Player Matchup

Izanami
Izanami
Platinum V
BMMask
Izanami
Platinum V
Level 159
God Stats
1W - 1L
1,733 SR
Queue Stats
61W - 50L
1,704 MMR
Solo
Artio
Artio
Gold III
CrazyPurpleFish
Artio
Gold III
Level 178
God Stats
121W - 76L
1,631 SR
Queue Stats
319W - 345L
1,685 MMR
Solo
Mulan
Mulan
Gold I
Darifing1
Mulan
Gold I
Level 157
God Stats
14W - 13L
1,617 SR
Queue Stats
137W - 132L
1,703 MMR
Solo
Thanatos
Thanatos
Gold II
HITSS
Thanatos
Gold II
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 72L
1,594 MMR
Party 1
Janus
Janus
Platinum IV
Your Pal Sherry
Janus
Platinum IV
Level 106
God Stats
9W - 12L
1,532 SR
Queue Stats
114W - 106L
1,789 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,603 SR
1,695 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,533 SR
1,647 MMR
Cu Chulainn
Cu Chulainn
Gold II
 
Cu Chulainn
Gold II
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Camazotz
Camazotz
Gold II
Keeegan
Camazotz
Gold II
Level 168
God Stats
1W - 3L
1,582 SR
Queue Stats
60W - 62L
1,682 MMR
Solo
Nox
Nox
Gold II
Retrovivity
Nox
Gold II
Level 129
God Stats
4W - 5L
1,643 SR
Queue Stats
661W - 678L
1,701 MMR
Solo
Medusa
Medusa
Platinum V
iamSens
Medusa
Platinum V
Level 69
God Stats
1W - 2L
1,372 SR
Queue Stats
138W - 140L
1,692 MMR
Solo
Bacchus
Bacchus
Gold II
lhkukl
Bacchus
Gold II
Level 145
God Stats
3W - 2L
1,565 SR
Queue Stats
59W - 66L
1,662 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BMMask
Izanami
17
4 / 1 / 0
9,313
665
6,651
7,488
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 4
8,014
572
3,391
11,509
8,127
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mulan
Darifing1
Mulan
14
1 / 1 / 4
8,805
629
10,647
14,123
8,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
HITSS
Thanatos
14
5 / 2 / 2
8,203
586
6,382
10,466
4,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 0 / 3
8,879
634
5,381
3,783
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
FreyaChang'ePeleAgni

VS

Bans
ChronosKing ArthurAthenaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
3 / 5 / 1
7,569
541
8,144
16,858
10,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
Keeegan
Camazotz
11
0 / 4 / 1
6,152
439
3,302
11,755
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 1 / 0
7,104
507
1,360
5,035
1,435
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
iamSens
Medusa
12
0 / 3 / 2
7,016
501
3,838
6,886
1,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
lhkukl
Bacchus
12
3 / 2 / 0
7,036
503
3,900
7,112
4,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
7
7
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
3
5
1
0.7
W
Izanami
BMMask
Izanami
4
1
0
4
W
2
3
4
1.33
W
Mulan
Darifing1
Mulan
1
1
4
3
W
Thanatos
HITSS
Thanatos
5
2
2
3
L
Camazotz
Keeegan
Camazotz
0
4
1
0.13
L
1
1
0
1
W
2
0
3
3.5
L
Medusa
iamSens
Medusa
0
3
2
0.33
L
Bacchus
lhkukl
Bacchus
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,452
Damage
20,544
47,369
Taken
47,646
24,525
Mitigated
21,880
18,879
Healing
12,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
8,144
1,633
0
4,487
16,858
10,602
0
2,967
13,753
0
55,680
W
Izanami
BMMask
Izanami
6,651
4,817
0
3,387
7,488
2,835
322
948
6,398
0
93,307
W
3,391
170
160
4,348
11,509
8,127
241
1,359
10,012
18,957
3,132
W
Mulan
Darifing1
Mulan
10,647
2,120
0
3,504
14,123
8,198
602
1,027
13,048
0
69,528
W
Thanatos
HITSS
Thanatos
6,382
1,095
0
7,262
10,466
4,005
257
1,326
9,004
0
58,672
L
Camazotz
Keeegan
Camazotz
3,302
810
0
5,653
11,755
3,266
0
855
10,846
0
40,801
L
1,360
138
0
1,040
5,035
1,435
0
1,684
3,153
54,150
0
W
5,381
204
0
218
3,783
1,360
0
357
3,346
69,783
810
L
Medusa
iamSens
Medusa
3,838
1,658
0
608
6,886
1,671
0
816
6,070
0
52,134
L
Bacchus
lhkukl
Bacchus
3,900
425
0
1,202
7,112
4,906
0
1,636
5,404
16,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,214
Gold Earned
34,877
559
Minions Killed
421
0
Camps Cleared
0
1,478,499
Distance Traveled
1,383,697
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,569
541
90
6
0
239,323
3
W
Izanami
9,313
665
160
11
0
261,360
4
W
Artio
8,014
572
36
3
0
287,707
4
W
Mulan
8,805
629
126
9
0
238,963
0
W
Thanatos
8,203
586
95
7
0
348,312
0
L
Camazotz
6,152
439
78
6
0
249,582
0
L
Nox
7,104
507
122
9
0
315,943
2
W
Janus
8,879
634
142
10
0
342,157
6
L
Medusa
7,016
501
100
7
0
277,229
3
L
Bacchus
7,036
503
31
2
0
301,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role