Player Matchup

Kukulkan
Kukulkan
Juniorsimon97
Kukulkan
Level 104
God Stats
3W - 2L
1,733 SR
Queue Stats
40W - 41L
1,350 Elo+
Solo
Bacchus
Bacchus
MaxPower708
Bacchus
Level 67
God Stats
1W - 2L
1,542 SR
Queue Stats
150W - 177L
1,304 Elo+
Solo
Thanatos
Thanatos
Saburito
Thanatos
Level 63
God Stats
0W - 1L
1,707 SR
Queue Stats
89W - 93L
1,369 Elo+
Solo
Team Averages
Level 78
1,660 SR
1,341 Elo+

VS

Team Averages
Level 62
1,480 SR
1,245 Elo+
Fenrir
Fenrir
BamTheFinneser
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,298 Elo+
Party 1
Shiva
Shiva
Deadeyedwolf
Shiva
Level 95
God Stats
2W - 2L
1,543 SR
Queue Stats
82W - 77L
1,115 Elo+
Party 1
Scylla
Scylla
TheSuburbanWxlf
Scylla
Level 65
God Stats
8W - 2L
1,398 SR
Queue Stats
140W - 149L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Juniorsimon97
Kukulkan
17
1 / 4 / 6
10,658
761
9,397
10,912
4,247
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
MaxPower708
Bacchus
17
1 / 1 / 4
9,957
711
7,654
12,108
13,546
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
Saburito
Thanatos
15
5 / 9 / 1
11,153
797
7,521
13,166
5,267
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 9
10,093
721
5,818
11,802
3,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
6 / 0 / 7
12,489
892
14,122
11,951
9,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

19
8 / 1 / 6
12,680
906
9,734
11,068
3,779
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
7
Kills
14
14
Deaths
7
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
6
9
0.75
W
6
0
7
9.5
L
Kukulkan
Juniorsimon97
Kukulkan
1
4
6
1
L
Bacchus
MaxPower708
Bacchus
1
1
4
3
L
Thanatos
Saburito
Thanatos
5
9
1
0.61
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,572
Damage
29,674
36,186
Taken
34,821
23,060
Mitigated
16,992
5,995
Healing
4,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,818
624
198
722
11,802
3,645
940
5,005
6,797
0
14,500
W
14,122
1,727
255
1,428
11,951
9,568
456
6,673
5,278
0
40,277
L
Kukulkan
Juniorsimon97
Kukulkan
9,397
208
0
250
10,912
4,247
0
3,964
6,948
35,551
0
L
Bacchus
MaxPower708
Bacchus
7,654
1,107
0
1,708
12,108
13,546
0
3,854
8,254
18,072
0
L
Thanatos
Saburito
Thanatos
7,521
1,006
0
4,037
13,166
5,267
0
1,700
11,425
0
31,464
W
9,734
1,072
0
1,734
11,068
3,779
160
5,409
5,659
41,916
2,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,768
Gold Earned
35,262
126
Minions Killed
145
0
Camps Cleared
0
759,025
Distance Traveled
814,875
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,093
721
22
2
0
233,980
0
W
Shiva
12,489
892
50
4
0
311,969
0
L
Kukulkan
10,658
761
78
6
0
250,092
6
L
Bacchus
9,957
711
14
1
0
286,458
0
L
Thanatos
11,153
797
34
2
0
222,475
0
W
Scylla
12,680
906
73
5
0
268,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role