Player Matchup

Merlin
Merlin
Gold V
ITzJust_Drewww
Merlin
Gold V
Level 198
God Stats
13W - 15L
1,534 SR
Queue Stats
44W - 59L
1,353 MMR
Solo
Pele
Pele
Silver III
Jiraiyasenseiii
Pele
Silver III
Level 80
God Stats
2W - 1L
1,732 SR
Queue Stats
11W - 20L
1,352 MMR
Party 1
Rama
Rama
Silver II
Kimmlay
Rama
Silver II
Level 103
God Stats
2W - 3L
1,664 SR
Queue Stats
4W - 9L
1,408 MMR
Party 2
Sobek
Sobek
Silver I
TayMac95
Sobek
Silver I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,224 MMR
Party 2
Surtr
Surtr
Silver III
Woo1999
Surtr
Silver III
Level 83
God Stats
0W - 1L
1,665 SR
Queue Stats
11W - 20L
1,352 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,619 SR
1,338 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 161
1,595 SR
1,373 MMR
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold V
Deathxthexking
Da Ji
Gold V
Level 225
God Stats
4W - 1L
1,679 SR
Queue Stats
93W - 97L
1,267 MMR
Party 3
Odin
Odin
Silver IV
FrankZappato
Odin
Silver IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,304 MMR
Solo
Cthulhu
Cthulhu
Gold III
Kingstonqw23
Cthulhu
Gold III
Level 158
God Stats
16W - 12L
1,644 SR
Queue Stats
86W - 83L
1,433 MMR
Party 3
Poseidon
Poseidon
Bronze III
iiTZKJ_
Poseidon
Bronze III
Level 86
God Stats
1W - 1L
1,650 SR
Queue Stats
2W - 9L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,125
475
3,686
6,504
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 7 / 2
6,316
421
5,626
11,902
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rama
Kimmlay
Rama
13
4 / 5 / 1
8,067
538
6,395
8,621
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sobek
TayMac95
Sobek
11
0 / 2 / 5
7,301
487
3,855
11,756
9,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
Woo1999
Surtr
9
1 / 6 / 0
6,430
429
4,390
8,897
4,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
King ArthurArachneMedusaDanzaburouJanus

VS

Bans
Bake KujiraAo KuangAthenaFreyaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 1 / 1
9,544
636
8,710
7,077
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
10 / 2 / 3
9,030
602
7,132
10,259
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
1 / 4 / 6
8,209
547
3,453
12,567
8,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cthulhu
Kingstonqw23
Cthulhu
15
7 / 0 / 3
9,311
621
6,852
11,805
9,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Poseidon
iiTZKJ_
Poseidon
16
2 / 1 / 6
9,354
624
6,949
5,824
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
23
25
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
1
3.5
W
10
2
3
5.75
W
1
4
6
1
L
2
5
1
0.5
L
1
7
2
0.29
L
Rama
Kimmlay
Rama
4
5
1
0.9
W
Cthulhu
Kingstonqw23
Cthulhu
7
0
3
8.5
L
Sobek
TayMac95
Sobek
0
2
5
1.25
L
Surtr
Woo1999
Surtr
1
6
0
0.17
W
Poseidon
iiTZKJ_
Poseidon
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,952
Damage
33,096
47,680
Taken
47,532
22,023
Mitigated
27,445
8,286
Healing
15,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,710
6,078
0
3,309
7,077
3,141
605
790
6,287
0
86,410
W
7,132
1,809
0
5,094
10,259
3,668
21
1,380
8,843
0
64,643
W
3,453
810
0
2,422
12,567
8,971
26
2,132
10,361
0
26,456
L
3,686
84
0
446
6,504
1,839
0
2,199
4,179
50,031
230
L
5,626
971
0
1,310
11,902
3,126
0
2,577
9,135
0
40,246
L
Rama
Kimmlay
Rama
6,395
5,661
0
1,606
8,621
2,495
0
587
8,026
0
56,342
W
Cthulhu
Kingstonqw23
Cthulhu
6,852
1,014
0
3,412
11,805
9,838
0
1,936
9,534
50,676
3,083
L
Sobek
TayMac95
Sobek
3,855
392
0
3,483
11,756
9,975
0
3,529
8,009
22,551
2,534
L
Surtr
Woo1999
Surtr
4,390
1,743
0
1,441
8,897
4,588
0
4,172
4,725
982
27,004
W
Poseidon
iiTZKJ_
Poseidon
6,949
1,194
0
1,152
5,824
1,827
87
1,972
3,852
72,157
806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,239
Gold Earned
45,448
345
Minions Killed
528
0
Camps Cleared
0
1,350,083
Distance Traveled
1,499,196
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,544
636
164
11
0
260,319
3
W
Da Ji
9,030
602
88
6
0
330,793
4
W
Odin
8,209
547
25
2
0
301,059
0
L
Merlin
7,125
475
95
6
0
262,331
4
L
Pele
6,316
421
60
4
0
284,240
1
L
Rama
8,067
538
114
8
0
243,708
0
W
Cthulhu
9,311
621
114
8
0
288,838
2
L
Sobek
7,301
487
35
2
0
314,480
7
L
Surtr
6,430
429
41
3
0
245,324
0
W
Poseidon
9,354
624
137
9
0
318,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role