Player Matchup

Cerberus
Cerberus
Jaded_PM
Cerberus
Level 146
God Stats
19W - 17L
1,580 SR
Queue Stats
48W - 45L
1,510 Elo+
Party 3
Chang'e
Chang'e
Jakerton
Chang'e
Level 147
God Stats
30W - 16L
1,595 SR
Queue Stats
132W - 129L
1,475 Elo+
Solo
Chaac
Chaac
MRShinnyHeadGuy
Chaac
Level 129
God Stats
1W - 1L
1,400 SR
Queue Stats
44W - 35L
1,525 Elo+
Party 1
Arachne
Arachne
SabuTheReaper
Arachne
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 35L
1,416 Elo+
Party 1
Chiron
Chiron
koeze
Chiron
Level 88
God Stats
25W - 22L
1,556 SR
Queue Stats
63W - 50L
1,518 Elo+
Party 3
Team Averages
Level 116
1,526 SR
1,489 Elo+

VS

Team Averages
Level 148
1,535 SR
1,507 Elo+
He Bo
He Bo
 
He Bo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
 
Agni
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Loki D Britania
Sol
Level 157
God Stats
10W - 11L
1,532 SR
Queue Stats
68W - 58L
1,576 Elo+
Party 2
Bellona
Bellona
MischievousMrCat
Bellona
Level 146
God Stats
9W - 7L
1,506 SR
Queue Stats
300W - 302L
1,487 Elo+
Solo
Artio
Artio
Scratbow18
Artio
Level 126
God Stats
28W - 26L
1,639 SR
Queue Stats
410W - 410L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jaded_PM
Cerberus
13
5 / 1 / 6
8,613
615
9,084
14,116
12,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Jakerton
Chang'e
15
5 / 3 / 4
9,022
644
7,631
10,591
3,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 1
7,189
514
9,149
13,717
5,886
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
13
2 / 1 / 2
7,370
526
3,646
11,200
3,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chiron
koeze
Chiron
13
4 / 2 / 4
7,699
550
8,370
8,048
2,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
5 / 2 / 2
7,462
533
7,717
7,212
1,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Agni
 
Agni
12
1 / 4 / 2
6,433
460
4,300
6,866
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 3
6,528
466
7,665
9,655
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 2
6,431
459
5,343
13,950
9,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
13
2 / 1 / 2
7,314
522
7,985
15,973
12,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
16
Kills
10
10
Deaths
16
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
2
2
3
L
Agni
 
Agni
1
4
2
0.5
W
Cerberus
Jaded_PM
Cerberus
5
1
6
8
W
Chang'e
Jakerton
Chang'e
5
3
4
2.33
L
1
4
3
0.63
W
0
3
1
0.17
L
1
5
2
0.4
W
Arachne
2
1
2
3
L
Artio
2
1
2
3
W
Chiron
koeze
Chiron
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,880
Damage
33,010
57,672
Taken
53,656
28,363
Mitigated
27,337
26,743
Healing
13,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,717
342
0
445
7,212
1,897
0
2,836
4,164
51,814
1,154
L
Agni
 
Agni
4,300
270
0
410
6,866
1,653
0
4,100
2,360
36,019
757
W
Cerberus
Jaded_PM
Cerberus
9,084
324
0
3,489
14,116
12,015
429
6,794
6,578
26,437
0
W
Chang'e
Jakerton
Chang'e
7,631
42
1,517
5,061
10,591
3,851
208
6,377
4,134
58,140
695
L
7,665
2,561
0
3,822
9,655
2,110
0
4,906
4,713
40,271
0
W
9,149
3,367
0
6,760
13,717
5,886
0
6,442
6,396
0
46,378
L
5,343
1,224
0
2,448
13,950
9,407
0
4,106
9,804
491
25,249
W
Arachne
3,646
2,312
0
6,822
11,200
3,686
38
3,315
7,800
0
38,352
L
Artio
7,985
1,226
0
5,978
15,973
12,270
0
0
15,973
35,897
5,006
W
Chiron
koeze
Chiron
8,370
2,829
730
2,364
8,048
2,925
872
2,055
5,739
0
59,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,893
Gold Earned
34,168
419
Minions Killed
317
0
Camps Cleared
0
1,442,307
Distance Traveled
1,376,813
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,462
533
72
5
0
299,758
0
L
Agni
6,433
460
63
5
0
272,597
4
W
Cerberus
8,613
615
49
4
0
308,802
2
W
Chang'e
9,022
644
123
9
0
292,569
4
L
Sol
6,528
466
80
6
0
258,408
4
W
Chaac
7,189
514
79
6
0
259,947
0
L
Bellona
6,431
459
37
3
0
293,792
0
W
Arachne
7,370
526
81
6
0
303,479
2
L
Artio
7,314
522
65
5
0
252,258
0
W
Chiron
7,699
550
87
6
0
277,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role