Player Matchup

Tsukuyomi
Tsukuyomi
AwunWickman
Tsukuyomi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,166 Elo+
Solo
Baron Samedi
Baron Samedi
Drakeington
Baron Samedi
Level 30
God Stats
0W - 2L
1,391 SR
Queue Stats
76W - 70L
1,546 Elo+
Party 2
Merlin
Merlin
ShinobiZeph
Merlin
Level 190
God Stats
2W - 10L
1,144 SR
Queue Stats
110W - 119L
1,505 Elo+
Solo
Ganesha
Ganesha
Vargo
Ganesha
Level 156
God Stats
5W - 5L
1,598 SR
Queue Stats
334W - 365L
1,432 Elo+
Solo
Fenrir
Fenrir
ºNana
Fenrir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 84L
1,543 Elo+
Party 2
Team Averages
Level 123
1,427 SR
1,438 Elo+

VS

Team Averages
Level 144
1,609 SR
1,541 Elo+
Shiva
Shiva
 
Shiva
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Delkard
Eset
Level 147
God Stats
2W - 2L
1,336 SR
Queue Stats
135W - 128L
1,535 Elo+
Party 1
Merlin
Merlin
LordPowers1
Merlin
Level 97
God Stats
4W - 4L
1,675 SR
Queue Stats
168W - 162L
1,544 Elo+
Solo
Atlas
Atlas
Vixbag
Atlas
Level 173
God Stats
4W - 1L
1,747 SR
Queue Stats
245W - 237L
1,554 Elo+
Party 1
Izanami
Izanami
malildream
Izanami
Level 145
God Stats
12W - 5L
1,787 SR
Queue Stats
448W - 446L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AwunWickman
Tsukuyomi
14
2 / 5 / 4
7,984
726
5,306
10,079
4,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Drakeington
Baron Samedi
13
1 / 1 / 4
7,563
688
5,996
6,021
4,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
15
2 / 2 / 4
8,485
771
12,600
6,597
2,436
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ganesha
Vargo
Ganesha
14
0 / 5 / 5
8,237
749
3,314
15,460
16,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
ºNana
Fenrir
13
1 / 4 / 5
7,542
686
4,878
7,533
3,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
3 / 2 / 11
8,785
799
6,470
12,663
13,289
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Eset
Delkard
Eset
17
7 / 1 / 10
9,876
898
11,711
7,887
4,203
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
15
3 / 1 / 10
9,223
838
5,593
5,842
2,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Atlas
Vixbag
Atlas
15
1 / 2 / 12
9,287
844
8,349
13,816
13,084
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
malildream
Izanami
15
3 / 1 / 13
9,299
845
10,465
7,950
3,492
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
73
6
Kills
17
17
Deaths
7
22
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
2
11
4.25
L
Tsukuyomi
AwunWickman
Tsukuyomi
2
5
4
0.8
W
Eset
Delkard
Eset
7
1
10
12
L
Baron Samedi
Drakeington
Baron Samedi
1
1
4
3
W
Merlin
3
1
10
8
L
Merlin
2
2
4
2
L
Ganesha
Vargo
Ganesha
0
5
5
0.5
W
Atlas
Vixbag
Atlas
1
2
12
3.5
W
Izanami
malildream
Izanami
3
1
13
9.5
L
Fenrir
ºNana
Fenrir
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,094
Damage
42,588
45,690
Taken
48,158
30,261
Mitigated
36,550
15,205
Healing
18,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,470
741
3,197
3,011
12,663
13,289
172
5,949
6,186
0
12,842
L
Tsukuyomi
AwunWickman
Tsukuyomi
5,306
1,113
347
1,356
10,079
4,284
79
6,006
3,755
0
16,770
W
Eset
Delkard
Eset
11,711
1,120
1,234
728
7,887
4,203
1,298
4,153
3,513
19,669
541
L
Baron Samedi
Drakeington
Baron Samedi
5,996
183
1,780
2,635
6,021
4,214
238
2,770
3,172
11,856
0
W
Merlin
5,593
190
1,429
1,105
5,842
2,482
1,977
2,313
3,332
17,931
0
L
Merlin
12,600
289
1,204
1,511
6,597
2,436
270
3,383
3,032
29,506
0
L
Ganesha
Vargo
Ganesha
3,314
168
599
4,424
15,460
16,046
259
8,263
6,959
9,390
0
W
Atlas
Vixbag
Atlas
8,349
2,046
3,136
3,652
13,816
13,084
50
4,398
8,777
16,879
1,336
W
Izanami
malildream
Izanami
10,465
4,991
311
566
7,950
3,492
3,093
3,318
4,440
0
27,544
L
Fenrir
ºNana
Fenrir
4,878
285
344
1,005
7,533
3,281
314
4,480
2,876
0
7,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,811
Gold Earned
46,470
92
Minions Killed
130
0
Camps Cleared
0
972,618
Distance Traveled
1,000,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,785
799
9
1
0
210,766
0
L
Tsukuyomi
7,984
726
21
2
0
203,234
0
W
Eset
9,876
898
31
3
0
207,757
0
L
Baron Samedi
7,563
688
15
1
0
184,956
0
W
Merlin
9,223
838
35
3
0
183,764
0
L
Merlin
8,485
771
50
5
0
198,003
0
L
Ganesha
8,237
749
3
0
0
181,842
0
W
Atlas
9,287
844
17
2
0
199,195
0
W
Izanami
9,299
845
38
3
0
198,630
0
L
Fenrir
7,542
686
3
0
0
204,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role