Player Matchup

Bastet
Bastet
Little_Slow_Sry
Bastet
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,269 Elo+
Party 2
Anubis
Anubis
MonkeyDanc
Anubis
Level 34
God Stats
2W - 3L
1,557 SR
Queue Stats
13W - 25L
1,408 Elo+
Solo
Cerberus
Cerberus
SnaggleSnatch
Cerberus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 45L
1,369 Elo+
Party 2
Team Averages
Level 31
1,519 SR
1,349 Elo+

VS

Team Averages
Level 55
1,505 SR
1,457 Elo+
Neith
Neith
Athenstoad
Neith
Level 92
God Stats
2W - 4L
1,301 SR
Queue Stats
29W - 32L
1,481 Elo+
Party 1
Vulcan
Vulcan
Lord89142915
Vulcan
Level 18
God Stats
3W - 1L
1,244 SR
Queue Stats
103W - 114L
1,419 Elo+
Party 1
Kuzenbo
Kuzenbo
Mashed2Bananas
Kuzenbo
Level 54
God Stats
7W - 0L
1,971 SR
Queue Stats
173W - 174L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,503
650
4,286
7,328
2,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
MonkeyDanc
Anubis
11
0 / 2 / 0
6,523
652
985
4,945
1,756
Cerberus
SnaggleSnatch
Cerberus
11
0 / 8 / 0
6,444
644
2,411
12,106
7,390
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
4 / 0 / 7
9,102
910
6,517
5,014
1,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
15
5 / 0 / 7
9,486
949
8,172
5,665
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 0 / 9
8,982
898
5,800
6,088
6,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Neith
4
0
7
7.5
L
0
3
0
0
W
Vulcan
5
0
7
8.5
W
4
0
9
8.5
L
Anubis
MonkeyDanc
Anubis
0
2
0
0
L
Cerberus
SnaggleSnatch
Cerberus
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,682
Damage
20,489
24,379
Taken
16,767
11,404
Mitigated
10,324
2,747
Healing
5,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
6,517
943
0
2,813
5,014
1,552
2,744
1,045
3,969
0
35,638
L
4,286
563
0
1,316
7,328
2,258
0
3,483
3,273
0
16,532
W
Vulcan
8,172
103
48
1,188
5,665
1,989
416
1,228
4,437
33,449
939
W
5,800
1,418
0
1,523
6,088
6,783
257
1,018
5,070
16,056
2,660
L
Anubis
MonkeyDanc
Anubis
985
0
0
38
4,945
1,756
0
2,175
2,462
13,749
0
L
Cerberus
SnaggleSnatch
Cerberus
2,411
58
0
1,393
12,106
7,390
0
5,649
5,727
13,402
179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,470
Gold Earned
27,570
81
Minions Killed
162
0
Camps Cleared
0
438,366
Distance Traveled
601,581
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,102
910
66
7
0
188,367
2
L
Bastet
6,503
650
28
3
0
182,818
0
W
Vulcan
9,486
949
66
7
0
218,773
5
W
Kuzenbo
8,982
898
30
3
0
194,441
0
L
Anubis
6,523
652
27
3
0
118,149
0
L
Cerberus
6,444
644
26
3
0
137,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role