Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ChrisJeTaime
Mulan
Level 176
God Stats
14W - 17L
1,308 SR
Queue Stats
139W - 130L
1,539 Elo+
Solo
Scylla
Scylla
PATAFi-X
Scylla
Level 104
God Stats
17W - 26L
1,431 SR
Queue Stats
34W - 42L
1,427 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sailon0
Cu Chulainn
Level 102
God Stats
6W - 8L
1,638 SR
Queue Stats
358W - 339L
1,451 Elo+
Solo
Bastet
Bastet
lIllIIlx-
Bastet
Level 97
God Stats
17W - 19L
1,439 SR
Queue Stats
40W - 47L
1,434 Elo+
Party 1
Team Averages
Level 123
1,463 SR
1,470 Elo+

VS

Team Averages
Level 104
1,552 SR
1,517 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
AwakenJitsu
Ah Puch
Level 49
God Stats
6W - 2L
1,776 SR
Queue Stats
111W - 113L
1,559 Elo+
Solo
Tyr
Tyr
Fenrirgand
Tyr
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 83L
1,470 Elo+
Solo
Ratatoskr
Ratatoskr
Khesag
Ratatoskr
Level 107
God Stats
27W - 32L
1,486 SR
Queue Stats
88W - 90L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 4 / 0
5,609
561
2,608
6,419
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 7 / 1
4,748
475
4,871
11,051
5,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
PATAFi-X
Scylla
8
0 / 5 / 0
5,033
503
1,344
5,805
1,180
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Sailon0
Cu Chulainn
11
5 / 0 / 0
6,802
680
6,448
7,935
5,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bastet
lIllIIlx-
Bastet
10
0 / 4 / 0
4,958
496
3,151
9,013
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 0 / 8
6,522
652
7,253
7,226
4,824
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
 
Medusa
11
6 / 1 / 3
6,403
640
5,993
4,994
1,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
AwakenJitsu
Ah Puch
11
5 / 1 / 7
6,269
627
6,825
5,395
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 5 / 0
5,019
502
3,216
8,422
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ratatoskr
Khesag
Ratatoskr
12
5 / 0 / 4
6,319
632
3,474
5,890
1,949
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
7
Kills
20
20
Deaths
7
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
4
0
0.25
W
Cthulhu
 
Cthulhu
4
0
8
8
W
Medusa
 
Medusa
6
1
3
7.5
W
Ah Puch
AwakenJitsu
Ah Puch
5
1
7
8.5
L
1
7
1
0.21
W
0
5
0
0
W
Ratatoskr
Khesag
Ratatoskr
5
0
4
7
L
Scylla
PATAFi-X
Scylla
0
5
0
0
L
Cu Chulainn
Sailon0
Cu Chulainn
5
0
0
5
L
Bastet
lIllIIlx-
Bastet
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,422
Damage
26,761
40,223
Taken
31,927
15,815
Mitigated
12,786
9,809
Healing
9,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,608
1,545
0
1,716
6,419
1,758
0
2,537
3,882
0
32,389
W
Cthulhu
 
Cthulhu
7,253
1,124
116
1,766
7,226
4,824
0
276
6,750
25,116
2,156
W
Medusa
 
Medusa
5,993
2,155
0
604
4,994
1,505
196
0
4,906
0
39,150
W
Ah Puch
AwakenJitsu
Ah Puch
6,825
33
0
1,971
5,395
1,692
0
594
4,732
30,835
1,990
L
4,871
935
0
1,366
11,051
5,496
0
4,487
6,564
0
16,645
W
3,216
922
0
1,326
8,422
2,816
0
0
8,422
51
28,004
W
Ratatoskr
Khesag
Ratatoskr
3,474
917
0
3,602
5,890
1,949
0
474
5,416
0
40,452
L
Scylla
PATAFi-X
Scylla
1,344
117
0
1,404
5,805
1,180
0
3,960
1,845
26,113
0
L
Cu Chulainn
Sailon0
Cu Chulainn
6,448
1,294
0
831
7,935
5,046
0
815
7,120
0
44,232
L
Bastet
lIllIIlx-
Bastet
3,151
501
0
4,492
9,013
2,335
0
1,862
7,151
0
36,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,150
Gold Earned
30,532
314
Minions Killed
308
0
Camps Cleared
0
979,453
Distance Traveled
1,040,925
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,609
561
64
6
0
205,390
1
W
Cthulhu
6,522
652
24
2
0
204,403
0
W
Medusa
6,403
640
83
8
0
195,096
0
W
Ah Puch
6,269
627
60
6
0
204,710
0
L
Mulan
4,748
475
29
3
0
181,740
0
W
Tyr
5,019
502
57
6
0
205,930
0
W
Ratatoskr
6,319
632
84
8
0
230,786
0
L
Scylla
5,033
503
65
7
0
196,577
4
L
Cu Chulainn
6,802
680
83
8
0
180,860
0
L
Bastet
4,958
496
73
7
0
214,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role