Player Matchup

Cthulhu
Cthulhu
Flixkzz
Cthulhu
Level 79
God Stats
6W - 4L
1,551 SR
Queue Stats
141W - 147L
1,510 Elo+
Solo
Mulan
Mulan
G-KILLAZ-W4L
Mulan
Level 154
God Stats
8W - 2L
1,832 SR
Queue Stats
372W - 392L
1,472 Elo+
Solo
Cernunnos
Cernunnos
Mozesty
Cernunnos
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
437W - 405L
1,499 Elo+
Solo
Ne Zha
Ne Zha
Willyfonilly
Ne Zha
Level 142
God Stats
8W - 4L
1,601 SR
Queue Stats
201W - 191L
1,505 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
adamdlc
Morgan Le Fay
Level 159
God Stats
2W - 0L
1,662 SR
Queue Stats
647W - 655L
1,437 Elo+
Solo
Team Averages
Level 133
1,629 SR
1,485 Elo+

VS

Team Averages
Level 149
1,506 SR
1,497 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Hoku
Charybdis
Level 171
God Stats
0W - 2L
1,288 SR
Queue Stats
281W - 280L
1,503 Elo+
Solo
Chaac
Chaac
Peak100K
Chaac
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,499 Elo+
Solo
Mercury
Mercury
kennethg36
Mercury
Level 154
God Stats
12W - 14L
1,740 SR
Queue Stats
186W - 189L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Flixkzz
Cthulhu
11
0 / 0 / 0
6,302
630
2,948
6,445
3,312
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

9
4 / 0 / 5
6,085
609
5,638
5,972
3,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Mozesty
Cernunnos
12
3 / 0 / 4
6,829
683
5,556
5,140
1,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
10
2 / 0 / 6
5,962
596
5,514
6,574
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morgan Le Fay
adamdlc
Morgan Le Fay
11
4 / 1 / 1
6,771
677
7,199
4,343
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
0 / 3 / 1
5,007
501
2,742
6,543
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
7
0 / 6 / 0
4,515
452
3,722
11,284
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
Hoku
Charybdis
9
0 / 3 / 0
4,981
498
3,045
6,100
1,308
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Peak100K
Chaac
9
0 / 0 / 0
4,924
492
2,487
8,793
5,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
kennethg36
Mercury
10
1 / 2 / 0
5,288
529
2,672
8,038
2,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
13
Kills
1
1
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
3
1
0.17
L
Bacchus
 
Bacchus
0
6
0
0
W
Cthulhu
Flixkzz
Cthulhu
0
0
0
0
W
4
0
5
6.5
L
Charybdis
Hoku
Charybdis
0
3
0
0
W
Cernunnos
Mozesty
Cernunnos
3
0
4
5
L
Chaac
Peak100K
Chaac
0
0
0
0
W
Ne Zha
2
0
6
5
W
Morgan Le Fay
adamdlc
Morgan Le Fay
4
1
1
4.5
L
Mercury
kennethg36
Mercury
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,855
Damage
14,668
28,474
Taken
40,758
11,907
Mitigated
19,686
10,485
Healing
14,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,742
370
730
3,500
6,543
2,004
0
2,346
3,907
29,156
0
L
Bacchus
 
Bacchus
3,722
728
0
3,130
11,284
8,501
0
1,781
8,965
13,494
0
W
Cthulhu
Flixkzz
Cthulhu
2,948
623
0
1,493
6,445
3,312
0
0
6,445
36,707
0
W
5,638
857
0
1,628
5,972
3,257
0
2,362
3,555
351
21,060
L
Charybdis
Hoku
Charybdis
3,045
1,541
0
2,465
6,100
1,308
0
0
5,901
0
37,122
W
Cernunnos
Mozesty
Cernunnos
5,556
1,963
0
2,385
5,140
1,975
855
996
4,096
0
46,452
L
Chaac
Peak100K
Chaac
2,487
498
0
3,602
8,793
5,203
0
3,524
5,209
0
22,965
W
Ne Zha
5,514
1,414
0
3,784
6,574
1,912
0
1,460
4,986
0
31,510
W
Morgan Le Fay
adamdlc
Morgan Le Fay
7,199
313
55
1,140
4,343
1,451
680
1,275
2,928
42,879
0
L
Mercury
kennethg36
Mercury
2,672
1,063
0
985
8,038
2,670
0
1,997
5,782
0
38,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,949
Gold Earned
24,715
321
Minions Killed
270
0
Camps Cleared
0
1,002,574
Distance Traveled
1,040,994
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,007
501
65
7
0
186,955
4
L
Bacchus
4,515
452
24
2
0
192,964
0
W
Cthulhu
6,302
630
64
6
0
172,293
2
W
Mulan
6,085
609
38
4
0
207,295
4
L
Charybdis
4,981
498
69
7
0
197,178
1
W
Cernunnos
6,829
683
84
8
0
192,269
0
L
Chaac
4,924
492
45
5
0
217,576
1
W
Ne Zha
5,962
596
52
5
0
236,245
1
W
Morgan Le Fay
6,771
677
83
8
0
194,472
0
L
Mercury
5,288
529
67
7
0
246,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role