Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Castell247
Janus
Level 145
God Stats
16W - 12L
1,324 SR
Queue Stats
239W - 218L
1,541 Elo+
Party 3
Cthulhu
Cthulhu
MemoryStays
Cthulhu
Level 218
God Stats
16W - 17L
1,594 SR
Queue Stats
364W - 336L
1,539 Elo+
Party 2
Apollo
Apollo
R1ZZYT
Apollo
Level 173
God Stats
7W - 4L
1,489 SR
Queue Stats
310W - 260L
1,580 Elo+
Party 2
Ymir
Ymir
SimpleBear
Ymir
Level 159
God Stats
4W - 3L
1,689 SR
Queue Stats
328W - 270L
1,583 Elo+
Party 2
Team Averages
Level 166
1,519 SR
1,549 Elo+

VS

Team Averages
Level 153
1,549 SR
1,552 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Harrbear24
Olorun
Level 148
God Stats
0W - 1L
1,608 SR
Queue Stats
212W - 186L
1,608 Elo+
Solo
Nut
Nut
Laclair
Nut
Level 128
God Stats
1W - 3L
1,592 SR
Queue Stats
234W - 241L
1,565 Elo+
Party 1
Ra
Ra
TheLawman1999
Ra
Level 149
God Stats
26W - 20L
1,544 SR
Queue Stats
186W - 163L
1,541 Elo+
Solo
Erlang Shen
Erlang Shen
TyCooper
Erlang Shen
Level 192
God Stats
1W - 1L
1,500 SR
Queue Stats
237W - 229L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
5 / 1 / 5
6,349
635
3,994
7,947
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
12
2 / 1 / 3
6,747
675
4,080
3,407
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
MemoryStays
Cthulhu
11
1 / 0 / 1
5,974
597
4,371
7,646
5,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Apollo
R1ZZYT
Apollo
12
6 / 2 / 5
6,490
649
7,998
9,110
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

12
4 / 2 / 6
6,525
653
5,892
5,806
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
4 / 3 / 1
6,261
626
2,847
9,461
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
Harrbear24
Olorun
8
1 / 6 / 1
5,060
506
3,786
7,918
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nut
8
0 / 4 / 2
5,095
510
5,605
6,782
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 3
6,481
648
2,169
4,981
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
TyCooper
Erlang Shen
10
1 / 2 / 0
6,015
602
5,460
8,932
4,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
18
Kills
6
6
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
1
5
7.5
L
Hun Batz
 
Hun Batz
4
3
1
1.5
W
Janus
2
1
3
3.5
L
Olorun
Harrbear24
Olorun
1
6
1
0.25
L
Nut
0
4
2
0.25
W
Cthulhu
MemoryStays
Cthulhu
1
0
1
1.5
W
Apollo
R1ZZYT
Apollo
6
2
5
4.25
W
4
2
6
3.5
L
0
3
3
0.5
L
Erlang Shen
TyCooper
Erlang Shen
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,335
Damage
19,867
33,916
Taken
38,074
18,460
Mitigated
12,930
12,249
Healing
10,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,994
156
0
1,750
7,947
6,125
0
1,692
6,255
15,690
147
L
Hun Batz
 
Hun Batz
2,847
995
0
1,431
9,461
2,951
0
4,917
4,466
0
38,313
W
Janus
4,080
276
0
718
3,407
1,097
0
1,714
1,693
46,632
966
L
Olorun
Harrbear24
Olorun
3,786
2,635
60
1,294
7,918
1,933
0
2,359
5,559
21,058
0
L
Nut
5,605
3,463
0
2,245
6,782
1,749
0
1,686
5,096
0
30,424
W
Cthulhu
MemoryStays
Cthulhu
4,371
1,079
0
2,570
7,646
5,998
0
0
7,646
32,286
0
W
Apollo
R1ZZYT
Apollo
7,998
5,542
0
4,011
9,110
2,925
441
2,103
7,007
0
46,861
W
5,892
2,521
0
3,200
5,806
2,315
0
446
5,360
44,232
1,753
L
2,169
42
213
1,085
4,981
1,549
0
3,679
1,002
46,071
0
L
Erlang Shen
TyCooper
Erlang Shen
5,460
3,308
0
4,574
8,932
4,748
0
4,596
3,817
0
34,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,085
Gold Earned
28,912
346
Minions Killed
311
0
Camps Cleared
0
1,090,453
Distance Traveled
1,025,566
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,349
635
25
3
0
210,079
4
L
Hun Batz
6,261
626
64
6
0
238,768
2
W
Janus
6,747
675
96
10
0
236,790
0
L
Olorun
5,060
506
35
4
0
165,432
0
L
Nut
5,095
510
50
5
0
180,281
0
W
Cthulhu
5,974
597
72
7
0
188,787
0
W
Apollo
6,490
649
84
8
0
202,946
0
W
Ymir
6,525
653
69
7
0
251,851
0
L
Ra
6,481
648
101
10
0
218,910
1
L
Erlang Shen
6,015
602
61
6
0
222,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role