Player Matchup

Cthulhu
Cthulhu
Silver III
GnomeSaynn
Cthulhu
Silver III
Level 102
God Stats
7W - 11L
1,672 SR
Queue Stats
52W - 67L
1,461 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
MEGABUSSY69
Baron Samedi
Bronze IV
Level 116
God Stats
1W - 1L
1,694 SR
Queue Stats
4W - 12L
1,438 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
OneWick
Ah Muzen Cab
Silver IV
Level 128
God Stats
5W - 5L
1,768 SR
Queue Stats
90W - 175L
986 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,712 SR
1,295 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 59
1,653 SR
1,732 MMR
Anhur
Anhur
Platinum IV
Babyporo
Anhur
Platinum IV
Level 64
God Stats
3W - 2L
1,499 SR
Queue Stats
48W - 30L
1,732 MMR
Party 1
Serqet
Serqet
Platinum IV
EnJaded
Serqet
Platinum IV
Level 45
God Stats
23W - 6L
1,827 SR
Queue Stats
48W - 30L
1,732 MMR
Party 1
Cerberus
Cerberus
Platinum IV
RenGod8
Cerberus
Platinum IV
Level 67
God Stats
2W - 0L
1,633 SR
Queue Stats
48W - 30L
1,732 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GnomeSaynn
Cthulhu
18
2 / 3 / 5
12,532
737
17,035
18,881
16,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
MEGABUSSY69
Baron Samedi
18
1 / 5 / 6
12,644
744
9,533
12,126
4,296
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
OneWick
Ah Muzen Cab
19
5 / 7 / 3
13,236
779
13,273
19,914
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AchillesMulanKuzenboMedusaOdin

VS

Bans
Ne ZhaVulcanCu ChulainnNu WaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Babyporo
Anhur
20
7 / 4 / 6
14,548
856
17,984
16,900
6,315
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
EnJaded
Serqet
20
3 / 1 / 7
13,931
819
7,118
8,965
8,238
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
RenGod8
Cerberus
20
3 / 3 / 11
14,374
846
17,375
25,023
31,447
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
8
Kills
13
15
Deaths
8
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anhur
Babyporo
Anhur
7
4
6
2.5
W
Serqet
EnJaded
Serqet
3
1
7
6.5
L
Cthulhu
GnomeSaynn
Cthulhu
2
3
5
1.5
L
Baron Samedi
MEGABUSSY69
Baron Samedi
1
5
6
0.8
L
Ah Muzen Cab
OneWick
Ah Muzen Cab
5
7
3
0.93
W
Cerberus
RenGod8
Cerberus
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,841
Damage
42,477
50,921
Taken
50,888
25,339
Mitigated
46,000
5,239
Healing
15,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Babyporo
Anhur
17,984
12,770
0
6,021
16,900
6,315
3,674
9,585
5,936
0
78,724
W
Serqet
EnJaded
Serqet
7,118
877
0
956
8,965
8,238
216
4,156
4,536
0
34,171
L
Cthulhu
GnomeSaynn
Cthulhu
17,035
504
161
1,631
18,881
16,720
486
2,616
15,595
45,451
1,900
L
Baron Samedi
MEGABUSSY69
Baron Samedi
9,533
287
431
1,130
12,126
4,296
676
5,204
6,388
48,856
299
L
Ah Muzen Cab
OneWick
Ah Muzen Cab
13,273
5,698
0
1,886
19,914
4,323
1,303
6,871
11,768
0
38,408
W
Cerberus
RenGod8
Cerberus
17,375
678
0
8,267
25,023
31,447
146
10,450
13,612
57,684
3,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,412
Gold Earned
42,853
197
Minions Killed
264
0
Camps Cleared
0
885,680
Distance Traveled
861,592
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,548
856
91
5
0
286,712
4
W
Serqet
13,931
819
62
4
0
258,067
2
L
Cthulhu
12,532
737
66
4
0
322,726
0
L
Baron Samedi
12,644
744
74
4
0
297,187
7
L
Ah Muzen Cab
13,236
779
57
3
0
265,767
0
W
Cerberus
14,374
846
111
7
0
316,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role