Player Matchup

Poseidon
Poseidon
Gold V
Arimán
Poseidon
Gold V
Level 67
God Stats
9W - 6L
1,500 SR
Queue Stats
125W - 127L
1,285 MMR
Solo
Vulcan
Vulcan
Silver I
AzaapOndeFlux
Vulcan
Silver I
Level 155
God Stats
2W - 5L
1,296 SR
Queue Stats
203W - 223L
1,205 MMR
Solo
Fafnir
Fafnir
Silver III
DemonIII_GB11
Fafnir
Silver III
Level 127
God Stats
4W - 4L
1,514 SR
Queue Stats
26W - 43L
924 MMR
Party 1
King Arthur
King Arthur
Silver II
Dr3aMzZ_MaGiiC_-
King Arthur
Silver II
Level 158
God Stats
1W - 1L
1,493 SR
Queue Stats
55W - 72L
1,246 MMR
Solo
Chronos
Chronos
Silver V
xitytemata
Chronos
Silver V
Level 144
God Stats
1W - 1L
1,574 SR
Queue Stats
15W - 27L
1,130 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,475 SR
1,158 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,442 SR
1,277 MMR
Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
DeJaVu42
Sun Wukong
Gold V
Level 121
God Stats
0W - 3L
1,207 SR
Queue Stats
315W - 311L
1,260 MMR
Solo
Atlas
Atlas
Silver I
FatalFetish
Atlas
Silver I
Level 68
God Stats
2W - 5L
1,506 SR
Queue Stats
12W - 23L
1,276 MMR
Solo
Nu Wa
Nu Wa
Bronze V
Kimi47
Nu Wa
Bronze V
Level 85
God Stats
2W - 4L
1,654 SR
Queue Stats
11W - 29L
1,075 MMR
Solo
Susano
Susano
Silver I
uTm-ScOrPiOn-08
Susano
Silver I
Level 154
God Stats
0W - 2L
1,341 SR
Queue Stats
102W - 115L
1,277 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Arimán
Poseidon
18
9 / 2 / 2
10,049
628
10,509
12,367
3,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 2 / 4
9,201
575
8,261
7,879
1,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
2 / 1 / 7
8,963
560
6,424
12,787
11,895
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Dr3aMzZ_MaGiiC_-
King Arthur
16
0 / 2 / 1
9,329
583
8,639
14,639
10,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos
xitytemata
Chronos
14
1 / 5 / 3
8,498
531
8,843
10,616
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
BacchusNe ZhaThorCthulhu

VS

Bans
MulanAgniBake KujiraAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
6 / 4 / 1
9,113
570
8,452
14,223
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
DeJaVu42
Sun Wukong
16
2 / 1 / 0
9,410
588
7,317
14,617
13,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
1 / 0 / 6
8,835
552
8,220
14,391
7,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nu Wa
Kimi47
Nu Wa
13
2 / 4 / 3
7,772
486
11,577
9,413
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
1 / 4 / 2
7,320
458
3,848
12,830
3,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
13
Kills
12
12
Deaths
13
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
6
4
1
1.63
W
Poseidon
Arimán
Poseidon
9
2
2
5
W
1
2
4
1.5
L
Sun Wukong
DeJaVu42
Sun Wukong
2
1
0
2
W
2
1
7
5.5
W
King Arthur
Dr3aMzZ_MaGiiC_-
King Arthur
0
2
1
0.25
L
1
0
6
4
L
Nu Wa
Kimi47
Nu Wa
2
4
3
0.88
L
1
4
2
0.5
W
Chronos
xitytemata
Chronos
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,676
Damage
39,414
58,288
Taken
65,474
29,937
Mitigated
31,246
11,007
Healing
22,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,452
5,392
0
4,530
14,223
4,592
964
9,402
4,384
0
60,713
W
Poseidon
Arimán
Poseidon
10,509
1,618
0
972
12,367
3,428
8
4,548
7,502
93,511
0
W
8,261
45
0
984
7,879
1,256
285
5,396
2,191
59,637
1,245
L
Sun Wukong
DeJaVu42
Sun Wukong
7,317
2,255
0
6,690
14,617
13,486
0
778
13,839
1,286
75,555
W
6,424
938
0
3,380
12,787
11,895
0
4,694
7,829
19,770
1,138
W
King Arthur
Dr3aMzZ_MaGiiC_-
King Arthur
8,639
855
0
3,160
14,639
10,023
0
1,269
13,205
0
77,431
L
8,220
2,356
0
4,196
14,391
7,287
0
8,793
5,343
47,029
1,705
L
Nu Wa
Kimi47
Nu Wa
11,577
1,313
0
750
9,413
2,463
0
7,571
1,780
46,623
0
L
3,848
869
0
5,976
12,830
3,418
0
6,140
6,690
0
55,404
W
Chronos
xitytemata
Chronos
8,843
1,304
0
2,511
10,616
3,335
825
3,733
6,789
61,495
84

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,040
Gold Earned
42,450
515
Minions Killed
506
0
Camps Cleared
0
1,668,132
Distance Traveled
1,618,463
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,113
570
109
7
0
314,379
1
W
Poseidon
10,049
628
133
8
0
344,172
0
W
Vulcan
9,201
575
115
7
0
328,204
6
L
Sun Wukong
9,410
588
158
10
0
348,245
0
W
Fafnir
8,963
560
22
1
0
352,430
10
W
King Arthur
9,329
583
125
8
0
289,246
1
L
Atlas
8,835
552
70
4
0
353,029
1
L
Nu Wa
7,772
486
80
5
0
310,688
2
L
Susano
7,320
458
89
6
0
292,122
0
W
Chronos
8,498
531
120
8
0
354,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role