Player Matchup

Fenrir
Fenrir
Ch4rli0s0
Fenrir
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 40L
1,565 Elo+
Solo
Nut
Nut
Gory7621
Nut
Level 67
God Stats
45W - 32L
1,615 SR
Queue Stats
266W - 249L
1,475 Elo+
Solo
Nox
Nox
freddy50
Nox
Level 96
God Stats
22W - 12L
1,542 SR
Queue Stats
248W - 224L
1,500 Elo+
Solo
Medusa
Medusa
lucianocesar2512
Medusa
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 19L
1,690 Elo+
Solo
Artio
Artio
sloopyfloofy
Artio
Level 98
God Stats
3W - 5L
1,101 SR
Queue Stats
236W - 220L
1,470 Elo+
Solo
Team Averages
Level 77
1,451 SR
1,540 Elo+

VS

Team Averages
Level 123
1,586 SR
1,512 Elo+
Fafnir
Fafnir
AR_527
Fafnir
Level 124
God Stats
2W - 2L
1,599 SR
Queue Stats
50W - 55L
1,521 Elo+
Solo
Hades
Hades
PutFriend878367
Hades
Level 143
God Stats
31W - 24L
1,523 SR
Queue Stats
357W - 345L
1,468 Elo+
Solo
Danzaburou
Danzaburou
ShIopy
Danzaburou
Level 89
God Stats
28W - 22L
1,529 SR
Queue Stats
179W - 172L
1,537 Elo+
Solo
Nu Wa
Nu Wa
VIICVIII
Nu Wa
Level 108
God Stats
50W - 39L
1,705 SR
Queue Stats
319W - 331L
1,488 Elo+
Solo
King Arthur
King Arthur
obitmendler112
King Arthur
Level 149
God Stats
108W - 97L
1,572 SR
Queue Stats
463W - 477L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ch4rli0s0
Fenrir
7
5 / 0 / 1
4,272
854
4,131
3,494
1,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 2
3,708
742
2,110
4,646
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
1 / 0 / 2
3,845
769
1,037
1,329
356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 0 / 2
3,077
615
1,013
2,956
670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
1 / 2 / 1
3,413
683
936
4,842
2,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AR_527
Fafnir
6
2 / 1 / 0
3,876
775
1,698
3,718
2,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

2
0 / 1 / 0
2,625
525
349
1,272
299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
ShIopy
Danzaburou
6
0 / 1 / 1
3,351
670
2,361
2,431
624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
VIICVIII
Nu Wa
6
0 / 2 / 0
3,235
647
1,023
2,321
457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
obitmendler112
King Arthur
6
1 / 2 / 0
3,464
693
3,765
6,374
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
3
3
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fafnir
AR_527
Fafnir
2
1
0
2
W
Fenrir
Ch4rli0s0
Fenrir
5
0
1
5.5
W
0
1
2
1
L
0
1
0
0
L
Danzaburou
ShIopy
Danzaburou
0
1
1
0.5
L
Nu Wa
VIICVIII
Nu Wa
0
2
0
0
W
1
0
2
2
W
0
0
2
1
L
King Arthur
obitmendler112
King Arthur
1
2
0
0.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,227
Damage
9,196
17,267
Taken
16,116
6,253
Mitigated
6,913
7,506
Healing
4,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
AR_527
Fafnir
1,698
507
0
1,167
3,718
2,711
0
611
3,107
6,931
0
W
Fenrir
Ch4rli0s0
Fenrir
4,131
1,211
0
657
3,494
1,205
0
618
2,855
0
18,257
W
2,110
1,185
0
2,198
4,646
1,448
0
0
4,646
0
19,194
L
349
140
0
530
1,272
299
0
367
905
3,658
107
L
Danzaburou
ShIopy
Danzaburou
2,361
940
0
1,116
2,431
624
0
325
2,106
0
22,269
L
Nu Wa
VIICVIII
Nu Wa
1,023
317
0
250
2,321
457
0
670
1,651
12,382
294
W
1,037
94
91
479
1,329
356
0
581
595
16,407
1,048
W
1,013
490
0
1,423
2,956
670
8
642
2,314
0
13,252
L
King Arthur
obitmendler112
King Arthur
3,765
741
0
1,089
6,374
2,822
0
0
6,374
0
18,157
W
936
0
508
2,150
4,842
2,574
0
1,008
3,834
7,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,315
Gold Earned
16,551
136
Minions Killed
100
0
Camps Cleared
0
484,355
Distance Traveled
408,327
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
3,876
775
14
3
0
110,815
0
W
Fenrir
4,272
854
38
8
0
117,397
0
W
Nut
3,708
742
39
8
0
80,715
0
L
Hades
2,625
525
11
2
0
29,854
0
L
Danzaburou
3,351
670
26
5
0
75,941
0
L
Nu Wa
3,235
647
24
5
0
91,071
3
W
Nox
3,845
769
29
6
0
88,776
3
W
Medusa
3,077
615
18
4
0
88,410
0
L
King Arthur
3,464
693
25
5
0
100,646
0
W
Artio
3,413
683
12
2
0
109,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role