Player Matchup

Horus
Horus
BigCrunchySalad
Horus
Level 143
God Stats
1W - 0L
1,213 SR
Queue Stats
137W - 132L
1,456 Elo+
Solo
Osiris
Osiris
Exoticbutters252
Osiris
Level 64
God Stats
4W - 3L
1,601 SR
Queue Stats
153W - 151L
1,402 Elo+
Party 2
Nox
Nox
jetIntegral9712
Nox
Level 89
God Stats
4W - 1L
1,763 SR
Queue Stats
229W - 211L
1,411 Elo+
Party 2
Artemis
Artemis
lLobsterJohnson
Artemis
Level 69
God Stats
2W - 3L
1,316 SR
Queue Stats
8W - 16L
1,262 Elo+
Solo
Atlas
Atlas
luv-mako
Atlas
Level 109
God Stats
2W - 3L
1,377 SR
Queue Stats
148W - 136L
1,420 Elo+
Solo
Team Averages
Level 95
1,454 SR
1,390 Elo+

VS

Team Averages
Level 95
1,460 SR
1,462 Elo+
Lancelot
Lancelot
 
Lancelot
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
MrAmpharos
Odin
Level 50
God Stats
8W - 8L
1,147 SR
Queue Stats
86W - 112L
1,381 Elo+
Solo
Ix Chel
Ix Chel
YayItsShay
Ix Chel
Level 112
God Stats
13W - 11L
1,733 SR
Queue Stats
185W - 177L
1,429 Elo+
Party 1
Ares
Ares
jfdofd
Ares
Level 69
God Stats
3W - 7L
1,417 SR
Queue Stats
84W - 83L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
6,797
486
2,826
12,075
9,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 4 / 6
6,793
485
8,366
12,292
7,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 0
8,220
587
5,434
6,343
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 1
7,152
511
8,202
8,561
2,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
luv-mako
Atlas
15
3 / 0 / 0
8,500
607
5,710
8,146
6,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
3 / 5 / 4
6,684
477
7,231
10,705
3,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
 
Jing Wei
11
2 / 2 / 3
6,358
454
8,231
7,845
2,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 3 / 0
7,497
536
4,681
9,591
6,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
YayItsShay
Ix Chel
13
0 / 3 / 1
7,241
517
3,939
6,068
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
jfdofd
Ares
11
4 / 2 / 3
7,188
513
7,873
12,411
9,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
15
Kills
9
9
Deaths
15
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
5
4
1
L
Jing Wei
 
Jing Wei
2
2
3
1.75
W
1
2
4
1.5
W
4
4
6
1.75
L
0
3
0
0
L
Ix Chel
YayItsShay
Ix Chel
0
3
1
0.17
W
4
1
0
4
L
Ares
jfdofd
Ares
4
2
3
2.75
W
3
2
1
1.75
W
Atlas
luv-mako
Atlas
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,538
Damage
31,955
47,417
Taken
46,620
27,756
Mitigated
24,095
16,195
Healing
13,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,231
1,583
0
1,932
10,705
3,621
0
2,353
8,352
0
35,580
L
Jing Wei
 
Jing Wei
8,231
6,615
475
2,272
7,845
2,777
0
0
7,845
0
38,589
W
2,826
1,486
1,396
4,271
12,075
9,065
0
3,477
8,598
0
13,805
W
8,366
3,512
0
3,048
12,292
7,210
0
3,613
8,679
0
37,182
L
4,681
679
0
3,405
9,591
6,319
0
4,856
4,094
0
60,750
L
Ix Chel
YayItsShay
Ix Chel
3,939
289
310
1,546
6,068
1,797
0
2,929
3,139
48,343
0
W
5,434
305
0
1,800
6,343
2,356
0
2,246
4,097
56,296
1,256
L
Ares
jfdofd
Ares
7,873
1,074
0
3,876
12,411
9,581
0
0
12,411
24,061
0
W
8,202
3,063
538
2,808
8,561
2,996
355
2,476
6,085
0
45,772
W
Atlas
luv-mako
Atlas
5,710
1,948
0
2,334
8,146
6,129
0
0
8,146
59,679
1,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,462
Gold Earned
34,968
373
Minions Killed
343
0
Camps Cleared
0
1,437,087
Distance Traveled
1,415,199
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,684
477
43
3
0
343,834
0
L
Jing Wei
6,358
454
56
4
0
272,885
0
W
Horus
6,797
486
21
2
0
322,391
1
W
Osiris
6,793
485
47
3
0
299,306
0
L
Odin
7,497
536
127
9
0
246,517
0
L
Ix Chel
7,241
517
96
7
0
281,183
3
W
Nox
8,220
587
115
8
0
283,370
0
L
Ares
7,188
513
21
2
0
270,780
7
W
Artemis
7,152
511
71
5
0
264,051
4
W
Atlas
8,500
607
119
9
0
267,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role