Player Matchup

Artemis
Artemis
Diamondhair
Artemis
Level 58
God Stats
191W - 215L
1,484 SR
Queue Stats
191W - 217L
1,389 Elo+
Solo
Jormungandr
Jormungandr
Jazze Senpai
Jormungandr
Level 136
God Stats
8W - 8L
1,595 SR
Queue Stats
441W - 491L
1,391 Elo+
Solo
Janus
Janus
LeftySV
Janus
Level 119
God Stats
4W - 3L
1,538 SR
Queue Stats
217W - 209L
1,453 Elo+
Solo
Hou Yi
Hou Yi
ZeMeekerz
Hou Yi
Level 46
God Stats
0W - 2L
1,783 SR
Queue Stats
136W - 141L
1,428 Elo+
Solo
Osiris
Osiris
iAngelStrxnge--x
Osiris
Level 143
God Stats
3W - 6L
1,298 SR
Queue Stats
263W - 214L
1,507 Elo+
Solo
Team Averages
Level 100
1,540 SR
1,434 Elo+

VS

Team Averages
Level 79
1,508 SR
1,451 Elo+
Discordia
Discordia
Dude I Shoot
Discordia
Level 129
God Stats
15W - 13L
1,483 SR
Queue Stats
124W - 121L
1,469 Elo+
Solo
Fenrir
Fenrir
Shakusky07
Fenrir
Level 51
God Stats
7W - 4L
1,420 SR
Queue Stats
104W - 102L
1,421 Elo+
Solo
Cthulhu
Cthulhu
iiBlxssdd
Cthulhu
Level 58
God Stats
19W - 10L
1,625 SR
Queue Stats
55W - 49L
1,496 Elo+
Party 1
Cerberus
Cerberus
jaydenricks31043
Cerberus
Level 126
God Stats
14W - 5L
1,563 SR
Queue Stats
115W - 91L
1,468 Elo+
Party 1
Neith
Neith
quietmoney0482
Neith
Level 32
God Stats
13W - 16L
1,450 SR
Queue Stats
57W - 50L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Diamondhair
Artemis
9
0 / 3 / 1
4,681
520
1,599
6,632
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
Jazze Senpai
Jormungandr
9
4 / 2 / 1
5,849
650
6,675
9,352
4,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
LeftySV
Janus
10
1 / 2 / 0
5,190
577
3,435
4,957
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
ZeMeekerz
Hou Yi
9
2 / 3 / 4
5,131
570
5,551
5,734
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

3
0 / 1 / 0
3,613
401
475
1,276
395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dude I Shoot
Discordia
11
1 / 0 / 0
5,919
658
1,539
3,681
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Shakusky07
Fenrir
9
2 / 1 / 1
5,171
575
2,847
5,123
1,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
iiBlxssdd
Cthulhu
9
3 / 3 / 2
5,609
623
6,021
9,927
5,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 1
6,819
758
1,881
4,050
3,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
2 / 3 / 3
5,178
575
5,891
6,731
1,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
11
11
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
Diamondhair
Artemis
0
3
1
0.17
W
Discordia
Dude I Shoot
Discordia
1
0
0
1
L
Jormungandr
Jazze Senpai
Jormungandr
4
2
1
2.25
L
Janus
LeftySV
Janus
1
2
0
0.5
W
Fenrir
Shakusky07
Fenrir
2
1
1
2.5
L
Hou Yi
ZeMeekerz
Hou Yi
2
3
4
1.33
L
0
1
0
0
W
Cthulhu
iiBlxssdd
Cthulhu
3
3
2
1.33
W
3
0
1
3.5
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,735
Damage
18,179
27,951
Taken
29,512
10,006
Mitigated
13,470
7,120
Healing
6,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Diamondhair
Artemis
1,599
854
0
787
6,632
1,921
0
1,715
4,917
0
21,956
W
Discordia
Dude I Shoot
Discordia
1,539
38
0
1,956
3,681
946
0
1,692
1,989
35,735
600
L
Jormungandr
Jazze Senpai
Jormungandr
6,675
1,950
0
3,123
9,352
4,659
0
3,656
5,696
22,947
3,203
L
Janus
LeftySV
Janus
3,435
119
0
977
4,957
1,315
0
1,128
3,829
37,953
0
W
Fenrir
Shakusky07
Fenrir
2,847
831
0
1,104
5,123
1,848
0
1,559
3,564
0
24,530
L
Hou Yi
ZeMeekerz
Hou Yi
5,551
2,758
0
1,797
5,734
1,716
0
2,358
3,376
0
23,492
L
475
150
0
436
1,276
395
0
491
785
0
5,431
W
Cthulhu
iiBlxssdd
Cthulhu
6,021
1,285
997
968
9,927
5,634
0
3,773
6,154
19,020
0
W
1,881
322
0
1,267
4,050
3,050
0
230
3,820
43,304
2,012
W
5,891
2,419
0
570
6,731
1,992
0
2,271
4,460
0
23,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,464
Gold Earned
28,696
207
Minions Killed
278
0
Camps Cleared
0
765,500
Distance Traveled
972,116
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,681
520
50
6
0
180,600
0
W
Discordia
5,919
658
73
8
0
180,625
4
L
Jormungandr
5,849
650
45
5
0
194,519
0
L
Janus
5,190
577
67
7
0
181,520
0
W
Fenrir
5,171
575
47
5
0
213,614
0
L
Hou Yi
5,131
570
36
4
0
175,345
2
L
Osiris
3,613
401
9
1
0
33,516
0
W
Cthulhu
5,609
623
23
3
0
209,491
0
W
Cerberus
6,819
758
101
11
0
180,536
3
W
Neith
5,178
575
34
4
0
187,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role