Player Matchup

Bacchus
Bacchus
ElPolloRabioso
Bacchus
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 14L
1,510 Elo+
Party 2
Hachiman
Hachiman
ImpliedEmmanuel
Hachiman
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 68L
1,535 Elo+
Party 2
Janus
Janus
Lyon Kingg
Janus
Level 118
God Stats
20W - 13L
1,532 SR
Queue Stats
167W - 168L
1,477 Elo+
Solo
Team Averages
Level 106
1,511 SR
1,507 Elo+

VS

Team Averages
Level 117
1,658 SR
1,610 Elo+
Sol
Sol
Billabong_AP
Sol
Level 148
God Stats
0W - 2L
1,641 SR
Queue Stats
47W - 26L
1,664 Elo+
Party 1
Ne Zha
Ne Zha
DocPayne27
Ne Zha
Level 142
God Stats
41W - 20L
1,715 SR
Queue Stats
46W - 24L
1,664 Elo+
Party 1
Bellona
Bellona
FtBallCole
Bellona
Level 61
God Stats
138W - 118L
1,617 SR
Queue Stats
354W - 350L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
7,789
865
948
5,450
5,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hachiman
13
0 / 0 / 2
7,546
838
2,931
3,706
1,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
15
1 / 0 / 1
8,371
930
5,037
3,936
1,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,292
699
3,893
4,423
1,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ne Zha
DocPayne27
Ne Zha
10
0 / 0 / 0
6,352
706
2,237
3,483
974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bellona
FtBallCole
Bellona
11
0 / 1 / 0
6,053
673
453
3,437
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
2
Kills
0
0
Deaths
2
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Ne Zha
DocPayne27
Ne Zha
0
0
0
0
W
1
0
0
1
L
Bellona
FtBallCole
Bellona
0
1
0
0
W
Hachiman
0
0
2
1
W
Janus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,916
Damage
6,583
13,092
Taken
11,343
7,899
Mitigated
3,551
4,310
Healing
1,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,893
568
0
808
4,423
1,129
0
2,236
1,945
17,116
0
L
Ne Zha
DocPayne27
Ne Zha
2,237
76
0
100
3,483
974
0
1,519
1,767
0
13,264
W
948
0
173
819
5,450
5,550
470
1,360
4,090
14,556
2,717
L
Bellona
FtBallCole
Bellona
453
91
0
556
3,437
1,448
0
1,513
1,672
0
2,202
W
Hachiman
2,931
1,662
0
1,889
3,706
1,107
1,112
1,270
2,436
0
21,564
W
Janus
5,037
0
0
1,429
3,936
1,242
1,549
1,289
2,647
44,044
50

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,706
Gold Earned
18,697
156
Minions Killed
60
0
Camps Cleared
0
529,544
Distance Traveled
319,336
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,292
699
34
4
0
140,627
0
L
Ne Zha
6,352
706
18
2
0
110,793
0
W
Bacchus
7,789
865
27
3
0
171,893
0
L
Bellona
6,053
673
8
1
0
67,916
2
W
Hachiman
7,546
838
34
4
0
181,825
0
W
Janus
8,371
930
95
11
0
175,826
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role