Player Matchup

Zeus
Zeus
CharlyMagne
Zeus
Level 127
God Stats
1W - 1L
1,546 SR
Queue Stats
96W - 109L
1,514 Elo+
Party 3
Apollo
Apollo
FabiHatBo2
Apollo
Level 30
God Stats
24W - 10L
1,717 SR
Queue Stats
55W - 40L
1,561 Elo+
Party 1
Baron Samedi
Baron Samedi
NotGMFabi
Baron Samedi
Level 106
God Stats
6W - 6L
1,557 SR
Queue Stats
170W - 172L
1,530 Elo+
Party 1
Thor
Thor
Xiskinyo2
Thor
Level 142
God Stats
39W - 27L
1,635 SR
Queue Stats
122W - 122L
1,549 Elo+
Party 3
Sol
Sol
freesty1er
Sol
Level 201
God Stats
7W - 2L
1,713 SR
Queue Stats
232W - 229L
1,537 Elo+
Party 1
Team Averages
Level 121
1,634 SR
1,538 Elo+

VS

Team Averages
Level 99
1,588 SR
1,511 Elo+
Hercules
Hercules
 
Hercules
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cupid
Cupid
KaarnaKulli
Cupid
Level 62
God Stats
1W - 2L
1,267 SR
Queue Stats
93W - 104L
1,474 Elo+
Party 2
Kali
Kali
Life
Kali
Level 160
God Stats
2W - 3L
1,854 SR
Queue Stats
269W - 257L
1,542 Elo+
Party 2
Mulan
Mulan
NaarasTervo
Mulan
Level 159
God Stats
10W - 6L
1,735 SR
Queue Stats
185W - 146L
1,624 Elo+
Party 2
Eset
Eset
cutetransegirl
Eset
Level 45
God Stats
12W - 13L
1,582 SR
Queue Stats
199W - 220L
1,414 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,437
644
4,639
3,791
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
FabiHatBo2
Apollo
12
5 / 1 / 1
7,420
742
7,985
7,929
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
NotGMFabi
Baron Samedi
10
2 / 0 / 5
6,388
639
3,110
4,601
2,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
11
3 / 1 / 4
5,804
580
4,443
8,310
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 0 / 3
6,792
679
6,649
5,886
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 5 / 0
4,797
480
4,768
10,566
4,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 0
4,652
465
1,707
5,497
1,564
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
Life
Kali
10
2 / 1 / 0
5,244
524
3,272
7,460
2,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 4 / 3
5,035
504
5,203
11,538
6,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 3 / 0
5,956
596
2,675
5,167
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
17
Kills
4
4
Deaths
17
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
0
0
W
3
2
2
2
W
Apollo
FabiHatBo2
Apollo
5
1
1
5.5
L
0
4
0
0
L
Kali
Life
Kali
2
1
0
2
L
0
4
3
0.38
W
Baron Samedi
NotGMFabi
Baron Samedi
2
0
5
4.5
W
Thor
3
1
4
5
L
2
3
0
0.67
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,826
Damage
17,625
30,517
Taken
40,228
10,342
Mitigated
16,896
14,653
Healing
10,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,768
1,796
0
2,302
10,566
4,252
0
0
10,566
0
27,236
W
4,639
635
0
610
3,791
1,088
0
299
3,448
36,710
2,571
W
Apollo
FabiHatBo2
Apollo
7,985
4,994
0
3,202
7,929
3,005
0
0
7,929
0
54,388
L
1,707
988
29
976
5,497
1,564
0
4,445
1,052
0
22,663
L
Kali
Life
Kali
3,272
520
0
3,560
7,460
2,830
0
2,105
5,355
0
31,933
L
5,203
497
954
2,180
11,538
6,633
0
5,843
5,695
0
18,372
W
Baron Samedi
NotGMFabi
Baron Samedi
3,110
372
494
1,766
4,601
2,477
29
408
4,137
18,130
0
W
Thor
4,443
1,128
0
4,107
8,310
2,383
0
1,666
6,442
0
37,148
L
2,675
559
75
709
5,167
1,617
0
1,825
3,342
33,215
0
W
6,649
2,612
0
4,474
5,886
1,389
544
0
5,886
53,524
5,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,841
Gold Earned
25,684
374
Minions Killed
249
0
Camps Cleared
0
1,013,769
Distance Traveled
1,026,914
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,797
480
43
4
0
173,064
0
W
Zeus
6,437
644
75
8
0
183,475
0
W
Apollo
7,420
742
96
10
0
205,139
0
L
Cupid
4,652
465
45
5
0
207,896
0
L
Kali
5,244
524
47
5
0
237,955
0
L
Mulan
5,035
504
27
3
0
217,963
0
W
Baron Samedi
6,388
639
35
4
0
203,652
4
W
Thor
5,804
580
58
6
0
219,587
0
L
Eset
5,956
596
87
9
0
190,036
0
W
Sol
6,792
679
110
11
0
201,916
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role