Player Matchup

Chang'e
Chang'e
Concher
Chang'e
Level 45
God Stats
4W - 7L
1,281 SR
Queue Stats
175W - 189L
1,405 Elo+
Solo
Bellona
Bellona
DeadDemons
Bellona
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,524 Elo+
Solo
Hera
Hera
JOHN-MADDEN-91
Hera
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 102L
1,524 Elo+
Party 2
Medusa
Medusa
PHKatharsis
Medusa
Level 144
God Stats
5W - 3L
1,508 SR
Queue Stats
176W - 156L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
l0KingOI
Cthulhu
Level 105
God Stats
3W - 0L
1,863 SR
Queue Stats
87W - 88L
1,525 Elo+
Party 2
Team Averages
Level 118
1,530 SR
1,503 Elo+

VS

Team Averages
Level 137
1,554 SR
1,501 Elo+
Sylvanus
Sylvanus
CxZoNeSx15
Sylvanus
Level 155
God Stats
6W - 4L
1,665 SR
Queue Stats
132W - 167L
1,489 Elo+
Party 1
Fenrir
Fenrir
KAPOWREBORN
Fenrir
Level 153
God Stats
4W - 6L
1,506 SR
Queue Stats
72W - 83L
1,542 Elo+
Party 1
Poseidon
Poseidon
penguinsoldado
Poseidon
Level 129
God Stats
4W - 3L
1,557 SR
Queue Stats
196W - 182L
1,487 Elo+
Solo
King Arthur
King Arthur
sjny3
King Arthur
Level 102
God Stats
32W - 42L
1,543 SR
Queue Stats
185W - 224L
1,506 Elo+
Party 1
Chiron
Chiron
stiffcrab250
Chiron
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 160L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Concher
Chang'e
9
1 / 1 / 5
4,984
498
4,053
5,506
1,237
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
DeadDemons
Bellona
12
8 / 0 / 4
7,032
703
5,828
7,175
3,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
4 / 0 / 6
6,768
677
6,762
3,220
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
10
3 / 0 / 3
5,737
574
3,816
5,336
1,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
l0KingOI
Cthulhu
10
1 / 3 / 0
5,387
539
4,552
7,518
7,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CxZoNeSx15
Sylvanus
7
1 / 5 / 1
4,547
455
3,894
9,300
3,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fenrir
8
0 / 3 / 0
4,574
457
1,862
6,705
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Poseidon
11
0 / 4 / 0
5,760
576
1,664
5,867
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
sjny3
King Arthur
11
3 / 2 / 0
6,083
608
5,809
8,748
4,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chiron
9
0 / 3 / 1
4,801
480
3,044
6,362
1,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
17
Kills
4
4
Deaths
17
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Concher
Chang'e
1
1
5
3.5
L
Sylvanus
CxZoNeSx15
Sylvanus
1
5
1
0.3
W
Bellona
DeadDemons
Bellona
8
0
4
10
W
4
0
6
7
L
Fenrir
0
3
0
0
W
Medusa
3
0
3
4.5
W
Cthulhu
l0KingOI
Cthulhu
1
3
0
0.33
L
Poseidon
0
4
0
0
L
King Arthur
sjny3
King Arthur
3
2
0
1.5
L
Chiron
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,011
Damage
16,273
28,755
Taken
36,982
15,075
Mitigated
13,209
9,198
Healing
9,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Concher
Chang'e
4,053
160
488
2,239
5,506
1,237
0
1,862
3,644
22,099
0
L
Sylvanus
CxZoNeSx15
Sylvanus
3,894
1,481
60
1,279
9,300
3,964
0
2,521
6,779
14,349
4,962
W
Bellona
DeadDemons
Bellona
5,828
1,645
0
2,202
7,175
3,993
0
662
6,513
0
49,799
W
6,762
706
0
967
3,220
1,196
0
1,096
2,124
39,773
217
L
Fenrir
1,862
504
0
2,272
6,705
1,767
0
2,877
3,828
0
20,483
W
Medusa
3,816
1,586
0
1,605
5,336
1,503
0
1,417
3,919
0
40,276
W
Cthulhu
l0KingOI
Cthulhu
4,552
1,043
0
1,697
7,518
7,146
0
0
7,518
26,050
0
L
Poseidon
1,664
130
0
1,465
5,867
1,497
0
3,083
2,784
51,705
0
L
King Arthur
sjny3
King Arthur
5,809
773
0
3,115
8,748
4,407
0
4,552
4,196
0
39,957
L
Chiron
3,044
1,269
361
1,391
6,362
1,574
0
2,332
4,030
0
30,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,908
Gold Earned
25,765
334
Minions Killed
295
0
Camps Cleared
0
1,064,959
Distance Traveled
1,022,843
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
4,984
498
38
4
0
202,806
0
L
Sylvanus
4,547
455
29
3
0
189,999
2
W
Bellona
7,032
703
83
8
0
271,097
3
W
Hera
6,768
677
85
9
0
221,623
3
L
Fenrir
4,574
457
42
4
0
225,174
2
W
Medusa
5,737
574
74
7
0
194,809
2
W
Cthulhu
5,387
539
54
5
0
174,624
0
L
Poseidon
5,760
576
106
11
0
211,729
0
L
King Arthur
6,083
608
64
6
0
201,053
0
L
Chiron
4,801
480
54
5
0
194,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role