Player Matchup

Geb
Geb
 
Geb
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
BudistBeach
Merlin
Level 158
God Stats
7W - 9L
1,453 SR
Queue Stats
351W - 350L
1,555 Elo+
Solo
Hun Batz
Hun Batz
Wally A1
Hun Batz
Level 157
God Stats
60W - 46L
1,637 SR
Queue Stats
740W - 697L
1,528 Elo+
Solo
Mercury
Mercury
Yolo_Jonah03
Mercury
Level 63
God Stats
50W - 57L
1,530 SR
Queue Stats
50W - 57L
1,453 Elo+
Solo
Izanami
Izanami
motleytofu
Izanami
Level 145
God Stats
0W - 2L
1,318 SR
Queue Stats
166W - 154L
1,553 Elo+
Party 1
Team Averages
Level 130
1,488 SR
1,518 Elo+

VS

Team Averages
Level 129
1,520 SR
1,478 Elo+
Horus
Horus
ITalkVERDI
Horus
Level 89
God Stats
3W - 4L
1,404 SR
Queue Stats
70W - 76L
1,483 Elo+
Solo
Artio
Artio
Jesuspatra
Artio
Level 140
God Stats
13W - 10L
1,576 SR
Queue Stats
398W - 361L
1,521 Elo+
Solo
Camazotz
Camazotz
Misanthroptomist
Camazotz
Level 186
God Stats
9W - 8L
1,586 SR
Queue Stats
1,196W - 1,199L
1,528 Elo+
Solo
Danzaburou
Danzaburou
Winter1399
Danzaburou
Level 123
God Stats
17W - 10L
1,535 SR
Queue Stats
136W - 168L
1,436 Elo+
Party 2
Ra
Ra
lamb l sauce
Ra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 134L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
5
0 / 2 / 1
3,540
708
1,990
5,494
1,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Merlin
7
1 / 1 / 0
3,697
739
1,220
2,259
433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Wally A1
Hun Batz
3
0 / 1 / 1
2,902
580
832
1,211
240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mercury
Yolo_Jonah03
Mercury
5
0 / 1 / 0
3,242
648
298
2,592
744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
motleytofu
Izanami
7
1 / 1 / 0
3,768
754
2,780
3,357
611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
6
2 / 0 / 3
4,342
868
3,447
4,519
2,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artio
8
1 / 0 / 0
4,290
858
476
1,809
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 1 / 0
3,480
696
364
4,203
1,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Winter1399
Danzaburou
6
3 / 1 / 1
4,255
851
3,867
2,782
658
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 0 / 2
4,093
819
366
1,367
296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
6
6
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
1
0.25
L
Merlin
1
1
0
1
W
Horus
2
0
3
3.5
W
Artio
1
0
0
1
W
0
1
0
0
L
Hun Batz
Wally A1
Hun Batz
0
1
1
0.5
W
Danzaburou
Winter1399
Danzaburou
3
1
1
3.5
L
Mercury
Yolo_Jonah03
Mercury
0
1
0
0
W
0
0
2
1
L
Izanami
motleytofu
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,120
Damage
8,520
14,913
Taken
14,680
3,801
Mitigated
4,996
4,650
Healing
7,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,990
492
821
1,827
5,494
1,773
0
47
5,447
6,577
0
L
Merlin
1,220
43
0
413
2,259
433
0
43
2,216
14,840
0
W
Horus
3,447
1,911
280
2,947
4,519
2,225
0
1,150
3,321
0
8,529
W
Artio
476
299
0
921
1,809
633
0
0
1,809
20,168
0
W
364
56
0
1,094
4,203
1,184
0
221
3,882
0
19,817
L
Hun Batz
Wally A1
Hun Batz
832
435
0
316
1,211
240
0
206
947
0
4,424
W
Danzaburou
Winter1399
Danzaburou
3,867
1,938
0
1,264
2,782
658
0
944
1,838
0
18,166
L
Mercury
Yolo_Jonah03
Mercury
298
80
0
0
2,592
744
0
452
2,116
0
12,969
W
366
90
99
572
1,367
296
0
635
620
17,447
1,091
L
Izanami
motleytofu
Izanami
2,780
2,034
0
1,273
3,357
611
0
0
3,357
0
22,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,149
Gold Earned
20,460
146
Minions Killed
171
0
Camps Cleared
0
537,221
Distance Traveled
606,019
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,540
708
14
3
0
122,814
0
L
Merlin
3,697
739
43
9
0
116,722
0
W
Horus
4,342
868
8
2
0
130,370
0
W
Artio
4,290
858
46
9
0
117,270
1
W
Camazotz
3,480
696
36
7
0
118,837
0
L
Hun Batz
2,902
580
10
2
0
69,683
0
W
Danzaburou
4,255
851
35
7
0
112,760
1
L
Mercury
3,242
648
29
6
0
126,341
0
W
Ra
4,093
819
46
9
0
126,782
0
L
Izanami
3,768
754
50
10
0
101,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role