Player Matchup

Ix Chel
Ix Chel
Diamond III
Mandο
Ix Chel
Diamond III
Level 240
God Stats
9W - 0L
1,725 SR
Queue Stats
39W - 10L
2,409 MMR
Party 1
Danzaburou
Danzaburou
Masters
Sirplatirlok
Danzaburou
Masters
Level 85
God Stats
11W - 14L
1,615 SR
Queue Stats
573W - 516L
2,289 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
Аether
Gilgamesh
Diamond I
Level 93
God Stats
5W - 0L
2,019 SR
Queue Stats
49W - 11L
2,602 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,786 SR
2,433 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 171
1,686 SR
2,392 MMR
Ares
Ares
Diamond II
JoelDaAzzhole
Ares
Diamond II
Level 286
God Stats
19W - 16L
1,721 SR
Queue Stats
162W - 143L
2,393 MMR
Solo
Mulan
Mulan
Masters
Peezy Wheezy
Mulan
Masters
Level 158
God Stats
2W - 3L
1,925 SR
Queue Stats
654W - 367L
2,732 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
dinky-tricycle62
Morgan Le Fay
Diamond IV
Level 69
God Stats
3W - 13L
1,412 SR
Queue Stats
194W - 181L
2,052 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Mandο
Ix Chel
19
6 / 0 / 4
12,133
933
14,337
10,331
3,984
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Sirplatirlok
Danzaburou
19
5 / 0 / 3
12,773
983
8,444
7,671
5,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Аether
Gilgamesh
16
0 / 2 / 9
10,489
807
11,338
17,250
18,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Earring

Mystical Earring

+15
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KuzenboSerqetBacchusMedusaThoth

VS

Bans
OdinAgniXing TianRaijinCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,790
676
7,423
15,699
16,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 2 / 2
9,398
723
7,951
13,983
11,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
dinky-tricycle62
Morgan Le Fay
15
1 / 4 / 1
9,785
753
10,308
8,929
2,760
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
11
Kills
2
2
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Ix Chel
Mandο
Ix Chel
6
0
4
8
L
0
2
2
0.5
W
Danzaburou
Sirplatirlok
Danzaburou
5
0
3
6.5
L
Morgan Le Fay
dinky-tricycle62
Morgan Le Fay
1
4
1
0.38
W
Gilgamesh
Аether
Gilgamesh
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,119
Damage
25,682
35,252
Taken
38,611
27,731
Mitigated
30,204
11,373
Healing
6,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,423
249
0
2,624
15,699
16,120
0
5,409
9,270
12,161
24
W
Ix Chel
Mandο
Ix Chel
14,337
1,600
1,146
4,274
10,331
3,984
845
7,697
2,284
61,018
831
L
7,951
563
0
2,498
13,983
11,324
0
3,965
9,085
0
34,774
W
Danzaburou
Sirplatirlok
Danzaburou
8,444
2,400
0
2,204
7,671
5,534
900
2,591
4,778
0
60,614
L
Morgan Le Fay
dinky-tricycle62
Morgan Le Fay
10,308
1,446
0
1,232
8,929
2,760
0
3,505
4,917
45,442
0
W
Gilgamesh
Аether
Gilgamesh
11,338
3,232
0
3,749
17,250
18,213
995
6,693
9,619
0
28,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,395
Gold Earned
27,973
228
Minions Killed
149
0
Camps Cleared
0
811,266
Distance Traveled
697,913
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,790
676
13
1
0
207,668
0
W
Ix Chel
12,133
933
101
8
0
284,440
0
L
Mulan
9,398
723
43
3
0
252,344
0
W
Danzaburou
12,773
983
96
7
0
269,305
0
L
Morgan Le Fay
9,785
753
93
7
0
237,901
0
W
Gilgamesh
10,489
807
31
2
0
257,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role