Player Matchup

Hun Batz
Hun Batz
CrainalNerve7
Hun Batz
Level 107
God Stats
2W - 6L
1,383 SR
Queue Stats
552W - 562L
1,508 Elo+
Solo
Nemesis
Nemesis
DavidNjoku
Nemesis
Level 29
God Stats
1W - 1L
1,720 SR
Queue Stats
66W - 57L
1,489 Elo+
Party 3
Mercury
Mercury
DionysisDonuts
Mercury
Level 30
God Stats
4W - 1L
1,943 SR
Queue Stats
64W - 53L
1,513 Elo+
Party 3
Arachne
Arachne
bossCake420
Arachne
Level 39
God Stats
3W - 1L
1,467 SR
Queue Stats
64W - 53L
1,513 Elo+
Party 3
Raijin
Raijin
killermiller08
Raijin
Level 46
God Stats
2W - 2L
1,578 SR
Queue Stats
64W - 54L
1,508 Elo+
Party 3
Team Averages
Level 50
1,618 SR
1,506 Elo+

VS

Team Averages
Level 57
1,602 SR
1,488 Elo+
Ratatoskr
Ratatoskr
Donch47
Ratatoskr
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,543 Elo+
Party 2
Kuzenbo
Kuzenbo
Imsofr3sh
Kuzenbo
Level 68
God Stats
2W - 1L
1,486 SR
Queue Stats
18W - 15L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
Isaiastulon
Cthulhu
Level 25
God Stats
2W - 0L
1,745 SR
Queue Stats
17W - 16L
1,485 Elo+
Party 1
Rama
Rama
Sci123
Rama
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,424 Elo+
Party 2
Arachne
Arachne
THATZWAZUP
Arachne
Level 67
God Stats
3W - 0L
1,777 SR
Queue Stats
165W - 172L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CrainalNerve7
Hun Batz
12
3 / 7 / 2
7,852
785
9,338
10,616
5,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
DavidNjoku
Nemesis
14
2 / 4 / 4
7,248
725
10,509
13,939
14,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 5
7,434
743
2,930
13,091
13,509
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Arachne
bossCake420
Arachne
13
1 / 6 / 5
7,410
741
7,439
12,252
6,369
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 3 / 6
7,337
734
9,427
6,671
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Donch47
Ratatoskr
14
5 / 3 / 12
8,711
871
4,683
7,383
5,413
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kuzenbo
Imsofr3sh
Kuzenbo
14
3 / 2 / 18
9,337
934
8,125
11,471
13,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cthulhu
Isaiastulon
Cthulhu
15
5 / 1 / 18
9,626
963
14,560
8,729
9,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rama
Sci123
Rama
16
7 / 1 / 14
9,818
982
13,621
7,517
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
THATZWAZUP
Arachne
16
6 / 1 / 17
9,489
949
8,554
10,896
11,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
105
7
Kills
26
26
Deaths
8
22
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CrainalNerve7
Hun Batz
3
7
2
0.57
L
Nemesis
DavidNjoku
Nemesis
2
4
4
1
L
0
6
5
0.42
W
Ratatoskr
Donch47
Ratatoskr
5
3
12
3.67
W
Kuzenbo
Imsofr3sh
Kuzenbo
3
2
18
6
W
Cthulhu
Isaiastulon
Cthulhu
5
1
18
14
W
Rama
Sci123
Rama
7
1
14
14
W
Arachne
THATZWAZUP
Arachne
6
1
17
14.5
L
Arachne
bossCake420
Arachne
1
6
5
0.58
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,643
Damage
49,543
56,569
Taken
45,996
42,583
Mitigated
42,740
14,744
Healing
21,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CrainalNerve7
Hun Batz
9,338
1,445
297
616
10,616
5,636
0
4,167
6,379
0
27,336
L
Nemesis
DavidNjoku
Nemesis
10,509
2,102
2,400
4,235
13,939
14,278
0
4,809
8,850
0
18,392
L
2,930
235
0
461
13,091
13,509
0
4,766
8,121
0
10,362
W
Ratatoskr
Donch47
Ratatoskr
4,683
1,065
550
1,049
7,383
5,413
367
1,937
5,221
0
9,533
W
Kuzenbo
Imsofr3sh
Kuzenbo
8,125
2,826
3,393
4,159
11,471
13,173
413
3,047
8,350
15,415
2,027
W
Cthulhu
Isaiastulon
Cthulhu
14,560
272
1,263
2,034
8,729
9,325
252
1,605
7,050
27,291
1,385
W
Rama
Sci123
Rama
13,621
6,759
860
2,511
7,517
3,069
1,101
1,186
5,919
0
37,286
W
Arachne
THATZWAZUP
Arachne
8,554
5,560
1,546
3,897
10,896
11,760
557
1,652
9,021
0
17,924
L
Arachne
bossCake420
Arachne
7,439
5,316
264
2,534
12,252
6,369
0
5,166
6,870
0
13,918
L
9,427
1,018
2,344
1,593
6,671
2,791
0
2,794
3,841
20,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,281
Gold Earned
46,981
115
Minions Killed
141
0
Camps Cleared
0
959,818
Distance Traveled
1,016,907
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,852
785
39
4
0
164,681
0
L
Nemesis
7,248
725
10
1
0
213,098
0
L
Mercury
7,434
743
18
2
0
212,659
0
W
Ratatoskr
8,711
871
11
1
0
195,441
0
W
Kuzenbo
9,337
934
25
3
0
204,153
0
W
Cthulhu
9,626
963
32
3
0
215,923
0
W
Rama
9,818
982
47
5
0
190,509
0
W
Arachne
9,489
949
26
3
0
210,881
0
L
Arachne
7,410
741
16
2
0
188,021
0
L
Raijin
7,337
734
32
3
0
181,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role