Player Matchup

Chang'e
Chang'e
Gold III
Dibow
Chang'e
Gold III
Level 71
God Stats
19W - 6L
1,656 SR
Queue Stats
296W - 308L
1,459 MMR
Solo
Hercules
Hercules
Silver I
DinkleeBERG2
Hercules
Silver I
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 22L
1,404 MMR
Party 1
Arachne
Arachne
Gold III
FYaLyfe
Arachne
Gold III
Level 67
God Stats
30W - 32L
1,410 SR
Queue Stats
86W - 97L
1,472 MMR
Party 1
Neith
Neith
Gold IV
X59fiftyastros
Neith
Gold IV
Level 125
God Stats
18W - 25L
1,489 SR
Queue Stats
114W - 117L
1,435 MMR
Party 2
Cthulhu
Cthulhu
Gold III
X59fiftyrangers
Cthulhu
Gold III
Level 123
God Stats
40W - 39L
1,585 SR
Queue Stats
109W - 111L
1,477 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,528 SR
1,449 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,485 SR
1,449 MMR
Apollo
Apollo
Gold III
Craig Bmore1988
Apollo
Gold III
Level 156
God Stats
2W - 3L
1,501 SR
Queue Stats
121W - 127L
1,454 MMR
Solo
Nemesis
Nemesis
Bronze III
GrimOD
Nemesis
Bronze III
Level 106
God Stats
0W - 2L
1,664 SR
Queue Stats
1W - 4L
1,453 MMR
Solo
He Bo
He Bo
Gold III
ICammyTrillI
He Bo
Gold III
Level 124
God Stats
3W - 7L
1,460 SR
Queue Stats
327W - 338L
1,456 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
Sky Pitito
Cu Chulainn
Gold V
Level 82
God Stats
10W - 9L
1,417 SR
Queue Stats
167W - 167L
1,448 MMR
Solo
Maui
Maui
Gold V
blazed-windu
Maui
Gold V
Level 172
God Stats
0W - 3L
1,383 SR
Queue Stats
425W - 451L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dibow
Chang'e
12
3 / 3 / 3
6,635
603
5,062
6,405
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
DinkleeBERG2
Hercules
11
3 / 0 / 4
6,548
595
4,768
7,836
5,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
FYaLyfe
Arachne
12
3 / 1 / 3
6,429
584
4,739
7,231
2,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 0 / 2
7,094
645
6,818
3,786
1,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 2
6,463
588
7,696
6,467
5,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
AwilixJanusThanatosKing Arthur

VS

Bans
MedusaAthenaFreyaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,291
481
2,250
8,563
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
GrimOD
Nemesis
9
2 / 2 / 4
5,672
516
3,782
8,610
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 5 / 3
6,154
559
3,349
6,022
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Sky Pitito
Cu Chulainn
10
2 / 2 / 2
6,022
547
4,763
11,990
4,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 2 / 1
5,713
519
2,539
9,150
5,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
14
Kills
6
6
Deaths
14
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Chang'e
Dibow
Chang'e
3
3
3
1.5
W
Hercules
DinkleeBERG2
Hercules
3
0
4
5
W
Arachne
FYaLyfe
Arachne
3
1
3
4.5
L
Nemesis
GrimOD
Nemesis
2
2
4
2
L
1
5
3
0.5
L
Cu Chulainn
Sky Pitito
Cu Chulainn
2
2
2
1.5
W
4
0
2
5
W
1
2
2
1
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,083
Damage
16,683
31,725
Taken
44,335
16,541
Mitigated
17,938
11,210
Healing
11,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,250
1,389
0
3,562
8,563
2,314
0
0
8,563
0
35,918
W
Chang'e
Dibow
Chang'e
5,062
120
598
2,607
6,405
1,824
0
1,711
4,512
43,529
1,024
W
Hercules
DinkleeBERG2
Hercules
4,768
1,701
0
2,240
7,836
5,158
0
1,945
5,819
0
21,636
W
Arachne
FYaLyfe
Arachne
4,739
3,460
0
3,403
7,231
2,789
0
1,086
6,041
0
38,720
L
Nemesis
GrimOD
Nemesis
3,782
1,290
0
2,312
8,610
3,598
0
1,452
7,051
0
30,388
L
3,349
45
0
520
6,022
1,832
0
2,638
3,066
43,514
0
L
Cu Chulainn
Sky Pitito
Cu Chulainn
4,763
1,160
0
3,505
11,990
4,749
0
6,786
5,204
810
37,794
W
6,818
1,944
0
1,393
3,786
1,205
808
670
3,116
0
51,393
W
7,696
543
0
969
6,467
5,565
0
204
6,263
49,900
1,233
L
2,539
616
0
1,751
9,150
5,445
0
968
8,027
19,672
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,169
Gold Earned
28,852
358
Minions Killed
336
0
Camps Cleared
0
1,103,362
Distance Traveled
1,124,869
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,291
481
74
7
0
201,901
2
W
Chang'e
6,635
603
95
9
0
227,449
4
W
Hercules
6,548
595
38
3
0
226,327
0
W
Arachne
6,429
584
58
5
0
242,419
0
L
Nemesis
5,672
516
55
5
0
267,597
0
L
He Bo
6,154
559
92
8
0
208,234
0
L
Cu Chulainn
6,022
547
75
7
0
223,852
2
W
Neith
7,094
645
82
7
0
190,610
0
W
Cthulhu
6,463
588
85
8
0
216,557
0
L
Maui
5,713
519
40
4
0
223,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role