1,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Thanatos
Slayer198
Thanatos
10
3 / 2 / 3
5,888
589
4,219
7,502
2,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
10
Kills
9
9
Deaths
10
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
2
4
W
Sobek
 
Sobek
2
2
3
1.75
L
Bacchus
 
Bacchus
1
0
3
2.5
L
Cu Chulainn
Hidull32
Cu Chulainn
1
4
1
0.38
L
Ix Chel
Kozmax
Ix Chel
4
1
0
4
W
Danzaburou
MeToX94
Danzaburou
2
2
1
1.25
W
Athena
2
1
2
3
L
Ullr
Neoŋ
Ullr
0
3
2
0.33
L
Thanatos
Slayer198
Thanatos
3
2
3
2.25
W
Chang'e
swoosh1e
Chang'e
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,038
Damage
21,915
38,607
Taken
36,162
21,296
Mitigated
15,482
13,585
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,237
872
0
2,067
8,289
3,129
0
975
7,264
0
42,415
W
Sobek
 
Sobek
7,700
1,152
0
5,398
10,633
9,162
0
0
10,633
26,405
3,955
L
Bacchus
 
Bacchus
2,222
349
0
2,281
5,579
4,359
0
630
4,938
19,989
0
L
Cu Chulainn
Hidull32
Cu Chulainn
7,425
1,197
0
3,550
13,317
5,629
0
7,066
5,633
0
36,713
L
Ix Chel
Kozmax
Ix Chel
4,163
544
50
1,681
4,391
1,287
0
1,457
2,775
51,118
0
W
Danzaburou
MeToX94
Danzaburou
4,179
2,587
0
1,751
5,970
2,159
704
826
5,144
0
50,729
W
Athena
2,167
750
0
1,463
7,657
5,316
0
1,811
5,802
18,294
0
L
Ullr
Neoŋ
Ullr
3,886
1,266
0
480
5,373
1,662
0
506
4,867
0
34,962
L
Thanatos
Slayer198
Thanatos
4,219
990
0
5,543
7,502
2,545
0
1,507
5,866
0
36,089
W
Chang'e
swoosh1e
Chang'e
2,755
57
882
2,024
6,058
1,530
0
2,478
3,298
42,466
1,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,575
Gold Earned
29,502
335
Minions Killed
332
0
Camps Cleared
0
1,155,146
Distance Traveled
1,054,250
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,251
625
67
7
0
247,777
3
W
Sobek
6,124
612
38
4
0
218,501
0
L
Bacchus
5,821
582
37
4
0
220,551
2
L
Cu Chulainn
5,804
580
71
7
0
197,258
5
L
Ix Chel
6,950
695
108
11
0
218,861
0
W
Danzaburou
6,943
694
102
10
0
198,154
1
W
Athena
6,074
607
25
3
0
257,438
5
L
Ullr
5,039
504
55
6
0
170,527
0
L
Thanatos
5,888
589
61
6
0
247,053
0
W
Chang'e
6,183
618
103
10
0
233,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role