Player Matchup

Ymir
Ymir
Datskiy
Ymir
Level 100
God Stats
8W - 3L
1,598 SR
Queue Stats
159W - 159L
1,557 Elo+
Solo
Chang'e
Chang'e
Pufals
Chang'e
Level 196
God Stats
3W - 0L
1,787 SR
Queue Stats
171W - 163L
1,495 Elo+
Solo
Cthulhu
Cthulhu
SebachikoPL
Cthulhu
Level 242
God Stats
3W - 0L
1,805 SR
Queue Stats
134W - 149L
1,465 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ThreeGoodStudent
Morgan Le Fay
Level 172
God Stats
14W - 7L
1,604 SR
Queue Stats
671W - 644L
1,578 Elo+
Solo
Cerberus
Cerberus
mata_faliyos
Cerberus
Level 138
God Stats
11W - 7L
1,549 SR
Queue Stats
570W - 583L
1,494 Elo+
Solo
Team Averages
Level 170
1,668 SR
1,518 Elo+

VS

Team Averages
Level 165
1,613 SR
1,532 Elo+
He Bo
He Bo
Gape992
He Bo
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 55L
1,506 Elo+
Solo
Ymir
Ymir
I Le J I
Ymir
Level 158
God Stats
8W - 7L
1,557 SR
Queue Stats
822W - 860L
1,551 Elo+
Party 1
Achilles
Achilles
I Rodwann I
Achilles
Level 189
God Stats
4W - 1L
1,623 SR
Queue Stats
327W - 359L
1,532 Elo+
Party 1
Horus
Horus
lllFurylll
Horus
Level 274
God Stats
3W - 1L
1,885 SR
Queue Stats
1,366W - 1,306L
1,573 Elo+
Solo
Cu Chulainn
Cu Chulainn
nero00
Cu Chulainn
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Datskiy
Ymir
15
0 / 3 / 16
10,255
733
5,931
16,804
21,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Chang'e
Pufals
Chang'e
17
6 / 1 / 11
10,888
778
12,995
11,797
5,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SebachikoPL
Cthulhu
17
5 / 2 / 12
11,368
812
13,789
18,349
22,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Morgan Le Fay
ThreeGoodStudent
Morgan Le Fay
18
6 / 1 / 12
11,299
807
17,634
10,790
6,105
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
mata_faliyos
Cerberus
16
3 / 3 / 15
10,250
732
9,859
19,609
20,217
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Gape992
He Bo
16
1 / 6 / 3
8,936
638
15,599
12,307
4,714
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
16
0 / 4 / 6
8,674
620
10,531
19,825
23,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles
I Rodwann I
Achilles
16
7 / 5 / 1
9,636
688
15,927
19,504
30,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Horus
16
1 / 5 / 4
8,463
605
5,812
16,980
22,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cu Chulainn
nero00
Cu Chulainn
6
0 / 0 / 0
6,568
469
0
36
12

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
23
20
Kills
9
10
Deaths
20
66
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
Datskiy
Ymir
0
3
16
2.67
L
He Bo
Gape992
He Bo
1
6
3
0.42
L
Ymir
0
4
6
0.75
L
Achilles
I Rodwann I
Achilles
7
5
1
1.5
W
Chang'e
Pufals
Chang'e
6
1
11
11.5
W
Cthulhu
SebachikoPL
Cthulhu
5
2
12
5.5
W
Morgan Le Fay
ThreeGoodStudent
Morgan Le Fay
6
1
12
12
L
Horus
1
5
4
0.6
W
Cerberus
mata_faliyos
Cerberus
3
3
15
3.5
L
Cu Chulainn
nero00
Cu Chulainn
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,208
Damage
47,869
77,349
Taken
68,652
76,048
Mitigated
81,820
37,119
Healing
24,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Datskiy
Ymir
5,931
722
1,568
1,045
16,804
21,697
265
5,284
11,520
12,059
1,230
L
He Bo
Gape992
He Bo
15,599
505
324
1,828
12,307
4,714
0
11,181
1,126
42,793
589
L
Ymir
10,531
402
275
4,589
19,825
23,996
0
17,383
2,442
20,667
691
L
Achilles
I Rodwann I
Achilles
15,927
1,176
513
5,918
19,504
30,383
0
15,392
4,112
0
23,633
W
Chang'e
Pufals
Chang'e
12,995
716
17,666
6,992
11,797
5,774
2,752
5,526
6,271
29,665
0
W
Cthulhu
SebachikoPL
Cthulhu
13,789
686
744
2,280
18,349
22,255
613
4,208
14,141
25,528
4,153
W
Morgan Le Fay
ThreeGoodStudent
Morgan Le Fay
17,634
1,258
653
1,746
10,790
6,105
1,306
3,572
7,218
37,009
0
L
Horus
5,812
1,936
5,763
4,994
16,980
22,715
0
13,952
3,028
0
11,716
W
Cerberus
mata_faliyos
Cerberus
9,859
473
590
3,835
19,609
20,217
1,280
6,755
12,854
17,530
0
L
Cu Chulainn
nero00
Cu Chulainn
0
0
0
0
36
12
0
0
36
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,060
Gold Earned
42,277
139
Minions Killed
89
0
Camps Cleared
0
1,358,401
Distance Traveled
991,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,255
733
17
1
0
236,870
0
L
He Bo
8,936
638
55
4
0
237,393
0
L
Ymir
8,674
620
9
1
0
236,592
0
L
Achilles
9,636
688
12
1
0
268,953
0
W
Chang'e
10,888
778
27
2
0
268,637
0
W
Cthulhu
11,368
812
39
3
0
282,768
0
W
Morgan Le Fay
11,299
807
42
3
0
311,459
0
L
Horus
8,463
605
13
1
0
244,590
0
W
Cerberus
10,250
732
14
1
0
258,667
0
L
Cu Chulainn
6,568
469
0
0
0
3,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role