Player Matchup

Fafnir
Fafnir
KingUshio
Fafnir
Level 159
God Stats
8W - 3L
1,683 SR
Queue Stats
190W - 169L
1,612 Elo+
Party 2
Pele
Pele
StelioKontos137
Pele
Level 124
God Stats
1W - 2L
1,269 SR
Queue Stats
15W - 14L
1,388 Elo+
Party 2
Freya
Freya
lethalg7201983
Freya
Level 113
God Stats
6W - 1L
1,745 SR
Queue Stats
466W - 126L
1,748 Elo+
Solo
Team Averages
Level 132
1,566 SR
1,582 Elo+

VS

Team Averages
Level 124
1,592 SR
1,529 Elo+
Chiron
Chiron
DJ TEPA
Chiron
Level 128
God Stats
24W - 19L
1,613 SR
Queue Stats
60W - 58L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
RTR Ilumi
Cthulhu
Level 136
God Stats
5W - 4L
1,462 SR
Queue Stats
79W - 73L
1,557 Elo+
Party 1
Vulcan
Vulcan
RunAudio
Vulcan
Level 109
God Stats
10W - 9L
1,701 SR
Queue Stats
27W - 34L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
KingUshio
Fafnir
19
7 / 1 / 7
13,715
914
10,545
20,450
28,699
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

17
3 / 5 / 7
11,555
770
12,308
12,779
6,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
8 / 2 / 6
13,461
897
17,122
13,883
5,785
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DJ TEPA
Chiron
16
3 / 6 / 2
10,730
715
9,176
14,186
5,010
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
RTR Ilumi
Cthulhu
18
4 / 3 / 3
11,820
788
15,391
18,533
18,178
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
RunAudio
Vulcan
14
1 / 9 / 4
10,395
693
6,380
11,090
4,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
18
Kills
8
8
Deaths
18
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chiron
DJ TEPA
Chiron
3
6
2
0.67
W
Fafnir
KingUshio
Fafnir
7
1
7
10.5
L
Cthulhu
RTR Ilumi
Cthulhu
4
3
3
1.83
L
Vulcan
RunAudio
Vulcan
1
9
4
0.33
W
3
5
7
1.3
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,975
Damage
30,947
47,112
Taken
43,809
41,064
Mitigated
27,867
12,568
Healing
8,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
DJ TEPA
Chiron
9,176
3,182
347
1,769
14,186
5,010
0
8,788
5,219
0
35,635
W
Fafnir
KingUshio
Fafnir
10,545
3,114
0
2,903
20,450
28,699
1,012
8,102
12,348
39,670
4,233
L
Cthulhu
RTR Ilumi
Cthulhu
15,391
943
405
5,949
18,533
18,178
0
11,577
6,673
37,091
744
L
Vulcan
RunAudio
Vulcan
6,380
94
0
250
11,090
4,679
0
5,070
5,753
21,596
68
W
12,308
2,446
97
2,173
12,779
6,580
0
5,470
7,309
0
30,175
W
17,122
5,278
0
7,395
13,883
5,785
1,847
7,976
5,907
72,559
3,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,731
Gold Earned
32,945
183
Minions Killed
128
0
Camps Cleared
0
840,059
Distance Traveled
701,314
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,730
715
49
3
0
231,663
0
W
Fafnir
13,715
914
37
2
0
285,126
0
L
Cthulhu
11,820
788
42
3
0
274,742
2
L
Vulcan
10,395
693
37
2
0
194,909
0
W
Pele
11,555
770
41
3
0
293,949
1
W
Freya
13,461
897
105
7
0
260,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role