Player Matchup

Thor
Thor
AttackSnake115
Thor
Level 127
God Stats
4W - 3L
1,685 SR
Queue Stats
20W - 16L
1,525 Elo+
Party 1
Fafnir
Fafnir
DustyDeku
Fafnir
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 19L
1,443 Elo+
Party 1
Janus
Janus
MooseAviator
Janus
Level 228
God Stats
24W - 24L
1,510 SR
Queue Stats
232W - 234L
1,542 Elo+
Solo
King Arthur
King Arthur
TimelySquid2561
King Arthur
Level 98
God Stats
2W - 4L
1,350 SR
Queue Stats
9W - 9L
1,520 Elo+
Party 1
Jing Wei
Jing Wei
andrr0s
Jing Wei
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,422 Elo+
Party 1
Team Averages
Level 113
1,509 SR
1,491 Elo+

VS

Team Averages
Level 145
1,586 SR
1,529 Elo+
Zeus
Zeus
 
Zeus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Humberto MR3580
Artio
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 57L
1,536 Elo+
Solo
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 262
God Stats
404W - 422L
1,504 SR
Queue Stats
1,503W - 1,503L
1,461 Elo+
Solo
Shiva
Shiva
Rockyroad75V
Shiva
Level 113
God Stats
5W - 3L
1,597 SR
Queue Stats
342W - 316L
1,547 Elo+
Solo
Artemis
Artemis
ShadowSkillz
Artemis
Level 87
God Stats
2W - 0L
1,827 SR
Queue Stats
58W - 46L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
5,265
658
2,467
4,925
1,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
DustyDeku
Fafnir
7
0 / 1 / 2
4,414
552
2,021
6,375
4,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
5 / 0 / 2
6,196
775
3,154
3,129
732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
TimelySquid2561
King Arthur
9
2 / 1 / 0
5,504
688
4,756
9,192
4,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
andrr0s
Jing Wei
4
0 / 0 / 0
3,350
419
387
645
120
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
1 / 3 / 0
4,838
605
1,995
3,320
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 2 / 0
4,734
592
3,859
10,113
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Danzaburou
Robitotabi
Danzaburou
8
1 / 2 / 0
4,753
594
2,277
3,250
761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
4,855
607
1,368
5,466
3,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
ShadowSkillz
Artemis
9
0 / 3 / 2
4,615
577
2,712
5,838
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
11
Kills
3
3
Deaths
11
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
3
0
0.33
L
4
1
1
4.5
L
Fafnir
DustyDeku
Fafnir
0
1
2
1
W
1
2
0
0.5
L
5
0
2
6
W
Danzaburou
Robitotabi
Danzaburou
1
2
0
0.5
W
0
1
1
0.5
W
Artemis
ShadowSkillz
Artemis
0
3
2
0.33
L
King Arthur
TimelySquid2561
King Arthur
2
1
0
2
L
Jing Wei
andrr0s
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,785
Damage
12,211
24,266
Taken
27,987
10,615
Mitigated
10,869
7,481
Healing
8,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
1,995
184
0
440
3,320
806
0
1,167
2,027
30,364
0
L
2,467
900
0
2,816
4,925
1,302
0
497
4,388
0
28,343
L
Fafnir
DustyDeku
Fafnir
2,021
403
0
1,998
6,375
4,242
0
0
6,375
9,880
0
W
3,859
589
160
3,936
10,113
4,537
0
0
10,113
19,659
0
L
3,154
185
0
710
3,129
732
0
1,637
1,492
39,722
0
W
Danzaburou
Robitotabi
Danzaburou
2,277
1,079
132
478
3,250
761
710
552
2,698
0
31,290
W
1,368
120
0
1,450
5,466
3,199
100
1,900
3,526
0
17,150
W
Artemis
ShadowSkillz
Artemis
2,712
946
0
1,838
5,838
1,566
20
1,250
4,448
0
30,968
L
King Arthur
TimelySquid2561
King Arthur
4,756
757
0
1,892
9,192
4,219
0
2,946
5,512
0
34,409
L
Jing Wei
andrr0s
Jing Wei
387
296
0
65
645
120
0
0
645
0
6,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,729
Gold Earned
23,795
225
Minions Killed
255
0
Camps Cleared
0
778,763
Distance Traveled
746,800
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
4,838
605
65
8
0
144,169
3
L
Thor
5,265
658
57
7
0
184,012
0
L
Fafnir
4,414
552
5
1
0
144,676
0
W
Artio
4,734
592
40
5
0
166,425
0
L
Janus
6,196
775
82
10
0
178,725
4
W
Danzaburou
4,753
594
60
8
0
123,913
0
W
Shiva
4,855
607
28
4
0
144,190
3
W
Artemis
4,615
577
62
8
0
168,103
0
L
King Arthur
5,504
688
68
9
0
173,542
4
L
Jing Wei
3,350
419
13
2
0
97,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role