Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Silver I
I luv tortas fr
Geb
Silver I
Level 145
God Stats
2W - 1L
1,803 SR
Queue Stats
250W - 273L
1,223 MMR
Solo
Tyr
Tyr
Silver II
I2 Eterny I2
Tyr
Silver II
Level 129
God Stats
1W - 5L
1,473 SR
Queue Stats
49W - 63L
1,251 MMR
Party 1
Hel
Hel
Platinum V
Pikabut
Hel
Platinum V
Level 144
God Stats
17W - 14L
1,658 SR
Queue Stats
251W - 243L
1,329 MMR
Solo
Awilix
Awilix
Gold V
PunThePenetrator
Awilix
Gold V
Level 194
God Stats
3W - 3L
1,460 SR
Queue Stats
382W - 409L
1,240 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,579 SR
1,309 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,597 SR
1,272 MMR
Merlin
Merlin
Silver V
Fron7a
Merlin
Silver V
Level 123
God Stats
56W - 50L
1,518 SR
Queue Stats
167W - 165L
1,290 MMR
Solo
Fafnir
Fafnir
Gold IV
JustAMortalMan
Fafnir
Gold IV
Level 154
God Stats
2W - 2L
1,552 SR
Queue Stats
365W - 366L
1,279 MMR
Solo
Freya
Freya
Gold V
MikE izZ FtW
Freya
Gold V
Level 159
God Stats
21W - 11L
1,612 SR
Queue Stats
398W - 398L
1,316 MMR
Solo
Xbalanque
Xbalanque
Gold V
P3RC1VUL
Xbalanque
Gold V
Level 107
God Stats
5W - 2L
1,658 SR
Queue Stats
209W - 225L
1,260 MMR
Solo
Bacchus
Bacchus
Bronze III
valsafly
Bacchus
Bronze III
Level 144
God Stats
4W - 2L
1,644 SR
Queue Stats
36W - 41L
1,216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 2 / 1
4,814
602
3,153
6,362
1,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

3
0 / 3 / 0
3,512
439
601
3,185
1,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 3 / 1
5,100
638
2,886
7,499
4,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hel
10
2 / 1 / 0
5,345
668
1,393
3,974
1,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 1
4,597
575
1,946
4,807
1,432
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
AchillesThe MorriganLokiAthenaSurtr

VS

Bans
Chang'eMedusaArtemisNu WaAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fron7a
Merlin
9
1 / 0 / 0
4,971
621
1,001
2,024
531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 5
5,435
679
2,363
4,614
3,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 1 / 4
5,444
681
3,140
5,235
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Xbalanque
P3RC1VUL
Xbalanque
10
5 / 1 / 2
5,951
744
4,513
4,462
1,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
valsafly
Bacchus
9
2 / 3 / 1
5,086
636
4,014
5,935
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
11
11
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
1
0.25
W
Merlin
Fron7a
Merlin
1
0
0
1
L
0
3
0
0
L
1
3
1
0.5
W
1
0
5
3.5
W
2
1
4
4
W
Xbalanque
P3RC1VUL
Xbalanque
5
1
2
6
L
Hel
2
1
0
2
L
1
2
1
0.75
W
Bacchus
valsafly
Bacchus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,979
Damage
15,031
25,827
Taken
22,270
10,301
Mitigated
10,533
8,224
Healing
6,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,153
748
0
2,133
6,362
1,814
0
1,090
5,272
0
28,925
W
Merlin
Fron7a
Merlin
1,001
42
0
370
2,024
531
0
687
1,337
30,711
0
L
601
269
0
575
3,185
1,593
0
803
2,382
3,500
83
L
2,886
352
0
2,818
7,499
4,431
0
4,375
2,502
0
24,928
W
2,363
646
0
1,767
4,614
3,382
0
681
3,933
10,038
1,105
W
3,140
1,539
0
2,998
5,235
1,545
0
46
5,189
32,838
9,511
W
Xbalanque
P3RC1VUL
Xbalanque
4,513
1,926
0
500
4,462
1,257
720
145
4,317
0
35,742
L
Hel
1,393
0
58
2,067
3,974
1,031
0
1,872
1,868
32,747
653
L
1,946
744
0
573
4,807
1,432
0
1,191
3,572
0
25,616
W
Bacchus
valsafly
Bacchus
4,014
690
0
1,350
5,935
3,818
0
314
5,621
18,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,368
Gold Earned
26,887
229
Minions Killed
238
0
Camps Cleared
0
780,149
Distance Traveled
867,669
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,814
602
50
6
0
146,176
0
W
Merlin
4,971
621
58
7
0
166,049
2
L
Geb
3,512
439
4
1
0
65,371
3
L
Tyr
5,100
638
48
6
0
180,663
0
W
Fafnir
5,435
679
13
2
0
180,959
1
W
Freya
5,444
681
76
10
0
185,173
2
W
Xbalanque
5,951
744
55
7
0
167,089
0
L
Hel
5,345
668
73
9
0
177,412
2
L
Awilix
4,597
575
54
7
0
210,527
0
W
Bacchus
5,086
636
36
5
0
168,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role