Player Matchup

Danzaburou
Danzaburou
BatholomewKumá
Danzaburou
Level 15
God Stats
9W - 0L
1,808 SR
Queue Stats
51W - 2L
1,500 Elo+
Party 1
Shiva
Shiva
SaintCharlos
Shiva
Level 13
God Stats
2W - 0L
1,895 SR
Queue Stats
44W - 3L
1,500 Elo+
Party 1
Raijin
Raijin
WiiZRainbow
Raijin
Level 68
God Stats
2W - 1L
1,522 SR
Queue Stats
50W - 17L
1,832 Elo+
Party 1
Team Averages
Level 32
1,742 SR
1,611 Elo+

VS

Team Averages
Level 97
1,526 SR
1,490 Elo+
Thanatos
Thanatos
 
Thanatos
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BrandonAAQZ
Merlin
Level 23
God Stats
1W - 1L
1,696 SR
Queue Stats
12W - 10L
1,485 Elo+
Party 2
Nu Wa
Nu Wa
SrCerveza99
Nu Wa
Level 126
God Stats
0W - 2L
1,384 SR
Queue Stats
12W - 10L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BatholomewKumá
Danzaburou
15
10 / 0 / 6
9,696
1,077
10,180
8,410
4,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 0 / 12
8,884
987
5,930
8,333
4,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
14
4 / 0 / 5
8,935
993
3,954
4,417
1,333
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
0 / 3 / 0
6,222
691
2,746
7,694
2,345
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Merlin
9
0 / 8 / 0
5,808
645
1,387
7,194
1,426
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 7 / 0
6,261
696
4,151
7,466
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
18
Kills
0
0
Deaths
18
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
3
0
0
W
Danzaburou
BatholomewKumá
Danzaburou
10
0
6
13
L
Merlin
0
8
0
0
W
4
0
12
10
L
0
7
0
0
W
Raijin
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,064
Damage
8,284
21,160
Taken
22,354
10,182
Mitigated
5,387
7,424
Healing
1,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,746
623
0
1,540
7,694
2,345
0
1,187
6,240
0
12,175
W
Danzaburou
BatholomewKumá
Danzaburou
10,180
2,637
0
2,683
8,410
4,586
713
1,306
6,934
0
47,058
L
Merlin
1,387
37
0
1
7,194
1,426
0
1,624
5,377
6,035
0
W
5,930
1,063
212
2,576
8,333
4,263
1,059
2,024
5,995
0
17,533
L
4,151
1,058
0
0
7,466
1,616
0
1,079
6,202
18,512
0
W
Raijin
3,954
448
0
1,953
4,417
1,333
702
1,630
2,632
45,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,515
Gold Earned
18,291
179
Minions Killed
67
0
Camps Cleared
0
508,725
Distance Traveled
365,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,222
691
23
3
0
156,634
0
W
Danzaburou
9,696
1,077
80
9
0
179,944
0
L
Merlin
5,808
645
10
1
0
107,000
0
W
Shiva
8,884
987
32
4
0
188,649
0
L
Nu Wa
6,261
696
34
4
0
101,638
0
W
Raijin
8,935
993
67
7
0
140,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role