Player Matchup

Cupid
Cupid
Gold I
BoiMcCoy
Cupid
Gold I
Level 154
God Stats
4W - 1L
1,763 SR
Queue Stats
28W - 24L
1,588 MMR
Solo
Chaac
Chaac
Gold III
HITSS
Chaac
Gold III
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 72L
1,502 MMR
Party 1
Horus
Horus
Gold II
JdotIsJustHim
Horus
Gold II
Level 82
God Stats
10W - 9L
1,585 SR
Queue Stats
296W - 311L
1,565 MMR
Party 2
Scylla
Scylla
Platinum V
Your Pal Sherry
Scylla
Platinum V
Level 106
God Stats
4W - 3L
1,608 SR
Queue Stats
114W - 108L
1,697 MMR
Party 1
Fenrir
Fenrir
Gold II
junglefeva
Fenrir
Gold II
Level 158
God Stats
64W - 52L
1,580 SR
Queue Stats
522W - 531L
1,611 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,607 SR
1,593 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,532 SR
1,576 MMR
Martichoras
Martichoras
Gold II
 
Martichoras
Gold II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Gold II
A6Sentinel9A
Maui
Gold II
Level 158
God Stats
6W - 8L
1,556 SR
Queue Stats
184W - 194L
1,577 MMR
Solo
King Arthur
King Arthur
Gold II
KarinaRez
King Arthur
Gold II
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
255W - 250L
1,599 MMR
Solo
Thanatos
Thanatos
Gold III
dreigonprain
Thanatos
Gold III
Level 155
God Stats
3W - 4L
1,535 SR
Queue Stats
290W - 292L
1,601 MMR
Solo
Thoth
Thoth
Gold II
lm Snoopy
Thoth
Gold II
Level 120
God Stats
10W - 10L
1,570 SR
Queue Stats
188W - 186L
1,602 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BoiMcCoy
Cupid
14
4 / 2 / 3
8,989
562
9,276
8,429
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
HITSS
Chaac
15
3 / 1 / 5
9,249
578
11,799
16,545
18,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 0 / 3
7,256
454
3,413
9,504
8,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
0 / 3 / 0
8,280
518
4,868
6,577
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
junglefeva
Fenrir
14
3 / 0 / 5
8,090
506
4,913
10,376
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
Erlang ShenFreyaAo KuangSkadi

VS

Bans
AgniAwilixBake KujiraChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
15
0 / 2 / 2
7,932
496
4,565
7,632
2,549
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 1
7,220
451
2,370
8,842
5,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
KarinaRez
King Arthur
14
1 / 4 / 0
8,582
536
10,806
19,595
21,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
dreigonprain
Thanatos
13
1 / 4 / 0
7,274
455
3,873
13,797
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Thoth
lm Snoopy
Thoth
16
4 / 0 / 0
9,417
589
4,316
4,201
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
6
6
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
0
2
2
0.5
L
0
2
1
0.25
W
Cupid
BoiMcCoy
Cupid
4
2
3
2.75
W
Chaac
HITSS
Chaac
3
1
5
5.5
W
2
0
3
3.5
L
King Arthur
KarinaRez
King Arthur
1
4
0
0.25
W
0
3
0
0
L
Thanatos
dreigonprain
Thanatos
1
4
0
0.25
W
Fenrir
junglefeva
Fenrir
3
0
5
5.5
L
Thoth
lm Snoopy
Thoth
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,269
Damage
25,930
51,431
Taken
54,067
35,625
Mitigated
35,388
18,673
Healing
21,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
4,565
1,285
0
3,023
7,632
2,549
0
0
7,568
0
67,969
L
2,370
154
0
1,787
8,842
5,814
0
1,071
7,509
19,836
0
W
Cupid
BoiMcCoy
Cupid
9,276
6,387
319
3,579
8,429
2,875
424
555
7,874
0
73,975
W
Chaac
HITSS
Chaac
11,799
3,237
0
5,563
16,545
18,244
324
777
15,768
352
64,182
W
3,413
1,264
454
2,129
9,504
8,472
48
1,801
7,703
0
21,828
L
King Arthur
KarinaRez
King Arthur
10,806
1,285
0
3,354
19,595
21,625
0
88
19,394
309
64,708
W
4,868
406
0
299
6,577
1,832
0
2,953
3,624
77,363
0
L
Thanatos
dreigonprain
Thanatos
3,873
1,126
0
11,851
13,797
4,386
0
533
13,157
0
59,888
W
Fenrir
junglefeva
Fenrir
4,913
851
0
6,330
10,376
4,202
528
1,281
9,095
0
65,522
L
Thoth
lm Snoopy
Thoth
4,316
66
0
1,690
4,201
1,014
0
2,828
1,061
72,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,864
Gold Earned
40,425
508
Minions Killed
518
0
Camps Cleared
0
1,732,084
Distance Traveled
1,550,235
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
7,932
496
115
7
0
269,328
3
L
Maui
7,220
451
33
2
0
327,034
6
W
Cupid
8,989
562
115
7
0
328,839
2
W
Chaac
9,249
578
108
7
0
336,967
0
W
Horus
7,256
454
38
2
0
368,877
0
L
King Arthur
8,582
536
125
8
0
294,487
0
W
Scylla
8,280
518
144
9
0
317,713
5
L
Thanatos
7,274
455
99
6
0
327,196
4
W
Fenrir
8,090
506
103
6
0
379,688
3
L
Thoth
9,417
589
146
9
0
332,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role