Player Matchup

Ne Zha
Ne Zha
B33LZ3BUG
Ne Zha
Level 68
God Stats
20W - 21L
1,691 SR
Queue Stats
362W - 397L
1,512 Elo+
Solo
Cthulhu
Cthulhu
Coolice2002
Cthulhu
Level 87
God Stats
9W - 4L
1,581 SR
Queue Stats
69W - 61L
1,476 Elo+
Party 2
Ymir
Ymir
Danny_Avlis
Ymir
Level 103
God Stats
10W - 4L
1,668 SR
Queue Stats
102W - 105L
1,390 Elo+
Party 2
Olorun
Olorun
ZeroX2099
Olorun
Level 86
God Stats
6W - 5L
1,569 SR
Queue Stats
284W - 282L
1,479 Elo+
Solo
Charybdis
Charybdis
micheal_RIP
Charybdis
Level 114
God Stats
13W - 10L
1,584 SR
Queue Stats
137W - 127L
1,450 Elo+
Party 2
Team Averages
Level 92
1,619 SR
1,461 Elo+

VS

Team Averages
Level 52
1,448 SR
1,429 Elo+
Cthulhu
Cthulhu
BrAd4lyfe
Cthulhu
Level 47
God Stats
5W - 7L
1,475 SR
Queue Stats
16W - 23L
1,331 Elo+
Party 1
Osiris
Osiris
Dreamtrickzs
Osiris
Level 60
God Stats
1W - 2L
1,180 SR
Queue Stats
42W - 51L
1,445 Elo+
Solo
Neith
Neith
MisterMoonTTV
Neith
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 38L
1,314 Elo+
Party 1
Anubis
Anubis
ScaryZL1
Anubis
Level 29
God Stats
1W - 4L
1,562 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Serqet
Serqet
SgtSpanky1905
Serqet
Level 109
God Stats
16W - 15L
1,521 SR
Queue Stats
111W - 102L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
B33LZ3BUG
Ne Zha
14
4 / 2 / 5
8,200
586
6,845
10,490
3,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Coolice2002
Cthulhu
14
0 / 3 / 2
8,631
617
6,612
13,725
9,679
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 2 / 6
7,177
513
5,816
13,437
10,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
ZeroX2099
Olorun
12
1 / 2 / 4
7,195
514
7,359
7,420
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
micheal_RIP
Charybdis
14
6 / 0 / 1
7,970
569
9,265
6,090
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrAd4lyfe
Cthulhu
10
1 / 3 / 2
6,900
493
8,061
14,717
8,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
14
3 / 2 / 1
8,326
595
7,652
13,064
14,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

9
1 / 2 / 1
5,559
397
4,904
5,944
1,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
ScaryZL1
Anubis
11
1 / 3 / 2
6,381
456
2,530
7,340
2,294
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

13
2 / 1 / 2
6,914
494
3,558
11,262
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
11
Kills
8
9
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
B33LZ3BUG
Ne Zha
4
2
5
3.25
L
Cthulhu
BrAd4lyfe
Cthulhu
1
3
2
0.67
W
Cthulhu
Coolice2002
Cthulhu
0
3
2
0.33
W
0
2
6
1.5
L
Osiris
3
2
1
1.75
L
1
2
1
0.75
L
Anubis
ScaryZL1
Anubis
1
3
2
0.67
L
2
1
2
3
W
Olorun
ZeroX2099
Olorun
1
2
4
1.5
W
Charybdis
micheal_RIP
Charybdis
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,897
Damage
26,705
51,162
Taken
52,327
29,214
Mitigated
30,363
19,572
Healing
14,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
B33LZ3BUG
Ne Zha
6,845
2,343
0
5,923
10,490
3,778
0
1,021
9,469
0
51,183
L
Cthulhu
BrAd4lyfe
Cthulhu
8,061
198
1,953
3,232
14,717
8,323
0
5,679
9,038
28,762
0
W
Cthulhu
Coolice2002
Cthulhu
6,612
1,455
0
4,770
13,725
9,679
0
0
12,827
62,133
1,640
W
5,816
1,321
187
4,293
13,437
10,657
225
5,028
8,409
31,767
2,645
L
Osiris
7,652
2,644
0
2,616
13,064
14,616
0
6,250
6,814
0
55,669
L
4,904
2,110
0
460
5,944
1,435
0
1,686
4,258
0
22,464
L
Anubis
ScaryZL1
Anubis
2,530
102
0
1,468
7,340
2,294
0
2,741
4,599
31,372
0
L
3,558
913
0
4,604
11,262
3,695
0
2,347
8,915
0
48,686
W
Olorun
ZeroX2099
Olorun
7,359
1,785
50
1,252
7,420
1,962
751
2,862
4,234
45,090
1,284
W
Charybdis
micheal_RIP
Charybdis
9,265
4,632
0
3,097
6,090
3,138
741
1,680
4,410
0
62,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,173
Gold Earned
34,080
435
Minions Killed
312
0
Camps Cleared
0
1,440,430
Distance Traveled
1,418,142
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,200
586
83
6
0
345,564
0
L
Cthulhu
6,900
493
32
2
0
295,490
4
W
Cthulhu
8,631
617
133
10
0
287,449
0
W
Ymir
7,177
513
35
3
0
275,890
1
L
Osiris
8,326
595
113
8
0
251,166
0
L
Neith
5,559
397
39
3
0
271,676
2
L
Anubis
6,381
456
35
3
0
247,335
0
L
Serqet
6,914
494
93
7
0
352,475
4
W
Olorun
7,195
514
65
5
0
251,960
4
W
Charybdis
7,970
569
119
9
0
279,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role