Player Matchup

He Bo
He Bo
CharMander313
He Bo
Level 100
God Stats
2W - 3L
1,544 SR
Queue Stats
99W - 103L
1,477 Elo+
Solo
Rama
Rama
DDay420
Rama
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,452 Elo+
Solo
Sylvanus
Sylvanus
DanPhantom
Sylvanus
Level 149
God Stats
2W - 1L
1,717 SR
Queue Stats
84W - 99L
1,488 Elo+
Solo
Agni
Agni
GiantBattleToad
Agni
Level 153
God Stats
10W - 5L
1,603 SR
Queue Stats
346W - 355L
1,470 Elo+
Solo
Charon
Charon
OgxSilverTigerx
Charon
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
286W - 294L
1,434 Elo+
Solo
Team Averages
Level 122
1,573 SR
1,464 Elo+

VS

Team Averages
Level 115
1,427 SR
1,237 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BobbyjonseyOG
Cthulhu
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 18L
1,153 Elo+
Party 1
Odin
Odin
Cpt Morgan Bruh
Odin
Level 158
God Stats
1W - 0L
1,343 SR
Queue Stats
19W - 17L
1,189 Elo+
Party 1
Zeus
Zeus
DOSdeimos
Zeus
Level 105
God Stats
2W - 0L
1,136 SR
Queue Stats
34W - 24L
1,189 Elo+
Party 1
King Arthur
King Arthur
FallenxAngel160
King Arthur
Level 127
God Stats
1W - 1L
1,658 SR
Queue Stats
33W - 24L
1,153 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
5,758
823
2,721
4,390
1,566
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
DDay420
Rama
10
1 / 4 / 2
5,589
798
2,728
5,883
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sylvanus
DanPhantom
Sylvanus
11
0 / 1 / 3
6,215
888
2,585
5,607
5,030
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 1 / 0
6,195
885
4,132
2,366
763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 1
6,337
905
4,249
8,277
3,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
1
0 / 0 / 0
1,852
265
0
0
0
Cthulhu
12
1 / 1 / 5
6,478
925
3,902
5,412
4,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 0 / 6
7,653
1,093
7,784
7,862
3,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
14
5 / 0 / 5
7,360
1,051
8,413
1,286
450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
FallenxAngel160
King Arthur
11
1 / 2 / 5
6,518
931
4,129
6,453
6,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
3
Kills
11
11
Deaths
3
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
0
0
0
W
Cthulhu
1
1
5
3.5
L
0
3
1
0.17
W
4
0
6
7
L
Rama
DDay420
Rama
1
4
2
0.5
W
Zeus
5
0
5
7.5
L
Sylvanus
DanPhantom
Sylvanus
0
1
3
1.5
W
King Arthur
FallenxAngel160
King Arthur
1
2
5
1.75
L
2
1
0
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,415
Damage
24,228
26,523
Taken
21,013
13,239
Mitigated
15,414
9,055
Healing
9,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
3,902
162
0
667
5,412
4,942
0
3,510
1,902
9,297
0
L
2,721
435
146
113
4,390
1,566
0
1,741
2,452
11,728
0
W
7,784
497
1,585
4,357
7,862
3,936
0
5,309
2,553
0
15,265
L
Rama
DDay420
Rama
2,728
1,953
127
368
5,883
2,134
0
2,791
2,779
0
6,978
W
Zeus
8,413
898
234
61
1,286
450
0
1,164
122
19,103
0
L
Sylvanus
DanPhantom
Sylvanus
2,585
411
2,030
2,285
5,607
5,030
0
2,616
2,758
4,667
0
W
King Arthur
FallenxAngel160
King Arthur
4,129
409
805
1,398
6,453
6,086
0
3,704
2,749
0
10,708
L
4,132
93
148
490
2,366
763
0
1,238
1,088
10,528
0
L
4,249
584
904
2,444
8,277
3,746
0
3,429
4,564
13,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,094
Gold Earned
29,861
75
Minions Killed
80
0
Camps Cleared
0
612,641
Distance Traveled
607,176
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
1,852
265
0
0
0
0
0
W
Cthulhu
6,478
925
19
3
0
156,920
0
L
He Bo
5,758
823
25
4
0
114,624
0
W
Odin
7,653
1,093
27
4
0
153,474
0
L
Rama
5,589
798
7
1
0
114,536
0
W
Zeus
7,360
1,051
27
4
0
158,519
0
L
Sylvanus
6,215
888
2
0
0
115,481
0
W
King Arthur
6,518
931
7
1
0
138,263
0
L
Agni
6,195
885
22
3
0
135,005
0
L
Charon
6,337
905
19
3
0
132,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role