Player Matchup

Bastet
Bastet
Platinum II
 
Bastet
Platinum II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold III
AmasMilkies
Surtr
Gold III
Level 183
God Stats
1W - 1L
1,182 SR
Queue Stats
121W - 113L
1,463 MMR
Solo
Anhur
Anhur
Bronze IV
DANIDANIEL357
Anhur
Bronze IV
Level 157
God Stats
2W - 0L
1,869 SR
Queue Stats
9W - 9L
1,439 MMR
Party 2
Ymir
Ymir
Silver IV
Ornsteyn
Ymir
Silver IV
Level 149
God Stats
1W - 0L
1,556 SR
Queue Stats
7W - 6L
1,478 MMR
Party 2
Agni
Agni
Gold II
UncleLeedle
Agni
Gold II
Level 158
God Stats
18W - 17L
1,630 SR
Queue Stats
274W - 267L
1,551 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 164
1,547 SR
1,486 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,547 SR
1,491 MMR
Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum V
 
Charybdis
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold II
 
Ares
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Bronze III
MildrenBruhh
Thanatos
Bronze III
Level 46
God Stats
0W - 1L
1,482 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
SamAthena
Nu Wa
Gold V
Level 85
God Stats
10W - 11L
1,754 SR
Queue Stats
78W - 82L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
9 / 0 / 6
9,574
638
9,337
11,343
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

15
4 / 1 / 4
8,728
582
12,894
17,468
14,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 1 / 2
9,229
615
8,081
9,224
3,167
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
11
1 / 2 / 8
7,533
502
5,804
14,242
11,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
3 / 2 / 6
9,332
622
11,065
7,900
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
King ArthurZhong KuiErlang ShenFreya

VS

Bans
RamaAthenaMedusaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 5 / 0
8,302
553
13,597
18,654
18,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
 
Charybdis
14
1 / 2 / 1
8,224
548
7,270
8,941
2,312
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
 
Ares
12
0 / 6 / 4
7,344
490
6,225
15,044
13,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
MildrenBruhh
Thanatos
12
2 / 4 / 0
6,804
454
2,530
11,010
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
SamAthena
Nu Wa
13
2 / 4 / 2
7,907
527
11,049
11,104
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
21
Kills
6
6
Deaths
21
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
0
6
12
L
Chaac
 
Chaac
1
5
0
0.2
L
Charybdis
 
Charybdis
1
2
1
0.75
L
Ares
 
Ares
0
6
4
0.33
W
4
1
4
6
W
4
1
2
5
L
Thanatos
MildrenBruhh
Thanatos
2
4
0
0.5
W
Ymir
1
2
8
2.5
L
Nu Wa
SamAthena
Nu Wa
2
4
2
0.75
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,181
Damage
40,671
60,177
Taken
64,753
35,582
Mitigated
40,538
23,496
Healing
20,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,337
3,149
0
7,395
11,343
3,819
0
2,477
8,570
0
78,768
L
Chaac
 
Chaac
13,597
2,879
0
7,196
18,654
18,197
0
1,277
16,155
0
83,282
L
Charybdis
 
Charybdis
7,270
3,615
0
3,643
8,941
2,312
0
838
8,103
0
69,698
L
Ares
 
Ares
6,225
321
0
1,765
15,044
13,596
0
5,734
9,267
28,153
891
W
12,894
4,834
0
6,209
17,468
14,982
20
1,584
14,657
1,766
48,867
W
8,081
3,630
0
4,182
9,224
3,167
898
1,755
7,265
0
80,143
L
Thanatos
MildrenBruhh
Thanatos
2,530
283
0
4,792
11,010
3,708
0
3,085
7,882
0
43,963
W
Ymir
5,804
2,023
0
3,082
14,242
11,421
0
4,984
8,908
17,448
2,376
L
Nu Wa
SamAthena
Nu Wa
11,049
1,301
0
2,842
11,104
2,725
0
6,648
4,410
57,433
0
W
11,065
1,040
0
2,628
7,900
2,193
678
4,922
2,564
74,780
1,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,396
Gold Earned
38,581
513
Minions Killed
523
0
Camps Cleared
0
1,535,832
Distance Traveled
1,414,390
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,574
638
112
7
0
347,106
9
L
Chaac
8,302
553
155
10
0
246,010
0
L
Charybdis
8,224
548
143
10
0
294,242
6
L
Ares
7,344
490
25
2
0
268,765
0
W
Surtr
8,728
582
86
6
0
275,174
0
W
Anhur
9,229
615
157
10
0
288,562
0
L
Thanatos
6,804
454
75
5
0
314,825
6
W
Ymir
7,533
502
14
1
0
299,316
4
L
Nu Wa
7,907
527
125
8
0
290,548
7
W
Agni
9,332
622
144
10
0
325,674
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role